Rejuvenation is a solid healing/control card that is cheap enough to splash with just a Life mark. It is a versatile card that can strength your position or weaken your opponent's position. It replaces the active ability of a non-stacking permanent or creature with the ability Regenerate. Regenerate heals the owner of the permanent/creature 5hp per turn.Strengthen your positionObviously 5 HP healed per turn is a nice effect. Unlike Druidic Staff, 6 Rejuvenations can be used without needing Flying Weapon | Animate Weapon. It has two major synergies inside Life: Vanilla creatures and Adrenaline. Vanilla creatures, like Horned Frog | Giant Frog, are creatures without active abilities. Vanilla creatures are unique in that will not lose anything if targeted by Rejuvenation. A little known fact about Adrenaline is that the affected creature gets extra attacks by getting extra turns. Each extra turn is another 5 HP healed. An Adrenaline'd, Rejuvenated Horned Frog would deal 12 damage and heal you 20 HP for 9 + 3 cards.Weaken your opponentRejuvenation removes previous active abilities from its target. It can be used to neutralize an active ability your opponent is using. Unlike Lobotomizer, Rejuvenation can also target permanents. At the cost of healing your opponent you can weaken Permafrost Shield, break an Eternity anti-deckout, stop Discord or much more.Beyond that Rejuvenation helps balance the metagame by creating more alternatives to Deflagration when combating Discord. It was well placed in one of the elements that would benefit from an alternative to Deflagration.
In an age where the Arena was quickly dominating the farming scene, Instosis became a gem which returned False God farming to its former glory seemingly overnight. To put the raw power of Instosis into perspective, there are several statistics that users should be aware of. Firstly, the deck has been tested and recorded to have a 67% win-rate, higher than any of the most recently recorded win-rates (before Shard of Gratitude was nerfed) of the most effective False God grinders. Furthermore, the deck is capable of earning the player more than 10,000 electrum per hour as well as more than 1,100 score per hour; no other False grinder comes anywhere near these values. Instosis's score gain also makes it one of the few decks able to collect more than 1,000 score in an hour, a feat previously exclusive to Elder grinding. Instosis is especially enticing due to its fast game speed and is currently clocked at a supersonic average of 2:20 minutes per game.Because Instosis specializes in a One Turn Kill (OTK) method for winning, it is easily capable of avoiding some of the biggest obstacles that impede other False God grinders. Cards such as Miracle, Phase Shield, and Granite Skin are no longer a concern because the AI is not able to detect when over 200 damage is about to suddenly appear on the field during the next turn. With the power of Sundials behind it for stalling creatures as well as Hourglasses for draw advantage, Instosis oftentimes doesn't allow the AI to set up before utterly destroying it. Creature Control is also completely wasted as Instosis doesn't even give the AI a chance to target anything before Instosis runs it over.Despite these fantastic advantages, Instosis also comes with its weaknesses as well. Decay, Dream Catcher, and Dark Matter are all considered skip Gods because they all drain Instosis of the quanta it desperately needs to set off its game winning combo. Black Hole is undoubtedly the biggest threat to this deck. Instosis also runs into a few problems with clogged hands where the player draws the cards they need at the wrong time, restricting their draw speed and playing options considerably. Though the deck is suggested to nearly all players looking for a False God grinder, it can take a good amount of play time before adjusting to the deck itself. For instance, knowing when and where to play Sundials is an acquired skill obtained after playing the deck for a considerable number of games.Overall, Instosis is one of the greatest decks to be introduced to players interested in False God grinding since the fall of The ULTIMATE False God killing deck during the 1.15 patch update. Will it experience the same treatment and become a relic to be remembered during the months or years to come? Possibly, but it will be sure to provide an excellent grinding experience before that time arrives.