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Offline OldTrees

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Re: The Blood Price | The Blood Price https://elementscommunity.org/forum/index.php?topic=42410.msg528126#msg528126
« Reply #12 on: August 02, 2012, 03:41:43 am »
Miracle, Fractal and Sky Blitz drain all hp as part of the cost.
This would be too big of a nerf, no?
Nerf? The drain is a quanta cost. The effect is to convert all quanta costs into hp costs.
No, the drain is an effect that occurs upon activation of the card. How you activate the card shouldn't change any effects unless outlined by the card's effect itself.
I disagree with your interpretation but recognize that it is an equally valid model.
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Offline odidephTopic starter

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Re: The Blood Price | The Blood Price https://elementscommunity.org/forum/index.php?topic=42410.msg528182#msg528182
« Reply #13 on: August 02, 2012, 09:59:00 am »

No, the drain is an effect that occurs upon activation of the card. How you activate the card shouldn't change any effects unless outlined by the card's effect itself.

This is also the way i assumed it would work. Those cards mention the complete drain in their effects, so Miracle would cost 36 HP and deplete all your :light quanta.

It is true however that it allows casting of many spells of that type in the same turn, which could actually bring unforeseen results.

So, do i change the restriction to a quanta cap, and if so, how much would be balanced in your opinion? I think 7 would be a good maximum, ruling out all cards that are supposed to drain all your quanta of any type, avoiding the possibility of those supremely powerful combos altogether. Not saying those comboes aren't creative or fun, it's just that they might be impossible to balance.
« Last Edit: August 02, 2012, 12:32:34 pm by odideph »

Offline Pineapple

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Re: The Blood Price | The Blood Price https://elementscommunity.org/forum/index.php?topic=42410.msg528183#msg528183
« Reply #14 on: August 02, 2012, 10:09:06 am »
Yup, 7 seems like a good amount.

Offline ARTHANASIOS

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Re: The Blood Price | The Blood Price https://elementscommunity.org/forum/index.php?topic=42410.msg528189#msg528189
« Reply #15 on: August 02, 2012, 11:00:45 am »
Miracle, Fractal and Sky Blitz drain all hp as part of the cost.

Can't you just play your Miracle or Fractal first and then to use The Blood Price to reap off your benefits?
 You have a few HP, a Miracle, a The Blood Price and a Golden Dragon in your hand. You want to play both your Golden Dragon and Miracle (they're both needed in order to win this imagined game), but you have only 18 :light quanta, so you play your Miracle first, you go at 99 hp, then you play The Blood Price (free cost) and pay your Golden Dragon for 36 life instead of 12 :light, ending with 64 life and a Golden Dragon.
 You can also Fractal your Psions first, play The Blood Price right after and summon a Psion (or two in upped BloodPrice) by paying 12 life points for each one.
« Last Edit: August 02, 2012, 11:06:41 am by ARTHANASIOS »
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Offline TheManuz

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Re: The Blood Price | The Blood Price https://elementscommunity.org/forum/index.php?topic=42410.msg528195#msg528195
« Reply #16 on: August 02, 2012, 11:37:41 am »
Pretty sure this has been done before...

That wouldn't surprise me much, but i don't remember seeing one myself. If someone provides a link to a very similar card proposition i can always put it in the "idea" part just for the sake of it.

This one (the upped, of course).
I made this card long time ago, for a Shard Competition, long before the actual Shard of Focus was implemented.

Offline odidephTopic starter

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Re: The Blood Price | The Blood Price https://elementscommunity.org/forum/index.php?topic=42410.msg528203#msg528203
« Reply #17 on: August 02, 2012, 12:35:02 pm »
added TheManuz's archived card to the "idea" field.

So, do i change the restriction to a quanta cap, and if so, how much would be balanced in your opinion? I think 7 would be a good maximum, ruling out all cards that are supposed to drain all your quanta of any type, avoiding the possibility of those supremely powerful combos altogether. Not saying those comboes aren't creative or fun, it's just that they might be impossible to balance.

I'd like a few more opinions on this before changing the card.

Offline TheManuz

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Re: The Blood Price | The Blood Price https://elementscommunity.org/forum/index.php?topic=42410.msg528259#msg528259
« Reply #18 on: August 02, 2012, 06:40:34 pm »
Mhhh... i don't like caps, but i think it would be ok to exclude cards that drains quanta.
Quanta drain was made to prevent consecutive plays of powerful cards, so you have to decide if your card can have the side effect of bypassing this limit or not.
But that could be hard to balance.
A way to go around this could be to rephrase wording like this:
Code: [Select]
Every quanta cost is paid with HP instead. You may play up to 1|2 cards this way.
This way playing a fractal would result in instant death, because it would drain all your HP instead of quanta.

