i saw earlier you said it protects them from infection, feels a little awkward thematically, as infection is an internal thing after it's application. anyway, this got me to thinking, what about for acceleration, or rage potion? both are "gain +|-" effects. so would this creature make it so you could use acceleration with no downside, and rage potion with a limited downside? i can imagine some nasty decks based on these, amigos and acceleration.
As for the whole damage issue, I'm looking at things from more a coding perspective than thematic when it applies. Poison and Rage Potion obviously count as damage due to giving damage in one "instance", but I'm not sure if Acceleration is "
Lose HP from current value, gain attack" or "Take damage, gain attack." IMHO Rage Pot is okay, seeing as it's at least a duo and cannot invoke an extremely large longterm change and that using it on a Behemoth would make you lose the DR, forcing you to at least have a 3-card combo. (Behemoths cannot protect themselves or other Behemoths)
depends on what he meant by: This would be represented by a passive ability called "Cumbersome", for use with other card ideas.
could either be talking about the card mechanic as a whole, or as a passive that would limit its active ability
Cumbersome is a passive ability that limits a creature's active ability.
E.g. A Quantum Producing creature with Cumbersome would not produce quanta
when delayed.
Infection (Liquid Shadow), Acceleration and Rage would require a higher cost.
Not bad, but it really needs a cost increase.
I'd also prefer a fixed damage reduction (because it's simpler), but it's a personal taste.
I prefer the variable damage reduction. It is more complicated but it also has more flexibility for both players.
The opponent could use Snipe on the Behemoth to reduce the DR to 1 and then use a Shockwave on a 3hp creature.
@Zblader
It is hp/4 rounded down correct? 1 Lightning would remove 2DR?
Yes, ability always rounds down.
Behemoth Defense value starts at 2.
Lightning is played, 5 HP (Behemoths
do not affect themselves or fellow Behemoths).
8 - 5 = 3, 3/4 = 0.75
Card Update:
Raised cost to 6 | 5.
Clarified the notes a bit - DR does not apply to any Graviton Behemoth.