@morningstar: taken! Tell me which ones and I will edit requests on the other topics.
@johannowitzer: yes, the cluster problem was already highlighted. I think the best solution would be to have them in clusters with the possibility to use the ability once per every temple in the cluster per turn. That would probably be a problem on coding end, but... If you don't warn players about how many times they did use it (something that wouldn't be that much of a problem most of the time) you COULD pull it off. I mean, using Ruby the way I would handle it would be just to add a variable to the cluster that counts "spent" temples, and patch both the quantum production at the end of the turn (which you already should be doing since you are introducing new pillars) and the ability activation function (using Rustler's Photosynthesis as a basis, but disabling it as soon as the new variable reaches the total number of temples in the cluster).
All in all, I think Zanzarino did worse scripting for other cards that he should do for this one, so I think being able to activate it once per temple would be the best idea. I don't think that with the graphics we have now showing how many temples are already spent would be possible... But I think that's the least, since this card is way more balanced and useful if you can use it in clusters.