there is a thread that i found and it made a lot of sense, so i thought about it and figured its a really good idea.
here (
http://elementscommunity.org/forum/index.php/topic,7725.0.html) is the thread.
anyway,
the fusion effect thing works like this:
EXAMPLE
-you have 2 spells in your hand
-there is a creature on you opponents field that is terrorizing you
-the 2 spells have a fusion effect that can stop that creature from killing you
-you use the first base spell on the creature
-you use the second base spell on the same creature
-both spells are negated and unleash the fusion effect on your opponent's creature
-the creature is stopped, whether it be killed, frozen, etc. and you survive till the next turn
it can also work as such:
EXAMPLE
-you need to unleash some good damage or you lose next turn, but your creature is rather weak, too weak in fact to do enough damage
-you have 2 spells in your hand
-the 2 spells have a fusion effect that can pump up your creature enough to kill your opponent
-you use the first base spell on your creature
-you use the second base spell on that same creature
-both base spells are negated and unleash the fusion effect on your creature
-your creature is pumped up with some high attack, enough in fact to take out your opponent.
only base spells can unleash fusion effects.
fusion effects can only be unleashed if certain spells are activated.
base spells are any spells that can be used from the hand, such as adrenaline, ice bolt, etc.
both base spells must target the same creature for a fusion effect to be unleashed.
fusion effects do not work against your opponent's elemental (main health)
some of the fusion effects will have to have the base spells used in a certain order, such as
using BS1(base spell 1) after BS2 wont trigger the fusion effect, but playing BS1 first will trigger the effect