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Offline Rutarete

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Re: Final Breath | Dying Breath https://elementscommunity.org/forum/index.php?topic=28214.msg360825#msg360825
« Reply #12 on: July 04, 2011, 08:59:19 pm »
well, how does this affect ball lightning, the only thing that currently can exist at all with 0 HP ?
You forgot SPark :P

But, on topic now: The card text says "reduced to zero". Spark/Ball Lightning enter play with 0 hp, so they would die normally.
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Offline AnarookTopic starter

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Re: Final Breath | Dying Breath https://elementscommunity.org/forum/index.php?topic=28214.msg360844#msg360844
« Reply #13 on: July 04, 2011, 09:24:50 pm »
well, how does this affect ball lightning, the only thing that currently can exist at all with 0 HP ?
You forgot SPark :P

But, on topic now: The card text says "reduced to zero". Spark/Ball Lightning enter play with 0 hp, so they would die normally.
Rutarete has the right of it.
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Offline coinich

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Re: Final Breath | Dying Breath https://elementscommunity.org/forum/index.php?topic=28214.msg361069#msg361069
« Reply #14 on: July 05, 2011, 11:19:14 am »
Shame.  I think cards should be able to be healed back up. as well as letting this affect Sparks.

Offline Higurashi

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Re: Final Breath | Dying Breath https://elementscommunity.org/forum/index.php?topic=28214.msg361073#msg361073
« Reply #15 on: July 05, 2011, 11:31:48 am »
Yep, no reason why it shouldn't. It'd be less work to code, it makes sense, and it's a small buff for the cute little buggers.
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Offline AnarookTopic starter

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Re: Final Breath | Dying Breath https://elementscommunity.org/forum/index.php?topic=28214.msg361330#msg361330
« Reply #16 on: July 05, 2011, 09:25:38 pm »
shrug, I left teh idea for that part up for grabs from the beginning.
I'm all for what you guys want, I think being able to heal them back isn't a bad idea.
My only concern is if ball lightning can stay on the field...
Ball lightning fractal + this = .... yeah...
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Re: Final Breath | Dying Breath https://elementscommunity.org/forum/index.php?topic=28214.msg361353#msg361353
« Reply #17 on: July 05, 2011, 10:06:06 pm »
You wanna invest in that much :light just to keep a fragile semi-rush alive a bit longer, go ahead. I'd rather get quanta for a different element and Fractal creatures that don't die on me instead.
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Offline coinich

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Re: Final Breath | Dying Breath https://elementscommunity.org/forum/index.php?topic=28214.msg361404#msg361404
« Reply #18 on: July 05, 2011, 11:51:30 pm »
You wanna invest in that much :light just to keep a fragile semi-rush alive a bit longer, go ahead. I'd rather get quanta for a different element and Fractal creatures that don't die on me instead.
This by far.  Ball Lightning and this would be a novelty deck at best.

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Re: Final Breath | Dying Breath https://elementscommunity.org/forum/index.php?topic=28214.msg361650#msg361650
« Reply #19 on: July 06, 2011, 08:43:48 am »
Interesting concept but I would like it more if no creatures were killed while this card was up (they would just stay at 0HP), and the card would last 2-3 rounds. That might have some serious balancing issues though, but nothing that couldn't be fixed I'm sure.

Offline storyteller

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Re: Final Breath | Dying Breath https://elementscommunity.org/forum/index.php?topic=28214.msg361737#msg361737
« Reply #20 on: July 06, 2011, 12:40:32 pm »
Interesting concept but I would like it more if no creatures were killed while this card was up (they would just stay at 0HP), and the card would last 2-3 rounds. That might have some serious balancing issues though, but nothing that couldn't be fixed I'm sure.
now thats interesting, maybe a name change to final war or attrition or something

Offline AnarookTopic starter

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Re: Final Breath | Dying Breath https://elementscommunity.org/forum/index.php?topic=28214.msg380943#msg380943
« Reply #21 on: August 16, 2011, 06:24:38 pm »
Made some changes to the notes.
I'd like a few more opinions before I submit this.
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Offline moomoose

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Re: Final Breath | Dying Breath https://elementscommunity.org/forum/index.php?topic=28214.msg380991#msg380991
« Reply #22 on: August 16, 2011, 10:48:10 pm »
the suggestion SG posted is basically what i had as a shard idea:
:earth fortitude: target creature is impervious to death for 1 turn (2 turns upgraded), +1 turn if :earth
http://elementscommunity.org/forum/index.php/topic,28937.0.html
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Offline preimage

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Re: Final Breath | Dying Breath https://elementscommunity.org/forum/index.php?topic=28214.msg384199#msg384199
« Reply #23 on: August 24, 2011, 02:17:11 pm »
The expression '1 turn' seems a bit ambiguous.
My interpretation for this is that a creature dies only when its HP is 0 right after its attack. Is it OK to think so?
Then you don't need to worry about Spark; it will die normally since its HP is 0 after its attack, unless buffed somehow.

Or, if a creature's HP is reduced to 0 during its attack (because of Fire Shield, etc.), then does it remain alive for next turn?

 

anything
blarg: