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Offline Kuroaitou

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Re: Magnet Tracer | Magnet Tracer https://elementscommunity.org/forum/index.php?topic=17614.msg228090#msg228090
« Reply #12 on: December 19, 2010, 08:50:20 am »
CURATOR COMMENT

Just letting you know that I replaced the link you had in the ART crediting section to a more accurate page: http://www.sxc.hu/photo/527084  ;)

I had an idea similar to this in the past, but your card mechanically AND thematically nails the concept better than mine. Upping the permanent cost for the non-upped version to justify the upgrade cost (if the ability, 'Trace', is changed to  :gravity :gravity) would be a good solution to help keep Electrum Hourglass favored for speed drawing, while this is designed for selective drawing. The good news is, this inspires people to either draw more vital creatures instead of spamming cheap ones via Fractal, or draw permanents that the opponent will generally target (like Hourglasses) to divert attention away from other cards.


Offline AjitTopic starter

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Re: Magnet Tracer | Magnet Tracer https://elementscommunity.org/forum/index.php?topic=17614.msg228621#msg228621
« Reply #13 on: December 19, 2010, 09:21:21 pm »
Thanks for the input guys, I'll adjust the cost soon

@ddevans96 I haven't played those games so I suppose I wouldn't know.

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Re: Magnet Tracer | Magnet Tracer https://elementscommunity.org/forum/index.php?topic=17614.msg400612#msg400612
« Reply #14 on: September 28, 2011, 01:21:12 pm »
totally overpowerd.


Offline The_Mormegil

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Re: Magnet Tracer | Magnet Tracer https://elementscommunity.org/forum/index.php?topic=17614.msg400657#msg400657
« Reply #15 on: September 28, 2011, 02:55:10 pm »
totally overpowerd.
How so? This is one of the best card ideas in the forum as far as I'm concerned, so would you please specify why do you think it is that overpowered?
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Offline TheManuz

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Re: Magnet Tracer | Magnet Tracer https://elementscommunity.org/forum/index.php?topic=17614.msg400667#msg400667
« Reply #16 on: September 28, 2011, 03:07:48 pm »
totally overpowerd.
How so? This is one of the best card ideas in the forum as far as I'm concerned, so would you please specify why do you think it is that overpowered?
I don't think it's OP, but surely it's better than Electrum Hourglass.

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Re: Magnet Tracer | Magnet Tracer https://elementscommunity.org/forum/index.php?topic=17614.msg400670#msg400670
« Reply #17 on: September 28, 2011, 03:12:49 pm »
Not entirely correct. While Electrum Hourglass does not have the possibility to net you the card you want, effectively giving you a random card from your deck, for the exact same price this card nets you the card you want... provided you can target it. That means that it cannot provide you with spells, and can't give you creatures or permanents you didn't already draw. It's nice for stall decks, perhaps even more so for rushes, but it's difficultly more powerful that Hourglass due to its intrinsec limitation.
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Offline TheManuz

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Re: Magnet Tracer | Magnet Tracer https://elementscommunity.org/forum/index.php?topic=17614.msg400675#msg400675
« Reply #18 on: September 28, 2011, 03:23:00 pm »
Not entirely correct. While Electrum Hourglass does not have the possibility to net you the card you want, effectively giving you a random card from your deck, for the exact same price this card nets you the card you want... provided you can target it. That means that it cannot provide you with spells, and can't give you creatures or permanents you didn't already draw. It's nice for stall decks, perhaps even more so for rushes, but it's difficultly more powerful that Hourglass due to its intrinsec limitation.
But you can draw every pillars in your deck, so other cards you draw the normal way are useful cards, and then you can "trace" them too.
You're right about spells, though.
I still think it's more useful than Electrum Hourglass, because it gives you a choice and this opens more strategic and deckbuilding possibilities, but it's balanced anyway.

Offline Chapuz

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Re: Magnet Tracer | Magnet Tracer https://elementscommunity.org/forum/index.php?topic=17614.msg409522#msg409522
« Reply #19 on: October 14, 2011, 11:29:38 am »
nononononono I like sooo much! You It's a mix between a hourglass and a mitosis! Very vety very usefull in soooo many deck styles, so versatile!

Zanzarino: Please add this card in the game.

