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Offline RutareteTopic starter

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Giant | Giant https://elementscommunity.org/forum/index.php?topic=38558.msg480120#msg480120
« on: April 13, 2012, 05:05:42 am »
NAME:
Giant
ELEMENT:
Gravity
COST:
6 :gravity
TYPE:
Creature
ATK|HP:
5 | 7
TEXT:
:gravity :gravity Throw: Throw one of your permanents at the opponent.
NAME:
Giant
ELEMENT:
Gravity
COST:
6 :gravity
TYPE:
Creature
ATK|HP:
5 | 7
TEXT:
:gravity Throw: Throw one of your permanents at the opponent.

ART:
From http://elementscommunity.org/forum/index.php/topic,34339.0.html , all free art. It's placeholder art until something better is proposed.
IDEA:
Rutarete, Zblader, and Anarook
NOTES:
Damage = B (base damage) + C (cost of permanent being thrown)
B = 6.

My original idea was to have it similar to mutation, percentage/chance-wise. A 10% chance to miss completely (wasting a permanent), some chance to land on the opponent's field, either to potentially be used against you or perhaps damage (delay) their permanents, and the rest of the % would be to hit for plain damage. During discussion/designing though, it was simplified to the above formula.

...

And now, presenting a deck utilizing Giant (courtesy of Zblader). The relics represent Giant. Tomorrow a Shield Rush shall be added.
Spoiler for deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
4t9 4t9 4t9 4t9 4t9 4t9 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55p 55p 55p 55p 55p 55p 55t 55t 55t 595 595 595 595 595 595 8pm

BB and GP are CC. Shields are for damage (blocking in combo with BB), and pillars are for damage.
SERIES:

« Last Edit: May 02, 2012, 02:17:49 pm by Rutarete »
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[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline Absol

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Re: Giant | Giant https://elementscommunity.org/forum/index.php?topic=38558.msg480132#msg480132
« Reply #1 on: April 13, 2012, 05:26:18 am »
So, basically reverse Catapult?
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Re: Giant | Giant https://elementscommunity.org/forum/index.php?topic=38558.msg480143#msg480143
« Reply #2 on: April 13, 2012, 05:47:30 am »
More of a Permanent Catapult rather than "reverse."

Offline OdinVanguard

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Re: Giant | Giant https://elementscommunity.org/forum/index.php?topic=38558.msg480435#msg480435
« Reply #3 on: April 13, 2012, 04:07:22 pm »
Nice... kind of reminds me of the Atog from MtG... Fun artwork too... One question, if this is used with bonewall will it do 13 damage or 6? I.e. since bonewall is a stack of multiple individual shields will you apply the total cost (7) for each individual or will each essentially be treated as a 0 cost card ... or somewhere in between?
This would also be fun in conjunction with the recently proposed Junk Wall card as well.
I see a very fun Otyugh bonewall combo here :D
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Offline moomoose

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Re: Giant | Giant https://elementscommunity.org/forum/index.php?topic=38558.msg480440#msg480440
« Reply #4 on: April 13, 2012, 04:13:59 pm »
reverse catapult as in instead of a permanent shooting creatures, its a creature shooting permanents.  /shrug.
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Offline RutareteTopic starter

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Re: Giant | Giant https://elementscommunity.org/forum/index.php?topic=38558.msg483276#msg483276
« Reply #5 on: April 19, 2012, 12:04:06 am »
Nice... kind of reminds me of the Atog from MtG... Fun artwork too... One question, if this is used with bonewall will it do 13 damage or 6? I.e. since bonewall is a stack of multiple individual shields will you apply the total cost (7) for each individual or will each essentially be treated as a 0 cost card ... or somewhere in between?
This would also be fun in conjunction with the recently proposed Junk Wall card as well.
I see a very fun Otyugh bonewall combo here :D
It will throw the whole shield. So an upped bonewall would do 11, unupped 13.

Any other comments before crucible submission?
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline Drake_XIV

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Re: Giant | Giant https://elementscommunity.org/forum/index.php?topic=38558.msg483309#msg483309
« Reply #6 on: April 19, 2012, 01:14:39 am »
If you throw a weapon or shield and your opponent already has a permanent in that spot, what happens if the RNG decides it gets that chance to "land."

