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Offline TheManuz

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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456019#msg456019
« Reply #12 on: February 02, 2012, 06:49:26 pm »
stat-totems can stack just fine with other stat totems (as long as its not two of the same) and ability totems, when an ability totem tries to stack with another, the one that was placed second overwrites that of the first.  if a card is added after two totems have already been played, and could be affected by either, i believe it would make sense to go with the totem which position was a higher number.
Ok, so totems does overwrite abilities, and if they're killed they take away the skill (like a lobotomize). It's ok, but i guess it's a little risky to use.
Overall review:
 :fire and :aether seem appropriate.
 :air... i don't know, i think something better can be done here. Maybe bounce?
 :darkness :death :entropy :gravity :life :light seem appropriate too.
 :time no idea too!
 :water... mhhh, not sure about the effect. Maybe a chance of freezing opponent weapon? Or add purify counter on succesful attack?

also, i think its odd that someone would rate it 1 star and then say its a good mechanic.  a bit of a disconnect there.
Sure it's odd, but it's easy to explain: different persons. I saw your thread yesterday and did nothing. No rate, no answer.
Obviously there is another person that didn't like the idea and rated your thread accordingly.
Personally i find this mechanic interesting and i want to see it expanded and added to the game.

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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456025#msg456025
« Reply #13 on: February 02, 2012, 07:03:54 pm »
Cool mechanic but due to the nature of elements card placement (need many cards before they start being adjacent) i don't think it's a viable tactic unless you're using malignant cells or some other mass creature spam.

Dark seems overpowered compared to water. Both heal for the creatures damage, but water stops the creature from damaging the opponent. (I realise this avoids shield effects but it's still on the whole less useful, imo.)

Time could possibly keep the creatures a turn behind, effects wise. What i mean by this is, if your opponent uses ice bolt on your creature, it won't suffer 2 damage and be frozen until after the next turn. Same applies with blessings/chaos power/pandorium... I just think that's a cool power that isn't rediculously overpowered, but can still be very valuable.

(If someone wants to make another card based on that ability, go ahead! Lord knows i'm too lazy to.)

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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456028#msg456028
« Reply #14 on: February 02, 2012, 07:10:55 pm »
Cool mechanic but due to the nature of elements card placement (need many cards before they start being adjacent)
4 cards is sufficient for 1 & 3 being adjacent to 4
5 cards is sufficient for 1 & 2 being adjacent to 5
6 cards is sufficient for 5 & 6 being adjacent to 2
7 cards is sufficient for 4 & 7 being adjacent to 3
Is 4 cards many?
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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456029#msg456029
« Reply #15 on: February 02, 2012, 07:13:42 pm »
"Sure it's odd, but it's easy to explain: different persons. I saw your thread yesterday and did nothing. No rate, no answer.
Obviously there is another person that didn't like the idea and rated your thread accordingly."

ah, i misunderstood you.  my comments were directed at those who gave a poor rating without having the balls to post.  not rating and not posting is fine, rating low and not posting is lame.

:water :air and :time definitely could use some work, but if :water 's mechanic were to stay as is, it's cost and/or stability and :darkness 's cost and/or stability would definitely be adjusted relative to one another's to account for darkness dealing damage and healing, while water just heals.

and as OT said, it doesnt take much to start taking advantage of them two or more times, but the optimal use would be with many creatures.

moose dont say moo.

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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456033#msg456033
« Reply #16 on: February 02, 2012, 07:19:40 pm »
and as OT said, it doesnt take much to start taking advantage of them two or more times, but the optimal use would be with many creatures.
It is also good to point out that for
Low cost (playing 4 creatures including a totem) you get a low but balanced benefit.
High cost (Fractal, Mitosis or creature generators like Pharaoh) you get a high but balanced benefit.

Low and High would both have optimal uses for different decks.
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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456044#msg456044
« Reply #17 on: February 02, 2012, 07:50:18 pm »
Doesn't this becomes a little bit too OP with Fractal?
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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456050#msg456050
« Reply #18 on: February 02, 2012, 08:01:58 pm »
Doesn't this becomes a little bit too OP with Fractal?
I don't think so. It gets more powerful to match the additional investment, but I think it scales in a balanced manner. From the 4th creature till the 15th each additional creature adds 2 adjacent pairings (excluding 11 and 12 which only add 1).
16th and 23rd add 3 while the rest (17-22) add 4.
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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456053#msg456053
« Reply #19 on: February 02, 2012, 08:05:25 pm »
These would be pretty awesome, in my opinion. I think cards that make use of field positioning will make the game more interesting in general.
Idea for time totem: Time warp: :time :time :time returns adjacent creatures to the state they were inwhen first cast (i.e. like reverse time + recast instantly) or for mummy / skeleton, activates their transformation
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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456065#msg456065
« Reply #20 on: February 02, 2012, 08:35:36 pm »
Rating takes less effort than posting, by the way. If someone sees something they dislike they'll click the 1, and that's perfectly understandable. While i agree that in the perfect world every critic would explain their reasoning, lets be honest, this isn't the perfect world.

I really wish the trainer could implement cards like this that use core mechanics in the game (AKA they're already possible with a few variable tweaks and no major engine change). It would make testing so much easier, and allow me to have so much fun testing this one!

@Odin, that's a really good ability. Your opponent can either kill the meatshield of a totem, letting your creature survive for a while. Or kill your creature knowing you can bring it back next turn for a little quanta. (I say "kill" for convenience sake. This includes lobo etc.)

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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456067#msg456067
« Reply #21 on: February 02, 2012, 08:53:08 pm »
OdinVanguard unintentionally brings up a good point.

Totem abilities can either be passive or active abilities. They do not all have to be one type or the other but ideally they would be. The question to consider is whether this mechanic implementation would be better as an active or passive ability and whether totems that grant abilities should be able to buff each other or not.

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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456079#msg456079
« Reply #22 on: February 02, 2012, 09:45:52 pm »
OdinVanguard unintentionally brings up a good point.

Totem abilities can either be passive or active abilities. They do not all have to be one type or the other but ideally they would be. The question to consider is whether this mechanic implementation would be better as an active or passive ability and whether totems that grant abilities should be able to buff each other or not.
Totems should certainly be able to buff each other. I think passive/active depends on the ability. Some will inherently be too powerful to be passive or too weak to be active. The totam ability, as OP said, should be passive, allowing them to take any totem ability without waste.

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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456087#msg456087
« Reply #23 on: February 02, 2012, 10:06:58 pm »
OdinVanguard unintentionally brings up a good point.

Totem abilities can either be passive or active abilities. They do not all have to be one type or the other but ideally they would be. The question to consider is whether this mechanic implementation would be better as an active or passive ability and whether totems that grant abilities should be able to buff each other or not.
Totems should certainly be able to buff each other. I think passive/active depends on the ability. Some will inherently be too powerful to be passive or too weak to be active. The totam ability, as OP said, should be passive, allowing them to take any totem ability without waste.
You will then note that OdinVanguard's proposed totem ability would be impossible because it was an activated active ability on the totem.
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anything
blarg: