I like the idea of having it gain HP when you gain ... Perhaps there's a ratio in the game we can find to make it viable!
Make +1 HP for every you gain too. :3
What I don't really understand is, does 'gain ' = 'produce ' ?
Another thing:if you gain something, and you get those +stats, do you get them permanently or they are lost if the quanta is used?
Saw this in the Crucible voting again just now.I really like the basic idea, but what's up with that stat gain? It just has to be the other way around lore wise... (Darkness: +2/-1, Light: +0/+1)