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Offline WerdbootyTopic starter

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Gnome Sapper Team | Gnome Sapper Team https://elementscommunity.org/forum/index.php?topic=17973.msg229115#msg229115
« on: December 20, 2010, 02:31:02 pm »
NAME:
Gnome Sapper Team
ELEMENT:
Earth
COST:
1 :earth
TYPE:
Creature
ATK|HP:
2|1
TEXT:
Burrowed creatures are unaffected by shields while Gnome Sapper Team is in play.
NAME:
Gnome Sapper Team
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Creature
ATK|HP:
3|2
TEXT:
Burrowed creatures are unaffected by shields while Gnome Sapper Team is in play. Each turn :earth is generated.
ART:
Werdbooty
Original Image (http://www.sxc.hu/photo/427826)
Image License (http://www.sxc.hu/help/7_2)
IDEA:
Werdbooty
NOTES:
Bad idea? Probably. I just remembering trawling the forums at one point and seeing a discussion on shields & their affects on burrowed creatures. The general consensus was a card like this would be nice. Haven't seen anything like this yet but it wouldn't surprise me if the idea's already out there.
SERIES:
Gnomes?
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Offline PlayerOa

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Re: Gnome Sapper Team | Gnome Sapper Team https://elementscommunity.org/forum/index.php?topic=17973.msg229125#msg229125
« Reply #1 on: December 20, 2010, 02:57:59 pm »
You mean shields, right?
Very balanced. I like it, it fits the theme of :earth. But I think that it could be a permanent or something ;)
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Offline WerdbootyTopic starter

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Re: Gnome Sapper Team | Gnome Sapper Team https://elementscommunity.org/forum/index.php?topic=17973.msg229141#msg229141
« Reply #2 on: December 20, 2010, 03:20:04 pm »
Yes, shields*  ;)

...and I thought about the idea of making it a permanent but I thought that might make it a little too deadly in combination with Shrieks et al. Still, up for debate tho.

*updated the original post to reflect the word shield and not wall. I wonder if this would obsolete the idea of a "sapper" team tho.
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Offline WerdbootyTopic starter

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Re: Gnome Sapper Team | Gnome Sapper Team https://elementscommunity.org/forum/index.php?topic=17973.msg231672#msg231672
« Reply #3 on: December 23, 2010, 08:56:18 pm »
Added a poll.
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Offline WerdbootyTopic starter

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Re: Gnome Sapper Team | Gnome Sapper Team https://elementscommunity.org/forum/index.php?topic=17973.msg235608#msg235608
« Reply #4 on: December 29, 2010, 05:24:28 pm »
Any comments before applying?
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Offline ZephyrPhantom

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Re: Gnome Sapper Team | Gnome Sapper Team https://elementscommunity.org/forum/index.php?topic=17973.msg235610#msg235610
« Reply #5 on: December 29, 2010, 05:26:47 pm »
Creature PLZ.  I don't want this to get PA'd so easily.

I like this card, it makes good counter with good quanta cost.  Easily destroyable to compensate for the effect as well.

Offline Wolfunit

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Re: Gnome Sapper Team | Gnome Sapper Team https://elementscommunity.org/forum/index.php?topic=17973.msg236172#msg236172
« Reply #6 on: December 30, 2010, 04:01:21 pm »
I like the card it helps Shrieker based decks from fire bucker >_> also its attack/hp are good since its easily killed so its not that OP.
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Re: Gnome Sapper Team | Gnome Sapper Team https://elementscommunity.org/forum/index.php?topic=17973.msg236219#msg236219
« Reply #7 on: December 30, 2010, 04:46:57 pm »

Nice idea but...what's gonna happen if quinted? All shrieks unstoppable...isn't it a little OP?

IMO I prefer a permanent who expire after 2-3 turns...with an higher card cost...
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Re: Gnome Sapper Team | Gnome Sapper Team https://elementscommunity.org/forum/index.php?topic=17973.msg236233#msg236233
« Reply #8 on: December 30, 2010, 05:10:38 pm »
Nice idea but...what's gonna happen if quinted? All shrieks unstoppable...isn't it a little OP?

IMO I prefer a permanent who expire after 2-3 turns...with an higher card cost...
Unstoppable... when burrowed. ;)

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Re: Gnome Sapper Team | Gnome Sapper Team https://elementscommunity.org/forum/index.php?topic=17973.msg236239#msg236239
« Reply #9 on: December 30, 2010, 05:24:35 pm »
Nice idea but...what's gonna happen if quinted? All shrieks unstoppable...isn't it a little OP?

IMO I prefer a permanent who expire after 2-3 turns...with an higher card cost...
Unstoppable... when burrowed. ;)
I know...so i wrote that's a little OP... ;)
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Re: Gnome Sapper Team | Gnome Sapper Team https://elementscommunity.org/forum/index.php?topic=17973.msg236256#msg236256
« Reply #10 on: December 30, 2010, 05:41:41 pm »
My point is that a quinted GST still triggers shield effect, so when frozen/delayed/burning to death/poisoned, it's effect will either dissappear quickly in that case or will only work at certain times.

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Re: Gnome Sapper Team | Gnome Sapper Team https://elementscommunity.org/forum/index.php?topic=17973.msg236577#msg236577
« Reply #11 on: December 30, 2010, 10:25:20 pm »
Nice idea but...what's gonna happen if quinted? All shrieks unstoppable...isn't it a little OP?
it wouldn't be so OP if my idea is implemented
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