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Re: Magnet Tracer | Magnet Tracer https://elementscommunity.org/forum/index.php?topic=17614.msg434008#msg434008
« Reply #20 on: December 02, 2011, 09:05:06 pm »
Respectfully, do we really want people to be able to instantly draw Steals, Miracles, Shards of Sacrifice, etc on a whim?

This is an extremely powerful card. It's already becoming somewhat hazardous to not have permanent control in your deck; this card would move it into the realm of the permanently suicidal. Being able to immediately draw whatever card is needed for the occasion, over and over and over? Yow. I suppose this might allow/make it wiser for people to play decks larger than 35 cards, but this could be a pretty big boost to Rainbow decks. (Draw Supernova, have mana for two traces, use one for another supernova, dump card of choice into play.)

This is both card draw advantage AND topdeck-ability. That's a tremendously powerful combination, and for one gravity when upped...yeow.

I don't know if this is a concern, but this would also pose some pretty interesting AI problems in terms of the AI recognizing what to play when.

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Re: Magnet Tracer | Magnet Tracer https://elementscommunity.org/forum/index.php?topic=17614.msg434027#msg434027
« Reply #21 on: December 02, 2011, 09:46:18 pm »
Respectfully, do we really want people to be able to instantly draw Steals, Miracles, Shards of Sacrifice, etc on a whim?

This is an extremely powerful card. It's already becoming somewhat hazardous to not have permanent control in your deck; this card would move it into the realm of the permanently suicidal. Being able to immediately draw whatever card is needed for the occasion, over and over and over? Yow. I suppose this might allow/make it wiser for people to play decks larger than 35 cards, but this could be a pretty big boost to Rainbow decks. (Draw Supernova, have mana for two traces, use one for another supernova, dump card of choice into play.)

This is both card draw advantage AND topdeck-ability. That's a tremendously powerful combination, and for one gravity when upped...yeow.

I don't know if this is a concern, but this would also pose some pretty interesting AI problems in terms of the AI recognizing what to play when.
It does have draw advantage and topdecking, but your example is invalid since this card can't target spells. (Or any card in your hand for that matter)
(Overall the card is slightly weaker than Hourglass in early game with a limited selection of cards but gains power as the game progresses - by late game you can grab any card you need provided you still have it in your deck, whereas Hourglass is useless when you're down to ~3 cards.)

Offline oblivion1212

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Re: Magnet Tracer | Magnet Tracer https://elementscommunity.org/forum/index.php?topic=17614.msg434074#msg434074
« Reply #22 on: December 02, 2011, 11:15:52 pm »
question:
why magnet tracer? yeah i know, i'm weird, but say i'd target a :life frog.. i used a magnet tracer to get an organic monster \m/.. magnets? how do they work? *insert trollface here*


setting asside aside that, this card's great!!
i like how you can't target spells..
at a first glance, it already hit my reality that it's balanced (excuse my weird phrasing  :)) :)) :)))
and it's drawing right? that means it doesn't work like mindgate (copy of a card), so meaning

Respectfully, do we really want people to be able to instantly draw Steals, Miracles, Shards of Sacrifice, etc on a whim?

This is an extremely powerful card. It's already becoming somewhat hazardous to not have permanent control in your deck; this card would move it into the realm of the permanently suicidal. Being able to immediately draw whatever card is needed for the occasion, over and over and over? Yow. I suppose this might allow/make it wiser for people to play decks larger than 35 cards, but this could be a pretty big boost to Rainbow decks. (Draw Supernova, have mana for two traces, use one for another supernova, dump card of choice into play.)

This is both card draw advantage AND topdeck-ability. That's a tremendously powerful combination, and for one gravity when upped...yeow.

I don't know if this is a concern, but this would also pose some pretty interesting AI problems in terms of the AI recognizing what to play when.
can't wait for :entropy :gravity omgwtfstall :D

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Re: Magnet Tracer | Magnet Tracer https://elementscommunity.org/forum/index.php?topic=17614.msg434094#msg434094
« Reply #23 on: December 02, 2011, 11:44:46 pm »
Do you get a quantum refund if there are no more cards in the deck left of a certain type? Either way this card has my support and I like it.

 

anything
blarg: