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Offline Zaealix

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Re: Old Hag | Old Hag https://elementscommunity.org/forum/index.php?topic=44773.msg1045785#msg1045785
« Reply #12 on: February 25, 2013, 07:26:46 pm »
I like the choice of  :darkness, thematically (if I'm right, the implication is that the old hag is a witch.) and for giving a potential alternate/complementary combo to GotP Nightmare.
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Offline Marsu

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Re: Old Hag | Old Hag https://elementscommunity.org/forum/index.php?topic=44773.msg1045786#msg1045786
« Reply #13 on: February 25, 2013, 07:30:55 pm »
I see neither Darkness nor Spelldamage fitting to this card thematically.

Offline AvusXIV

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Re: Old Hag | Old Hag https://elementscommunity.org/forum/index.php?topic=44773.msg1045789#msg1045789
« Reply #14 on: February 25, 2013, 07:49:57 pm »
I see neither Darkness nor Spelldamage fitting to this card thematically.

The same reason why Vampire is a darkness card. The theme.

Witches use to deal with magic. Spelldamage is the logical consequence.
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Offline Marsu

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Re: Old Hag | Old Hag https://elementscommunity.org/forum/index.php?topic=44773.msg1045797#msg1045797
« Reply #15 on: February 25, 2013, 08:14:18 pm »
The same reason why Vampire is a darkness card. The theme.

Witches use to deal with magic. Spelldamage is the logical consequence.

What theme?
One is not to confuse two categories. One is the theme, one is the mechanic.
Vampire fits Darkness because the Vampire ability fits Darkness perfectly. This has no ability that has to be associated with Darkness.

Witch > Spelldamage makes sense. Spelldamage > Darkness doesn't.
For the same reason, one wouldn't want card drawing abilities in Life, unless they were somehow linked to healing or the number/strength of creatures.

Offline AvusXIV

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Re: Old Hag | Old Hag https://elementscommunity.org/forum/index.php?topic=44773.msg1045805#msg1045805
« Reply #16 on: February 25, 2013, 09:16:52 pm »
The same reason why Vampire is a darkness card. The theme.

Witches use to deal with magic. Spelldamage is the logical consequence.

What theme?
One is not to confuse two categories. One is the theme, one is the mechanic.
Vampire fits Darkness because the Vampire ability fits Darkness perfectly. This has no ability that has to be associated with Darkness.

Witch > Spelldamage makes sense. Spelldamage > Darkness doesn't.
For the same reason, one wouldn't want card drawing abilities in Life, unless they were somehow linked to healing or the number/strength of creatures.

Your critics can be used on a lot of cards...
Following your way of arguing, I wonder why Darkness has got a Quanta Control creature (I know the description of Darkness). Or why the Lycanthrope is among Entropy cards. Or why the Mind Flayer is a Water creature. No offense, but your words remind me of a fusspot ;D

To be more accurate:

No ability associated with Darkness? RT-effect is not associated with any Element imo. Not the Skeleton nor the Mummy would fit. One might say.
-> RT reverses death back to life. RT reverses a nymph that broke bad back to her origin.

Spelldamage and Darkness don't? Steam Machine does neither fit to Water because Water and Fire don't fit at all. One might say.
-> Steam is vaporised water, by heat (fire). I see a connection. As you claimed, witches can do spell damage. I see a connection. As I mentioned above, the Old Hag is a creature that turned from the right path to the dark side. That's obviously the idea behind it, at least it seems to me that this was the thought behind it.
« Last Edit: February 25, 2013, 09:27:45 pm by AvusXIV »
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Re: Old Hag | Old Hag https://elementscommunity.org/forum/index.php?topic=44773.msg1045811#msg1045811
« Reply #17 on: February 25, 2013, 09:29:12 pm »
Spell damage does not have a clear thematic connection, but, in any case, would still comply considering Drain Life.

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Re: Old Hag | Old Hag https://elementscommunity.org/forum/index.php?topic=44773.msg1045821#msg1045821
« Reply #18 on: February 25, 2013, 10:02:37 pm »
Your critics can be used on a lot of cards...
Following your way of arguing, I wonder why Darkness has got a Quanta Control creature (I know the description of Darkness). Or why the Lycanthrope is among Entropy cards. Or why the Mind Flayer is a Water creature. No offense, but your words remind me of a fusspot ;D

To be more accurate:

No ability associated with Darkness? RT-effect is not associated with any Element imo. Not the Skeleton nor the Mummy would fit. One might say.
-> RT reverses death back to life. RT reverses a nymph that broke bad back to her origin.

