Well, the point of these last few (and next few) cards that I'm making are to suggest more mechanics for
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that are in-flavor for hat
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does. The concept of "flow" seems to dovetail nicely with the concept of "quanta", and this was the result of toying around with the notion of 'quanta flow'.
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The big abuses are Rustler, Soul Catcher, and Luciferine+SolarShield (every creature on the board gives me
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!) -- especially w/Rustler attached. But all of those take a while to get set up, and I don't think any of them will get you to 120 quanta (to make one of each unupped dragon except
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(ironically)) fast enough to do anything with.
Where it WOULD see a lot of play is as a one-off in SGbow-style FG killers, where you frequently have absolute asstonnes of quanta in most of your pools, but desperately need
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and
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. This would really help to get past that limitation.