This card is an awesome idea, but I believe that you should make it cost more, as not only does it block 3...like a diamond shield at 6 , but it makes a dragon!
I like this, but I have a few questions/suggestion.What kind of dragon does it spawn?Is it random?I suggest, that the dragon spawned, could be that of the element of the creature/weapon that broke the ice.Just a thought though.
Quote from: dabamda on March 28, 2012, 04:12:05 amYou can chance the idea a little bit:Block 1 damageWhen destroyed (deflag or other PC) generate a dragon.Small chance to break and release a dragon.You enemy will have to decide if destroying the shield is worth it ... probably not.Interesting concept.I thought about doing it that way for the first version, but decided that making it so the opponent has no safe way to get rid of it makes it too strong. Plus, it would make interaction with Steal kind of awkward.Quote from: Marsu on March 28, 2012, 08:12:15 pmI like the idea, but please... Don't create any cards that rely on luck - except for Entropy.Why not something like "-3 Damage / Creates a water dragon when destroyed by opponent "or "-3 Damage / starts with x marks / remove 1 mark when y / Creates a water dragon when at 0 marks" ?Entropy doesn't have a monopoly on randomness or luck: fate egg, dusk mantle, fog shield, skull shield, ice bolt, devourer, mindgate.dealing with X marks removed when Y would also probably make too much text to fit onto a card.
You can chance the idea a little bit:Block 1 damageWhen destroyed (deflag or other PC) generate a dragon.Small chance to break and release a dragon.You enemy will have to decide if destroying the shield is worth it ... probably not.Interesting concept.
I like the idea, but please... Don't create any cards that rely on luck - except for Entropy.Why not something like "-3 Damage / Creates a water dragon when destroyed by opponent "or "-3 Damage / starts with x marks / remove 1 mark when y / Creates a water dragon when at 0 marks" ?
Quote from: whatifidogetcaught? on March 28, 2012, 10:39:36 pmThis card is an awesome idea, but I believe that you should make it cost more, as not only does it block 3...like a diamond shield at 6 , but it makes a dragon!I agree, actually. It'd work fine at either lowering blocking, or, considering that it can still break, raise the costs by 1. The upgraded doesn't need the cost drop since the dragons get at least +1 or +2, which should compensate for upgrading.
Quote from: russianspy1234 on March 28, 2012, 10:35:37 pmQuote from: dabamda on March 28, 2012, 04:12:05 amYou can chance the idea a little bit:Block 1 damageWhen destroyed (deflag or other PC) generate a dragon.Small chance to break and release a dragon.You enemy will have to decide if destroying the shield is worth it ... probably not.Interesting concept.I thought about doing it that way for the first version, but decided that making it so the opponent has no safe way to get rid of it makes it too strong. Plus, it would make interaction with Steal kind of awkward.Quote from: Marsu on March 28, 2012, 08:12:15 pmI like the idea, but please... Don't create any cards that rely on luck - except for Entropy.Why not something like "-3 Damage / Creates a water dragon when destroyed by opponent "or "-3 Damage / starts with x marks / remove 1 mark when y / Creates a water dragon when at 0 marks" ?Entropy doesn't have a monopoly on randomness or luck: fate egg, dusk mantle, fog shield, skull shield, ice bolt, devourer, mindgate.dealing with X marks removed when Y would also probably make too much text to fit onto a card.I never said Entropy had a monopoly on luck, but that doesn't change the fact that you should avoid sing those mechanics if possible. The text would probably be too uch though, yes.
You could make it have x charges, each attacks lowers the 'resistance' of the ice by 1.Ice shield (10 charges) blocks 3 damage per attack. One charge consumed for each blocked attack. Ice breaks and releases dragon at 0 charges.
What if there was a 20% chance to break? From there, a 50% chance that a dragon will be spawned and additionally, a 60% chance for it to enter frozen/congealed?
So, I play aflatoxin on one of your creatures, and play this shield... when MCs fill your field, i get like 4-5 dragons per turn, right. I might even carry around a bottle of adrenaline for your MCs, or a green nymph . Definitely OP.
Quote from: Alchemist on April 26, 2012, 09:40:17 pmSo, I play aflatoxin on one of your creatures, and play this shield... when MCs fill your field, i get like 4-5 dragons per turn, right. I might even carry around a bottle of adrenaline for your MCs, or a green nymph . Definitely OP.the shield breaks once, you get a dragon, and no more shield until you play another one.