Spelldamage and Darkness don't? Steam Machine does neither fit to Water because Water and Fire don't fit at all. One might say.
-> Steam is vaporised water, by heat (fire). I see a connection. As you claimed, witches can do spell damage. I see a connection. As I mentioned above, the Old Hag is a creature that turned from the right path to the dark side. That's obviously the idea behind it, at least it seems to me that this was the thought behind it.

A devourer steals quanta from the oponent, thus it fits Darkness perfectly.
Yes, there are quite some cards that aren't representative to their respective Element in the game at the moment. There are, however, also under- and overpowered cards in the game at the moment and that doesn't make under- or overpowered ideas better, and there are quite some forced-combo cards in the game, but still forced-combo cards are not wished for.

If this card was in the game, it wouldn't destroy the game. It might even be mediocre.
But given the % of cards submitted here actually implemented into the game, the standards have to be very high. A good card somehow belongs into its respective Element.

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Re: Old Hag | Old Hag https://elementscommunity.org/forum/index.php?topic=44773.msg1045823#msg1045823
« Reply #19 on: February 25, 2013, 10:05:29 pm »
Quote
A good card somehow belongs into its respective Element and doesn't use anothers Element mechanic without any drawback at all.

Elements do not own mechanics, nor do mechanics belong to an element.
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Re: Old Hag | Old Hag https://elementscommunity.org/forum/index.php?topic=44773.msg1045824#msg1045824
« Reply #20 on: February 25, 2013, 10:06:38 pm »
I actually edited that out before your post already. :)

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Re: Old Hag | Old Hag https://elementscommunity.org/forum/index.php?topic=44773.msg1045826#msg1045826
« Reply #21 on: February 25, 2013, 10:16:37 pm »
I see. Then,

Quote
Witch > Spelldamage makes sense. Spelldamage > Darkness doesn't.

Yes, the way you wrote it doesn't really work, but think about it this way:

Witch -> Spelldamage
Witch -> Darkness. Remember the Wicked Witch of the West?

Then, going back to your edited statement,

Quote
A good card somehow belongs into its respective element.

It does not have to be 100% Darkness to belong. And if a witch CAN be darkness, any witch at all, then why does this not belong 'enough'?
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Offline Marsu

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Re: Old Hag | Old Hag https://elementscommunity.org/forum/index.php?topic=44773.msg1045834#msg1045834
« Reply #22 on: February 25, 2013, 10:25:59 pm »
All your points are valid.
But my opinion is not that this card is "bad" for not (absolutely) belonging to Darkness.
My opinion is simply that it is a bit random and thus not "incredible" either. For me, a very good (non-vanilla) card absolutely belongs to its Element.

/e: To make this more clear with an example, this card belongs to its Element perfectly for me (Big, wild, feral creature), and so does its active skill (Weight, Gravity). It contributes way more to the games flair in my opinion.
« Last Edit: February 25, 2013, 10:36:53 pm by Marsu »

Offline AvusXIV

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Re: Old Hag | Old Hag https://elementscommunity.org/forum/index.php?topic=44773.msg1045846#msg1045846
« Reply #23 on: February 25, 2013, 10:52:25 pm »
Spell damage does not have a clear thematic connection, but, in any case, would still comply considering Drain Life.

Elements do not own mechanics, nor do mechanics belong to an element.

Agree with both.

I get your basic point about Spell Damage Marsu, but as Drake said (in my words): Spell Damage is not locked to Aether. Or one might ask, how come?

Of course there is a frame for each Element. But besides the question how the borders are defined, who can say if it's problematic when they are, if so, extended/modified?

Another thing: Usually I don't argue in the *many say-way*, but I do it now for one particular reason: This game is in fact a community-supported game. If the card wouldn't fit to Darkness, why aren't there any 'complaints' besides yours? -> In your first post you claimed that this card doesn't belong to darkness in any way.
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