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Offline OdinVanguardTopic starter

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Hammerhead Shark | Great White Shark https://elementscommunity.org/forum/index.php?topic=49459.msg1073943#msg1073943
« on: May 24, 2013, 06:56:48 pm »
NAME:
Hammerhead Shark
ELEMENT:
Water
COST:
5 :water
TYPE:
Creature
ATK|HP:
6|7
TEXT:
Aquatic (Play to a flooded slot. Dies if flooding ends)
:gravity : Scent of Blood - Battle an injured target to gain +1|+1.
NAME:
Great White Shark
ELEMENT:
Water
COST:
5 :water
TYPE:
Creature
ATK|HP:
8|9
TEXT:
Aquatic (Play to a flooded slot. Dies if flooding ends)
:gravity : Scent of Blood - Battle an injured target to gain +1|+1.

ART:
Original artwork links:
Hammerhead: http://en.wikipedia.org/wiki/File:Hammerhead_shark.jpg
Great White: http://en.wikipedia.org/wiki/File:Carcharodon_carcharias.jpg

Modified slightly by OdinVanguard using GIMP
IDEA:
OdinVanguard

Credit to stereohelix for coming up with the "Battle" mechanic
NOTES:
"Today is a day to go with the ebb and flow of things"

"A water skier in a leather jacket is going to jump the shark today … Make sure the shark eats him this time."




For info on the "Battle" mechanic, see the Creature-to-Creature Combat Design and Balance by stereohelix on the Card Design board.

The bonus stats are applied before the battle, (i.e. the unupgraded version could battle a colossal dragon and live with 1 hp left)

For the "Aquatic" trait: Essentially, when this card is played, the owner is asked to pick a flooded slot for the creature to enter. If flooding ends, this creature will die on its next attack (much like a non-water creature would die due to the presence of flooding, but reversed).

If this creature gets copied or gains mitosis, whatever open flooded slot would be highest on the priority que gets used. If none are present, the poor shark ends up on dry land and gets to die on its next attack.

SERIES:

Spoiler for Old Version:
NAME:
Hammerhead Shark
ELEMENT:
Water
COST:
7 :water
TYPE:
Creature
ATK|HP:
6|7
TEXT:
Aquatic (Play to a flooded slot. Dies if flooding ends)
:gravity : Scent of Blood - Battle an injured target to gain +1|+1.
NAME:
Great White Shark
ELEMENT:
Water
COST:
8 :water
TYPE:
Creature
ATK|HP:
8|9
TEXT:
Aquatic (Play to a flooded slot. Dies if flooding ends)
:gravity : Scent of Blood - Battle an injured target to gain +1|+1.

ART:
Original artwork links:
Hammerhead: http://en.wikipedia.org/wiki/File:Hammerhead_shark.jpg
Great White: http://en.wikipedia.org/wiki/File:Carcharodon_carcharias.jpg

Modified slightly by OdinVanguard using GIMP
IDEA:
OdinVanguard

Credit to stereohelix for coming up with the "Battle" mechanic
NOTES:
"Today is a day to go with the ebb and flow of things"

"A water skier in a leather jacket is going to jump the shark today … Make sure the shark eats him this time."




For info on the "Battle" mechanic, see the Creature-to-Creature Combat Design and Balance by stereohelix on the Card Design board.

The bonus stats are applied before the battle, (i.e. the unupgraded version could battle a colossal dragon and live with 1 hp left)

For the "Aquatic" trait: Essentially, when this card is played, the owner is asked to pick a flooded slot for the creature to enter. If flooding ends, this creature will die on its next attack (much like a non-water creature would die due to the presence of flooding, but reversed).

If this creature gets copied or gains mitosis, whatever open flooded slot would be highest on the priority que gets used. If none are present, the poor shark ends up on dry land and gets to die on its next attack.

