So... browsing the Articles, I found out there was another post by the same author. The title is "Review over the elements". Original grammar and spelling. Wrote for 1.25 version.
This is not going to be a deck, it's my words on how the elements work in the game. First I will say 3 things that the element does to help you, themselves, and deck type (stall/rush/mutation/whatever). Then, I will show what it does as in what's its main purpose. Finally, I will talk about the best and worst card in my words.
Light
Element Light wants to stay alive with defence and attack. It wants you to stay alive with full health but is not guaranteed to do that. It's most likely to be used in stalls because of Hope and Luciferin.
The best card I think is Miracle because it saves you from death and can be used on yourself with a Holy Light and that can give you mastery. As for the worst card I say either Photon or Solar Shield (both not upgraded) the Photon is only used if you like to spam and really no use if you want to.
Darkness
Element Darkness is mostly on taking away stuff from the enemy so that he/she can't put another of the stolen item. This element is attacking the opponent and also tring to heal you. It's used in many life draining decks.
The best card is either the Devourer or Dusk Mantle because the Devourer can make it harder for the enemy to get quanta and the Dusk Mantle makes it almost impossible to be hit. The worst card is Nightmare because the enemy needs a realy bad card. Example : you have 6 Boneyards and the enemy puts down a Spark with Plate Armor on it. You can use Nightmare so he will put down all the Sparks which will give you 6 Skeletons for each Spark played and died.
Life
This element works by wanting many creatures alive. Creatures work on defence and attack. This element wants you to stay alive. It's used in many rush deck making it really fast thanks to Adrenaline.
The best card is either Adrenaline or Empathic Bond. With Adrenaline the creature can get more damage depending on its size/power. Empathic Bond can be used to gain life for the amount of creatures that you have so if you have 6 creatures and 6 Empathic Bonds you gain 36 health each round. The worst is the Rustler becuase if its targeted it will most likely die from any attack so a Chaos Seed will have a sure shot.
Death
Element Death works on killing creatures for power. The creatures are mostly attack and have low defence. It's mostly suggested for defence decks because it will kill many creatures with it.
The best card i say is Boneyard and even better the Graveyard because they generate free Skeletons to be used as pawns which are free to your will. The worst card is the Mummy because its a big difference in the element since it is needed to summon a Pharaoh which is in a WAY different element deck.
Air
This element mostly wants to be airborne and diving. Its creatures have great defence to stay alive. This deck will be best as a stall deck thanks to the great defence and card Wings.
The best card is Wings becuase the only thing that can go through it is flying creatures like Dragons making it almost impossible to be hurt.
The worst card is the Dragonfly because it can't do that much damage and can be used more like a bad shield.
Earth
This element mostly wants to be immortal but also want to be able to add more status to the creatures. The creature have a lot of defence and is 2nd to the best element with defensive creatures ! The only thing that helps you stay alive is Stone Skin. It is mostly used in rush decks.
The best card Basilisk Blood, Shrieker, or Diamond Shield. The Basilisk Blood can be used to have your creatures last longer but at a cost of 6 turns without the creature, the Shrieker can be burrowed to stay longer and if not burrowed it has more damage than the Dragon, and the Diamond Shield can keep you alive MUCH longer.
Water
Element Water works with poison to damage the enemy forever until the enemy dies or uses Purify. The creatures work on defence. The only spell that helps you is Purify which bearly heals you at all but Flooding will give you quanta. It is used in poison speed decks.
The best card is either Permafrost Shield or Steam Machine. The Permafrost Shield is like a Titanium Shield that can freeze the enemy, and the Steam Machine can survive a long time and gains attack for 2 Fire quanta so it's better then Lava Destroyers and Fire Spirits. The worst card ever is the Artic Squid. You may think this is impossible for it to be true but it is. The Artic Squid needs 3 quanta to freeze when you can just use the spell for just 1 quanta !!!! So if you're struggling to keep freezing the enemy's creatures you're just wasting quanta.
Fire
This is an element with the best attack. All creatures are attack FREAKS !! There is no card that can heal you but you can get quanta with Immolation. It's used mostly in rush decks.
The best card is the Rain of Fire because if you have 1 Graveyard and use Aflatoxin on the enemy's creature and it sucessfully works you can wait till the field is full of Malignant Cells and use the Rain of Fire to fill your field of Skeletons pawns. The worst is the Fire Spirit because any spell (except Thunderstorm) can kill it on one shot.
Gravity
This is an element with the best defence. All the creatures have more defence than attack making Maxwell's Demons do nothing. The Black Hole can do some major disadvantage for the enemy and heals you. Used in stall decks.
The best card is the Otyugh it can devour any creature and gains power for it. With Plate Armor its unstoppable. The worst card is the Elite Armagio. If you get a Massive Dragon with Gravity Pull it will do the same power as the Elite Armagio but the Massive Dragon will do much more damage.
Entropy
This deck has to do with mutation which is a really fun to do over and over and (you get the point). All creatures mostly work on keeping an equal health and attack. Antimatter makes an (enemy) creature heal you and the Nova can give you a good amount of quanta. Used in mutation decks.
The best card is the Fallen Druid. It is the whole point of the element. The worst card is really hard to choose... but I say the Dissipation Field. It is the same thing as the unupgraded type if it makes the quanta cost, cost anything instead of 3 entropy it would be a really good card.
Time
This was a hard element to find its point in the game but I'm guessing that it's to not be touched and not let creatures hit it. All creatures mostly are random when it comes to attack/defence. And the only helpful to yourself is the Electrum Hourglass because it gives another card. Its used in stall decks.
Best card is the Pharaoh because it spams Scarabs. The worst card is the Precognition. It shows the cards of the enemy 1 time and not for a long time till you get another and it needs less quanta to play.
Aether
This deck works on being immortal. Most of the creatures want to be immortal. Nothing helps you gain health. This deck is great for stalls.
The best card is Fractal because you can use it on any creature to get over than 6 copies of the card (not to keep). The worst card is the Spark. It has the worst damage and health even though it's free to play. It's only for doing some damage but it would do better if upgraded.