Offline RutareteTopic starter

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Re: Giant | Giant https://elementscommunity.org/forum/index.php?topic=38558.msg483410#msg483410
« Reply #7 on: April 19, 2012, 03:35:17 am »
If you throw a weapon or shield and your opponent already has a permanent in that spot, what happens if the RNG decides it gets that chance to "land."
That would be a different card.
Quote
My original idea was to have it similar to mutation, percentage/chance-wise. A 10% chance to miss completely (wasting a permanent), some chance to land on the opponent's field, either to potentially be used against you or perhaps damage (delay) their permanents, and the rest of the % would be to hit for plain damage. During discussion/designing though, it was simplified to the above formula.
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline OdinVanguard

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Re: Giant | Giant https://elementscommunity.org/forum/index.php?topic=38558.msg483877#msg483877
« Reply #8 on: April 19, 2012, 11:12:53 pm »
Nice... kind of reminds me of the Atog from MtG... Fun artwork too... One question, if this is used with bonewall will it do 13 damage or 6? I.e. since bonewall is a stack of multiple individual shields will you apply the total cost (7) for each individual or will each essentially be treated as a 0 cost card ... or somewhere in between?
This would also be fun in conjunction with the recently proposed Junk Wall card as well.
I see a very fun Otyugh bonewall combo here :D
It will throw the whole shield. So an upped bonewall would do 11, unupped 13.

Any other comments before crucible submission?
That makes sense then... Although it just seems a little off to have an upgraded card do less damage than the unupgraded version... Maybe bump damage slightly (one or 2 points) when upgraded permanents are thrown?
Otherwise I definitely like this one.

One last question: What happens for other stacked objects (pillars, shards, etc). Does the whole stack get thrown or just one?
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Offline Drake_XIV

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Re: Giant | Giant https://elementscommunity.org/forum/index.php?topic=38558.msg483880#msg483880
« Reply #9 on: April 19, 2012, 11:14:48 pm »
Nice... kind of reminds me of the Atog from MtG... Fun artwork too... One question, if this is used with bonewall will it do 13 damage or 6? I.e. since bonewall is a stack of multiple individual shields will you apply the total cost (7) for each individual or will each essentially be treated as a 0 cost card ... or somewhere in between?
This would also be fun in conjunction with the recently proposed Junk Wall card as well.
I see a very fun Otyugh bonewall combo here :D
It will throw the whole shield. So an upped bonewall would do 11, unupped 13.

Any other comments before crucible submission?
That makes sense then... Although it just seems a little off to have an upgraded card do less damage than the unupgraded version... Maybe bump damage slightly (one or 2 points) when upgraded permanents are thrown?
Otherwise I definitely like this one.

One last question: What happens for other stacked objects (pillars, shards, etc). Does the whole stack get thrown or just one?

If what you're quoting is of any merit, it throws the entire stack, but it gets treated as one permanent.

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Re: Giant | Giant https://elementscommunity.org/forum/index.php?topic=38558.msg483885#msg483885
« Reply #10 on: April 19, 2012, 11:20:22 pm »
looks like a fun card.

Throw your pillars toward the end of the game when you no longer need em.

Offline RutareteTopic starter

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Re: Giant | Giant https://elementscommunity.org/forum/index.php?topic=38558.msg483900#msg483900
« Reply #11 on: April 19, 2012, 11:44:43 pm »
Nice... kind of reminds me of the Atog from MtG... Fun artwork too... One question, if this is used with bonewall will it do 13 damage or 6? I.e. since bonewall is a stack of multiple individual shields will you apply the total cost (7) for each individual or will each essentially be treated as a 0 cost card ... or somewhere in between?
This would also be fun in conjunction with the recently proposed Junk Wall card as well.
I see a very fun Otyugh bonewall combo here :D
It will throw the whole shield. So an upped bonewall would do 11, unupped 13.

Any other comments before crucible submission?
That makes sense then... Although it just seems a little off to have an upgraded card do less damage than the unupgraded version... Ah ha! Someone noticed :) I don't think the damage needs to go up for upped permanents. This already has enough of an upgrading bonus. Maybe bump damage slightly (one or 2 points) when upgraded permanents are thrown?
Otherwise I definitely like this one.

One last question: What happens for other stacked objects (pillars, shards, etc). Does the whole stack get thrown or just one?
Whole stacks are thrown.
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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anything
blarg: Zblader