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Offline lava golem

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Re: 20 wins in a row = spin for a nymph https://elementscommunity.org/forum/index.php?topic=18608.msg242757#msg242757
« Reply #24 on: January 08, 2011, 12:15:13 am »
Why do people want nymphs so badly?

They aren't really that useful.  Gravity nymph is... maybe.
Nymphs are useful additions to FG grinders and good for bragging rights if you have multiple of a same nymph.
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Offline TimerClock14

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Re: 20 wins in a row = spin for a nymph https://elementscommunity.org/forum/index.php?topic=18608.msg242766#msg242766
« Reply #25 on: January 08, 2011, 12:35:17 am »
What I'm saying is that people will make new accounts as the strength of a certain nymph changes.
if they did, then i applaud them for going through the trouble of developing an alt account just for another nymph. I wouldn't do it, but if they want to, I'm not one to stop them.
Quote
For example, say that someone does not have an X nymph. Because a few new cards came out and the metagame shifted, the X nymph became very powerful. Some of the people without an X nymph (a lot of the people because many have not won that certain nymph from the spins) will create a new account for a surefire way to obtain an X nymph. This gives an advantage to people who make a new account for that nymph and use it.
not really. Like gl1tch said, nymphs aren't really that useful in the first place. Balances in the game are based on PvP, thus any balances will be minimal most of the time. Example: fractal was nerfed by adding 1 to the cost, nymph queen had it's HP boosted (?). The biggest balance was for grey nymph and steam machine.

Quote
So why is this bad? Because it increases grinding to a level higher than intended. Players will have to grind to get that new powerful nymph, and the players who do not do that excessive grinding on an alternate account will be at a disadvantage. Currently, however, almost anyone can afford a viable unupped deck. Beating a FG requires more grinding.
need I go any further? We're on the same page here, the reason i'm against the no-breaks-in between is because that would increase the possibility that the player would not achieve the goal. Thus requiring more grinding.

Quote
The second part of my previous post was to show an example of how a lot of people can be severely below average with luck. The time required for the math in the situation you posted was unnecessarily excessive.
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Offline TheForbiddenOracle

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Re: 20 wins in a row = spin for a nymph https://elementscommunity.org/forum/index.php?topic=18608.msg242840#msg242840
« Reply #26 on: January 08, 2011, 02:35:16 am »
What is so bad about farming the FG card-gaining idea where if you beat everyone you get a Nymph? A lot of FG decks have weaknesses against certain ones in particular, and there are also the ones that are terrible no matter what deck you use (Hermes, Eternal Phoenix, etc).

Ex. All Rainbow decks that use Quantum Pillars/(Super)Novas are practically worthless against DM.
Rol/Hope deck which easily owns DG for more than any other deck can be absolutely CRUSHED by Octane, which with a simple CCYB can be beaten at ease.

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Re: 20 wins in a row = spin for a nymph https://elementscommunity.org/forum/index.php?topic=18608.msg242859#msg242859
« Reply #27 on: January 08, 2011, 03:03:47 am »
I just read through these pages and completely lost track of the argument lol.

All I can say is that I see no reason why someone would make a new account to get a single nymph... unless their current account is worthless.

Patience is key.  You'll eventually get a nymph from the oracle.  And then another.  And another.

Offline Glitch

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Re: 20 wins in a row = spin for a nymph https://elementscommunity.org/forum/index.php?topic=18608.msg242915#msg242915
« Reply #28 on: January 08, 2011, 04:53:36 am »
Why do people want nymphs so badly?

They aren't really that useful.  Gravity nymph is... maybe.
Nymphs are useful additions to FG grinders and good for bragging rights if you have multiple of a same nymph.
Now hold on here, let's look at the nymphs:

