...instead of possibly dealing the 1000 damage I can see how perhaps miracles would pose a bit of an additional challange. Though many of the false god decks I have ran use eternity so endless turns are there but trying to chew through 1000 life over and over again does not sound fun at all
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The AI wouldn't have 1000 HP, at least not to start out with -- it would have 100 or 200, depending on the level. (Yes, I want the new mode to be an option for every level of the AI, except perhaps level 0.) It could potentially have 1000 after enough losses, if it kept getting SoDs and/or stoneskins in its decks.
Though I dont think you mentioned if you kept your side of the board. If so then you run into the problems previously mentioned in this thread that full board for most of my deck ideas would stomp a deck in the ground if it started fresh. After the first match I could of just ran a trident that was animated and something with destroy and a few scarabs out there and its pretty much a freebie there on.
I didn't forget to mention the board. I intended that it would be kept, for both you and the AI. (Although I
did forget to mention the AI's mark, which would change to that of the new deck -- possibly with the same sound and animation that mutation produces, so the player would know the changing mark wasn't a bug.) So the AI wouldn't be starting fresh -- the closest you could get is if you managed to destroy all its permanents and creatures before killing it (and on the previous turn, in the case of quantum-producers), in which case its only bonus would be a single quantum from its old mark.
I wanted the board to be kept because I felt "endurance" and "survival" modes were similar enough that Zanz wasn't likely to implement both. I was looking for something that the "survival" camp would feel was enough like one fight against an immortal enemy,
and that the "endurance" camp would feel was enough like an endless sequence of fights.
If I've failed at this, perhaps my first idea was better after all. In the best case, you'd be starting fresh, except with a starting hand containing a trident, a pulvy (does any other creature or permanent have destroy?), a scarab, an eternity, and three different pillars (probably quantum, stone, and gravity) -- and you'd lose the coin flip, every time.