Some stuff
Change upped sundial to cost one time quanta to play and no light quanta to draw a card.
At the moment it messes with your mulligan chance so its normally better to leave it unupped.
Reduce initial cost of grey nymph. Its currently 8 death quanta.
It costs the same to play alfatoxin with no turn delay or extra cost to use the ability.
Buff Druidic staff.
It heals 5 per turn and deals two damage as a rare card.
Its been outstripped by non rares and shards completely. It needs a buff.
Reduce mindgates initial cost.
Currently 5 quanta - change to 4.
To play mindgate seriously it needs to be out quickly. Less initial cost could help with that.
Turqoise nymph. Serious buff needed. Outstripped by anubis by far.
Costs 3 quanta to use ability with 8 quanta to play.
Grants immortality but with such a high aether cost is tough to use outside mono or duo aether decks - where many creatures are already immortal.
Reduce pharaohs initial cost.
Currently 9 quanta - reduce to 8.
Give devonian dragon ability : Lay fate egg
Eclipse vs. Rays of light - light needs a little buff and its good to be awesome vs dark.
Make eclipse grant 1 less attack for every two rays of light on the field.
http://elementscommunity.org/forum/index.php/topic,28609.0.html (
http://elementscommunity.org/forum/index.php/topic,28609.0.html)
This chaps idea is good imo.