PS: i like dangerous cards, and i feel it fits in  :death DEATH :death

Offline OldTrees

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Re: The Blood Price | The Blood Price https://elementscommunity.org/forum/index.php?topic=42410.msg528266#msg528266
« Reply #19 on: August 02, 2012, 06:56:48 pm »
Miracle, Fractal and Sky Blitz drain all hp as part of the cost.

Can't you just play your Miracle or Fractal first and then to use The Blood Price to reap off your benefits?
This was in response to playing Miracle via hp. (no net cost)
Fractal would be before The Blood Price. Miracle and Sky Blitz would be after The Blood Price expires.
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Offline OdinVanguard

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Re: The Blood Price | The Blood Price https://elementscommunity.org/forum/index.php?topic=42410.msg528267#msg528267
« Reply #20 on: August 02, 2012, 07:01:25 pm »
Mhhh... i don't like caps, but i think it would be ok to exclude cards that drains quanta.
Quanta drain was made to prevent consecutive plays of powerful cards, so you have to decide if your card can have the side effect of bypassing this limit or not.
But that could be hard to balance.
A way to go around this could be to rephrase wording like this:
Code: [Select]
Every quanta cost is paid with HP instead. You may play up to 1|2 cards this way.
This way playing a fractal would result in instant death, because it would drain all your HP instead of quanta.

PS: i like dangerous cards, and i feel it fits in  :death DEATH :death
I actually like this. Aside from fractal and miracle, there aren't too many cards that would break due to this considering 3x quanta as health drain is pretty steep.
It would make it a good way to let a mono or duo add one or two key cards from another element.

The only other possible balance issue cards / combos might be:
Phase dragon rush (39 for a first round 8|6 or 42 for a first round 10|6 untargetable makes counters tricky that early)
Instosis might become rush-able... (will need to do the math on that one though)

Only issue I see is that the wording you suggest is a little confusing since some people might mistake it to also apply to ability / skill costs.
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Offline TheManuz

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Re: The Blood Price | The Blood Price https://elementscommunity.org/forum/index.php?topic=42410.msg528498#msg528498
« Reply #21 on: August 03, 2012, 10:44:37 am »
Mhhh... i don't like caps, but i think it would be ok to exclude cards that drains quanta.
Quanta drain was made to prevent consecutive plays of powerful cards, so you have to decide if your card can have the side effect of bypassing this limit or not.
But that could be hard to balance.
A way to go around this could be to rephrase wording like this:
Code: [Select]
Every quanta cost is paid with HP instead. You may play up to 1|2 cards this way.
This way playing a fractal would result in instant death, because it would drain all your HP instead of quanta.

PS: i like dangerous cards, and i feel it fits in  :death DEATH :death
I actually like this. Aside from fractal and miracle, there aren't too many cards that would break due to this considering 3x quanta as health drain is pretty steep.
It would make it a good way to let a mono or duo add one or two key cards from another element.

The only other possible balance issue cards / combos might be:
Phase dragon rush (39 for a first round 8|6 or 42 for a first round 10|6 untargetable makes counters tricky that early)
Instosis might become rush-able... (will need to do the math on that one though)

Only issue I see is that the wording you suggest is a little confusing since some people might mistake it to also apply to ability / skill costs.
You're right, that may be a little confusing. Well, you can leave it to the player to discover how it works with "drain all quanta" cards.
Many cards have hidden features, and if i didn't knew how Blood Price works with a "drain all quanta" card, i would try it to discover, expecting any result.

Offline OdinVanguard

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Re: The Blood Price | The Blood Price https://elementscommunity.org/forum/index.php?topic=42410.msg528565#msg528565
« Reply #22 on: August 03, 2012, 04:59:39 pm »
You're right, that may be a little confusing. Well, you can leave it to the player to discover how it works with "drain all quanta" cards.
Many cards have hidden features, and if i didn't knew how Blood Price works with a "drain all quanta" card, i would try it to discover, expecting any result.
Heh... won't be the first card players will have to try out to understand... but OHHH the poor unsuspecting newbie who uses it with fractal the first time...
Anyway, all in all I think it should make a fun... albeit dangerous, addition. Best of luck in the polls.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
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Offline odidephTopic starter

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Re: The Blood Price | The Blood Price https://elementscommunity.org/forum/index.php?topic=42410.msg528604#msg528604
« Reply #23 on: August 03, 2012, 07:19:15 pm »
I made these new ones because the multi-fractal and multi-skyblitz possibility, combined together, could cause extremely powerful comboes way too fast.
Do they look better?:
« Last Edit: August 03, 2012, 07:21:19 pm by odideph »

 

anything
blarg: