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Offline TheManuz

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Re: Synchronization | Synchronization https://elementscommunity.org/forum/index.php?topic=21023.msg269305#msg269305
« Reply #12 on: February 12, 2011, 11:55:23 am »
I think this card is more versatile, it has double use, and, while you're right about it resembles SoR, don't forget that SoR is a rare and upgraded card.

At normal levels of game, when a player has only a few upgraded cards and a few rares, this card is really useful, you can pack this in exchange for SoR. Personally i've got only 1 SoR, right now. And gaining more electrum to get more is a long way.

And even at advanced levels, if you play aether, this can be a better choice than SoR, because it costs less, and because you can lobotomize without using permanents or creatures. And you have this choice with only a card.

In the end, i like this card!  :)

Offline ZephyrPhantomTopic starter

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Re: Synchronization | Synchronization https://elementscommunity.org/forum/index.php?topic=21023.msg269437#msg269437
« Reply #13 on: February 12, 2011, 06:06:10 pm »
Added beginner-friendly text : (The ability can only be used once per turn.) and submitted for curator review.

Offline Kuroaitou

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Re: Synchronization | Synchronization https://elementscommunity.org/forum/index.php?topic=21023.msg270676#msg270676
« Reply #14 on: February 14, 2011, 09:38:05 am »
Definitely loving this one. :)

Aside from the 'infinite life-quanta generation' loop mechanism you prevented with the newest update, I realized that a few novas or so can basically allow a player to play the upped version of this card on creatures with off-element abilities, so that with the right mark, growth creatures (Forest Spirit, Lava Destroyer, etc.) can run off their mark alone... >.> The lobotomizer effect is just icing if played on the right creature.

Offline ZephyrPhantomTopic starter

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Re: Synchronization | Synchronization https://elementscommunity.org/forum/index.php?topic=21023.msg342161#msg342161
« Reply #15 on: May 28, 2011, 05:17:00 pm »
Changed the art a bit. (Special thanks for moomoose for remotivating me to figure out how to make the art cleaner), and updated the image. :)

Offline Jocko

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Re: Synchronization | Synchronization https://elementscommunity.org/forum/index.php?topic=21023.msg342174#msg342174
« Reply #16 on: May 28, 2011, 05:31:26 pm »
I would totally pack this in a lava rush or in rol/hope + saders.
Great idea.

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Re: Synchronization | Synchronization https://elementscommunity.org/forum/index.php?topic=21023.msg342456#msg342456
« Reply #17 on: May 29, 2011, 02:20:21 am »
The upped version should cost random quanta

Offline ZephyrPhantomTopic starter

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Re: Synchronization | Synchronization https://elementscommunity.org/forum/index.php?topic=21023.msg342459#msg342459
« Reply #18 on: May 29, 2011, 02:25:42 am »
The upped version should cost random quanta
Could you provide an explanation why? 1 or 2 elemental quantum isn't very hard to run with a Nova or quantum towers.

Offline Malignant

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Re: Synchronization | Synchronization https://elementscommunity.org/forum/index.php?topic=21023.msg342463#msg342463
« Reply #19 on: May 29, 2011, 02:34:18 am »
What happens if this card cause a Desynchronization?

Esori

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Re: Synchronization | Synchronization https://elementscommunity.org/forum/index.php?topic=21023.msg342476#msg342476
« Reply #20 on: May 29, 2011, 02:47:47 am »
The upped version should cost random quanta
Could you provide an explanation why? 1 or 2 elemental quantum isn't very hard to run with a Nova or quantum towers.
Sounds like a card that everyone would want to have in there deck

Offline ZephyrPhantomTopic starter

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Re: Synchronization | Synchronization https://elementscommunity.org/forum/index.php?topic=21023.msg342480#msg342480
« Reply #21 on: May 29, 2011, 02:52:41 am »
The upped version should cost random quanta
Could you provide an explanation why? 1 or 2 elemental quantum isn't very hard to run with a Nova or quantum towers.
Sounds like a card that everyone would want to have in there deck
But... that doesn't really convince me why it deserves to cost random quantum. It's not as situational as Animate Weapon, and apologies if I sound a bit harsh but "just so everyone can use it" doesn't make much sense at all -  it's like saying Reverse Time or Shockwave should cost random quantum just so everyone can use it.

Offline Jocko

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Re: Synchronization | Synchronization https://elementscommunity.org/forum/index.php?topic=21023.msg342534#msg342534
« Reply #22 on: May 29, 2011, 05:46:03 am »
What happens if this card cause a Desynchronization?
Im concerned about this aswell  :P

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Re: Synchronization | Synchronization https://elementscommunity.org/forum/index.php?topic=21023.msg342600#msg342600
« Reply #23 on: May 29, 2011, 10:42:11 am »
I think this card is more versatile, it has double use, and, while you're right about it resembles SoR, don't forget that SoR is a rare and upgraded card.

At normal levels of game, when a player has only a few upgraded cards and a few rares, this card is really useful, you can pack this in exchange for SoR. Personally i've got only 1 SoR, right now. And gaining more electrum to get more is a long way.

And even at advanced levels, if you play aether, this can be a better choice than SoR, because it costs less, and because you can lobotomize without using permanents or creatures. And you have this choice with only a card.

In the end, i like this card!  :)
As OldTrees always says, rarity is not a reason for a card to be better or worse than another card.  I believe SoR is strictly better.  Perhaps if this could target permanents as well, it might have some use.  It definitely needs something to set it apart from SoR though.

 

blarg: