Some thoughts that come to mind:
- What to base the guilds upon? Whatever it is, make sure that the idea can be expanded. Aka. we could make a
, a
and a
guild, but what do we do if we decide we need a 4th? 5th, 6th? For that reason, I am against an elements-based guild system unless it is 1 for each element.
- 1 for each element feels too rigid to be a real guild and there is not much to do in a monoelement-based guild IMHO. Guilds need flavour.
- OTOH some other classification would feel too arbitrary if we decide to make official guilds. ("good guys", "underworld" etc etc.) Unless somebody can come up with an idea that is not too arbitrary and shallow.
- How many players do we want to be in the guilds? in the current state of the forum, I doubt it will be more than ~20 players/ guild (~50 if there are only a few ones)
- What to do in a guild? The current state of the game has no possibilities for cooperative play. We can create a guild-based teamPVP event, but we have war for that and it is complex enough. I think that if instead of 12 teams with 8 players, we go with 5 guilds with ~20 players, that will only add to the mayhem.
Besides guild-based PVP and some trashtalk, there is no real motive to join a guild as the current forum gives room for everything else possible (art, off-topic discussions etc
- Based on the two points above, I think that making the guilds only makes sense if Zanz implements some multiplayer PVP and PVE (see brawls in CoTD)into Elements (based on the current pace of developement, sometime around 2025).
- OTOH the guilds will make a comeback in a certain CCG in just a few weeks, so we can certainly exploit the upcoming "guild hype", especially if we crank up the forum as a relevant find for the keywords "CCG + guild" in Google