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Nice... kind of reminds me of the Atog from MtG... Fun artwork too... One question, if this is used with bonewall will it do 13 damage or 6? I.e. since bonewall is a stack of multiple individual shields will you apply the total cost (7) for each individual or will each essentially be treated as a 0 cost card ... or somewhere in between?It will throw the whole shield. So an upped bonewall would do 11, unupped 13.
This would also be fun in conjunction with the recently proposed Junk Wall card as well.
I see a very fun Otyugh bonewall combo here :D
If you throw a weapon or shield and your opponent already has a permanent in that spot, what happens if the RNG decides it gets that chance to "land."That would be a different card.
My original idea was to have it similar to mutation, percentage/chance-wise. A 10% chance to miss completely (wasting a permanent), some chance to land on the opponent's field, either to potentially be used against you or perhaps damage (delay) their permanents, and the rest of the % would be to hit for plain damage. During discussion/designing though, it was simplified to the above formula.
That makes sense then... Although it just seems a little off to have an upgraded card do less damage than the unupgraded version... Maybe bump damage slightly (one or 2 points) when upgraded permanents are thrown?Nice... kind of reminds me of the Atog from MtG... Fun artwork too... One question, if this is used with bonewall will it do 13 damage or 6? I.e. since bonewall is a stack of multiple individual shields will you apply the total cost (7) for each individual or will each essentially be treated as a 0 cost card ... or somewhere in between?It will throw the whole shield. So an upped bonewall would do 11, unupped 13.
This would also be fun in conjunction with the recently proposed Junk Wall card as well.
I see a very fun Otyugh bonewall combo here :D
Any other comments before crucible submission?
That makes sense then... Although it just seems a little off to have an upgraded card do less damage than the unupgraded version... Maybe bump damage slightly (one or 2 points) when upgraded permanents are thrown?Nice... kind of reminds me of the Atog from MtG... Fun artwork too... One question, if this is used with bonewall will it do 13 damage or 6? I.e. since bonewall is a stack of multiple individual shields will you apply the total cost (7) for each individual or will each essentially be treated as a 0 cost card ... or somewhere in between?It will throw the whole shield. So an upped bonewall would do 11, unupped 13.
This would also be fun in conjunction with the recently proposed Junk Wall card as well.
I see a very fun Otyugh bonewall combo here :D
Any other comments before crucible submission?
Otherwise I definitely like this one.
One last question: What happens for other stacked objects (pillars, shards, etc). Does the whole stack get thrown or just one?
Whole stacks are thrown.That makes sense then... Although it just seems a little off to have an upgraded card do less damage than the unupgraded version... Ah ha! Someone noticed :) I don't think the damage needs to go up for upped permanents. This already has enough of an upgrading bonus. Maybe bump damage slightly (one or 2 points) when upgraded permanents are thrown?Nice... kind of reminds me of the Atog from MtG... Fun artwork too... One question, if this is used with bonewall will it do 13 damage or 6? I.e. since bonewall is a stack of multiple individual shields will you apply the total cost (7) for each individual or will each essentially be treated as a 0 cost card ... or somewhere in between?It will throw the whole shield. So an upped bonewall would do 11, unupped 13.
This would also be fun in conjunction with the recently proposed Junk Wall card as well.
I see a very fun Otyugh bonewall combo here :D
Any other comments before crucible submission?
Otherwise I definitely like this one.
One last question: What happens for other stacked objects (pillars, shards, etc). Does the whole stack get thrown or just one?
*... Sir We only have 3 hitpoints left and these stupid giants... wait I know... THROW EVERYTHING WE GOT AT EM... and I do mean EVERYTHING*
*... Sir We only have 3 hitpoints left and these stupid giants... wait I know... THROW EVERYTHING WE GOT AT EM... and I do mean EVERYTHING*
Brilliant. And when almost all hope is lost, throw a Catapult!
On a side note, the new abbreviation system is getting out of hand...
Well, I also believe that instead of reducing the cost of throw, you should increase Base damage for upped as most upps cost less.
I like this card but just to clarify it passes through shield like catapult right?