Aether nymph:  Costs a ridiculous amount to allow you to play a creature that's highly susceptible to CC giving you quintessence on a stick.  It is rare to get mono aether to have so many creatures it /needs/ quintessence on a stick, and even rarer for aether nymph to fit in a duo.  Only possible use:  TU+Spider deck.  Maybe.  2/10
Air nymph:  Costs a ridiculous amount to allow you to spawn my UG.  Pretty useful.  But, the nymph dies quickly after using the gasses, and is also susceptible to PC.  The only way to keep it alive is to make it a trio deck.  Might be descent in a UG deck with no other source of damage besides UG spam, but if you're running that deck without other damage, you're doing it wrong.  5/10
Darkness nymph: Costs a ridiculous amount to allow you to liquid shadow everything.  Can be used on your own creatures or as CC of lobo.  But if you want it for the CC, use parasites instead, and if you want it for the vampire, use the card version of liquid shadow.  7/10
Death nymph:  Costs a ridiculous amount of money to allow you to malignant cell stuff.  Only has two real uses.  Malignant celling your own field, and doing it to your opponents.  Once it's ability is used twice, it's job is done.  Until then, death has way cheaper ways of doing the exact same thing.  2/10
Earth nymph:  Costs a ridiculous amount of money to get a card that's twice as good as arctic squid.  Unfortunately, if you /need/ that much stall power, then you don't have time to wait until you can afford an earth nymph.  Arctic squid is a better pick the vast majority of the time.  Or for that matter, why not kill your opponents creatures instead of stalling out until the inevitable.  4/10
Entropy nypmh:  Costs a ridiculous amount of money to get antimatter on a stick.  And the ability costs less than antimatter.  It, in effect, turns your opponents creatures against them, single handedly winning the game.  Unless they possess the capacity to do 1 damage to it!  In which case the nymph is screwed.  7/10
Fire nymph:  Costs a ridiculous amount of money to get rage potion on a stick.  This is great for CC, and when combined with heal, /and/ the nymph can survive one turn of play on the field.  Unfortunately, fire is so good at rushing, there are a thousand better cards you could have played.  It's nice in a firestall deck.  7/10
Gravity nymph:  Worth having.  Completely locks down your opponents deck and guarantees a win.  If they're rainbow.  5/10
Life nymph:  Not bad.  It gives you adrenaline on a stick, and stacks well with adrenaline, and it's pretty durable.  With all the life creatures out there, there's plenty of fish in the sea, and it can be used defensively when combined with thorn carapace and heals.  But... by the time you have so many creatures you need the nymph, you've won the game.  In most cases, adrenaline is a better card to have.  Of course, I love it in my life-ramp.  6/10
Light nymph:  After one use it becomes useless.  The 10 HP helps, and it pays for itself.  It's a decent heal-bot.  7/10
Time nymph:  If time can afford the nymph, than it absolutely needs to draw.  By using hourglasses.  3/10
Water nymph:  Why the hell didn't you just take nymph's tears?  Nymphomania sucks.  1/10

Noticing a trend here?  Absolutely none of these cards makes or breaks your deck.  All of these can be supplemented by spell cards which do the same thing for cheaper in the long run.  Maybe nymphs give you a card advantage, but they cost you speed and quanta and don't always work well in a deck.  Let's be honest here, let's say you could have one free nymph.  Which one would you take?  What would you use it for?

Would you take life nymph and use it to give adrenaline to creatures in the non-existant late game (if you haven't won by the time she's useful, you've probably lost)
Would you take gravity nymph and fight the oh-so-common rainbow (I'll give you a hint, the odds of you drawing it and your opponent being rainbow are pathetic)
Would you take air nymph and hit your opponent for 40 direct damage before wishing it weren't dead?
Would you take entropy nymph and pray they don't have any CC in their deck at all?
Or would you take fire nymph and love it in all 1 deck it's good in.  (firestall.  Any other deck it's in is pretty much a variation on a firestall.  This includes the steam deck, which is either a stall, or better off without it.)



Or perhaps you should realize that just because you don't have something doesn't mean you want it.

They aren't as good as you think they are.

Offline ohnodavido

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Re: 20 wins in a row = spin for a nymph https://elementscommunity.org/forum/index.php?topic=18608.msg1052249#msg1052249
« Reply #29 on: March 19, 2013, 03:05:12 pm »
wow, I would argue that nymphs can make some of the most poweful decks in the game, look at time nymph rush decks.... or why or nymphs tears used so much and so popular now days!!

Offline Marsu

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Re: 20 wins in a row = spin for a nymph https://elementscommunity.org/forum/index.php?topic=18608.msg1052252#msg1052252
« Reply #30 on: March 19, 2013, 03:09:24 pm »
Nymph Tears is not a rare card.
By the way, if you want to reach 20 posts to be able to participate in tournaments, there are really enough new threads so that you don't have to necro old ones.

Offline Drake_XIV

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Re: 20 wins in a row = spin for a nymph https://elementscommunity.org/forum/index.php?topic=18608.msg1052261#msg1052261
« Reply #31 on: March 19, 2013, 03:49:22 pm »
wow, I would argue that nymphs can make some of the most poweful decks in the game, look at time nymph rush decks.... or why or nymphs tears used so much and so popular now days!!

It should be noted that the proposed change was PRIOR to the Nymph buffs, back when Nymphs were simply expensive and had far below sub par stats.

Offline Rutarete

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Re: 20 wins in a row = spin for a nymph https://elementscommunity.org/forum/index.php?topic=18608.msg1052284#msg1052284
« Reply #32 on: March 19, 2013, 05:34:37 pm »
It should be noted that the proposed change was PRIOR to the Nymph buffs, back when Nymphs were simply expensive and had far below sub par stats.
They still are simply expensive. -___-
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Offline Drake_XIV

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Re: 20 wins in a row = spin for a nymph https://elementscommunity.org/forum/index.php?topic=18608.msg1052295#msg1052295
« Reply #33 on: March 19, 2013, 06:34:02 pm »
Well, I feel some Nymphs are actually worth it.  Grey Nymph comes to mind.

 

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