SERIES:

« Last Edit: May 28, 2013, 09:07:48 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Laxadarap

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Re: Hammerhead Shark | Great White Shark https://elementscommunity.org/forum/index.php?topic=49459.msg1073996#msg1073996
« Reply #1 on: May 24, 2013, 08:44:45 pm »
Not sure why the ability is gravity, but I do like it a lot, it is balanced by the fact that it requires flooding as well as a duo, for pretty much instant.  CC.  Again, like this card a lot.  Shouldn't it be a "fantasy" shark though?
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Offline skyironsword

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Re: Hammerhead Shark | Great White Shark https://elementscommunity.org/forum/index.php?topic=49459.msg1074012#msg1074012
« Reply #2 on: May 24, 2013, 09:18:43 pm »
Upgraded really doesn't need a cost increase.

And the ability should not be gravity. That makes no sense.

Offline Marsu

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Re: Hammerhead Shark | Great White Shark https://elementscommunity.org/forum/index.php?topic=49459.msg1074032#msg1074032
« Reply #3 on: May 24, 2013, 09:51:34 pm »
like this very much. Aquatic is a very strong drawback, but the active skill somehow balances it. I even think it could cost  :water though. It's funny how the active skill perfectly fits the background of the card and at the same time is a great way to balance this 'Battle' skill (Which just doesn't work without a rather grave condition like this).

Offline skyironsword

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Re: Hammerhead Shark | Great White Shark https://elementscommunity.org/forum/index.php?topic=49459.msg1074034#msg1074034
« Reply #4 on: May 24, 2013, 09:55:12 pm »
Yeah, make it cost :water. And buff it slightly so that it doesn't have to be an injured target (that's just too many requirements... nobody would use this)

Offline Laxadarap

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Re: Hammerhead Shark | Great White Shark https://elementscommunity.org/forum/index.php?topic=49459.msg1074035#msg1074035
« Reply #5 on: May 24, 2013, 09:56:08 pm »
Oh wait, I think I missed "injured" at first.  I don't think it is necessary.  Fits better thematically, but because of the duo + flooding + creature under 8 defense, I think it is balanced being able to attack any creature.
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Offline Marsu

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Re: Hammerhead Shark | Great White Shark https://elementscommunity.org/forum/index.php?topic=49459.msg1074037#msg1074037
« Reply #6 on: May 24, 2013, 09:59:20 pm »
I'd rather have its stats buffed and/or cost reduced than the active ability changed.
Once again, 'Battle' without drawback is OP. An OP ability with an otherwise UP creature doesn't make a good card.

Offline skyironsword

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Re: Hammerhead Shark | Great White Shark https://elementscommunity.org/forum/index.php?topic=49459.msg1074039#msg1074039
« Reply #7 on: May 24, 2013, 10:02:27 pm »
No, we mean the injured part. We love the Aquatic thing.

Offline Marsu

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Re: Hammerhead Shark | Great White Shark https://elementscommunity.org/forum/index.php?topic=49459.msg1074040#msg1074040
« Reply #8 on: May 24, 2013, 10:04:01 pm »
Yeah. I mean the same.

Offline skyironsword

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Re: Hammerhead Shark | Great White Shark https://elementscommunity.org/forum/index.php?topic=49459.msg1074041#msg1074041
« Reply #9 on: May 24, 2013, 10:09:14 pm »
So now we're going to have to pack flooding, at least 5 other creatures, and dry spell? Are you kidding me? Three card combo just so it can kill anything at all? ... *leaves to go use otyughs and heavy armor instead*

Offline Marsu

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Re: Hammerhead Shark | Great White Shark https://elementscommunity.org/forum/index.php?topic=49459.msg1074049#msg1074049
« Reply #10 on: May 24, 2013, 10:15:35 pm »
You don't need other creatures.

Offline skyironsword

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Re: Hammerhead Shark | Great White Shark https://elementscommunity.org/forum/index.php?topic=49459.msg1074056#msg1074056
« Reply #11 on: May 24, 2013, 10:32:24 pm »
So how were you expecting to get the shark in the flooded area?

 

anything
blarg: