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Offline russianspy1234

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Re: Time Anomaly | Time Disruption https://elementscommunity.org/forum/index.php?topic=39485.msg491447#msg491447
« Reply #12 on: May 02, 2012, 07:12:51 pm »
This seems like a really cool card, but does seem a little too efficiently costed.  how about raising the cost to 10|9 and making it drain all remaining, but also make it affect the opponents field?
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Offline freemod1espilon

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Re: Time Anomaly | Time Disruption https://elementscommunity.org/forum/index.php?topic=39485.msg491459#msg491459
« Reply #13 on: May 02, 2012, 07:30:15 pm »
This seems like a really cool card, but does seem a little too efficiently costed.  how about raising the cost to 10|9 and making it drain all remaining, but also make it affect the opponents field?
affecting the opponents field would make it a very potent stall so would it even be wise to do such a thing and yes it does require a small to medium cost increase
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Offline russianspy1234

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Re: Time Anomaly | Time Disruption https://elementscommunity.org/forum/index.php?topic=39485.msg491485#msg491485
« Reply #14 on: May 02, 2012, 07:57:10 pm »
This seems like a really cool card, but does seem a little too efficiently costed.  how about raising the cost to 10|9 and making it drain all remaining, but also make it affect the opponents field?
affecting the opponents field would make it a very potent stall so would it even be wise to do such a thing and yes it does require a small to medium cost increase

the thing is, the card is pretty fairly costed, but seems too efficient. making it cost more without doing more would make it too weak, my suggestion (of course nor a perfect one) is just one way to balance it out. making it cost a few more quanta but making the effect a little better is imo the best way to balance it.
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Offline TheManuzTopic starter

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Re: Time Anomaly | Time Disruption https://elementscommunity.org/forum/index.php?topic=39485.msg491511#msg491511
« Reply #15 on: May 02, 2012, 08:33:49 pm »
This seems like a really cool card, but does seem a little too efficiently costed.  how about raising the cost to 10|9 and making it drain all remaining, but also make it affect the opponents field?
affecting the opponents field would make it a very potent stall so would it even be wise to do such a thing and yes it does require a small to medium cost increase

the thing is, the card is pretty fairly costed, but seems too efficient. making it cost more without doing more would make it too weak, my suggestion (of course nor a perfect one) is just one way to balance it out. making it cost a few more quanta but making the effect a little better is imo the best way to balance it.
I'm strictly against making this spell target the opponent. The draw lock would be too powerful, and i want to avoid it.

Anyway, it seems that our idea guru Oldtrees foresaw those reactions: (you can click on the quote to see its whole post)
[CUT]
It still generates significant potential card advantage. It is more likely that is it OP than UP right now. However its potency is hard to measure without playtesting. I suspect we would see the same reaction to Time Anomaly as we did with the first version of Fractal. That is to say a significant fraction of the metagame would be dominated by the card advantage derived from Time Anomaly + unrestrained draw engines. Lots of Time duos would be used. After awhile things would settle giving accurate data about how much it would need to be nerfed. At that point it would still be a great card advantage enabler. It would help stalls that included it as well as undead decks.

I think i will leave the card as it is, until someone depicts a scenario where this card is OP.
In that case i will try to balance it.

Offline EmeraldTiger

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Re: Time Anomaly | Time Disruption https://elementscommunity.org/forum/index.php?topic=39485.msg491515#msg491515
« Reply #16 on: May 02, 2012, 08:38:23 pm »
Design a deck for it and ask someone to help test the idea, here. http://sync.in/CardIdeaBattle
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Offline TheManuzTopic starter

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Re: Time Anomaly | Time Disruption https://elementscommunity.org/forum/index.php?topic=39485.msg491532#msg491532
« Reply #17 on: May 02, 2012, 08:57:35 pm »
Design a deck for it and ask someone to help test the idea, here. http://sync.in/CardIdeaBattle
Wow, nice idea!
I'll try tomorrow, when i'll have sometime!

Offline AP579

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Re: Time Anomaly | Time Disruption https://elementscommunity.org/forum/index.php?topic=39485.msg491548#msg491548
« Reply #18 on: May 02, 2012, 09:21:09 pm »
Are immortal cards copied?
I only haz green.

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Offline Laxadarap

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Re: Time Anomaly | Time Disruption https://elementscommunity.org/forum/index.php?topic=39485.msg491549#msg491549
« Reply #19 on: May 02, 2012, 09:22:53 pm »
Just posting here to show my support.  I would LOVE to see this implimented in the game.  Probably my 3rd favorite idea in CIA
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Offline TheManuzTopic starter

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Re: Time Anomaly | Time Disruption https://elementscommunity.org/forum/index.php?topic=39485.msg491932#msg491932
« Reply #20 on: May 03, 2012, 08:39:50 am »
Are immortal cards copied?
No, they aren't.

Quote from: the notes
Every targetable creature on your side of the field is affected by a reverse time, so a copy of it is put on the top of your deck, BUT the creature remain on the field.

Just posting here to show my support.  I would LOVE to see this implimented in the game.  Probably my 3rd favorite idea in CIA
Thanks for your support!

Offline esran

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Re: Time Anomaly | Time Disruption https://elementscommunity.org/forum/index.php?topic=39485.msg501329#msg501329
« Reply #21 on: May 20, 2012, 01:45:24 pm »
should drain remaining time quanta to prevent drawing the cards the same turn.

Offline TheManuzTopic starter

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Re: Time Anomaly | Time Disruption https://elementscommunity.org/forum/index.php?topic=39485.msg501487#msg501487
« Reply #22 on: May 20, 2012, 07:08:42 pm »
should drain remaining time quanta to prevent drawing the cards the same turn.
Why it should prevent drawing cards the same turn?

Offline Chapuz

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Re: Time Anomaly | Time Disruption https://elementscommunity.org/forum/index.php?topic=39485.msg501491#msg501491
« Reply #23 on: May 20, 2012, 07:18:10 pm »
Armory please!
It doesn't need a cost increase. Fractal drains all your  :aether quanta so you can't chain fractals or effectively fractal phase spiders. The "disadvantage" this card has is that you will play at most 1 creature per turn with normal drawpower.

Again: Armory please!
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