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Offline BloodshadowTopic starter

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Damnation | Damnation https://elementscommunity.org/forum/index.php?topic=7037.msg75725#msg75725
« on: May 27, 2010, 06:36:17 am »
NAME:
Damnation
ELEMENT:
Death
COST:
15 :death
TYPE:
Spell
ATK|HP:
-
ABILITY:
All your Death quanta are consumed.
Deal 10 poison damage to your opponent. They cannot be removed.
NAME:
Damnation
ELEMENT:
Death
COST:
12 :death
TYPE:
Spell
ATK|HP:
-
ABILITY:
All your Death quanta are consumed.
Deal 10 poison damage to your opponent. They cannot be removed.
ART:
http://www.coolchaser.com/graphics/380476
IDEA:
Bloodshadow
NOTES:
This is equivalent to summoning a 10-ATK creature with Immortality and Momentum. Too powerful?
Normal poison can still be removed. This spell just sets your opponent's minimum poison counter to 10 instead of 0.
This spell stacks. OP?
SERIES:
Advanced Spells (http://elementscommunity.org/forum/index.php/topic,5696.0.html)
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Offline Terroking

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Re: Damnation | Damnation https://elementscommunity.org/forum/index.php?topic=7037.msg76972#msg76972
« Reply #1 on: May 29, 2010, 04:20:37 am »
This card may be OP, but it may be fairly balanced. With something like this, it's very difficult to determine without playtesting.

Very similar to SoR in that respect, it looked very OP at a glance, but when you actually tried to make a deck with it they weren;t really any better than you could do without it. The only actually worthwhile synergy was with Dive, but that was nerfed away.

I don't see this being incredibly overpowered, although it could probably stand +1 cost to both versions.
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Offline BloodshadowTopic starter

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Re: Damnation | Damnation https://elementscommunity.org/forum/index.php?topic=7037.msg76975#msg76975
« Reply #2 on: May 29, 2010, 04:22:50 am »
Well, if a FG has 12 copies of this, it will be unbeatable, unless you pack lots of Stone Skin, Shard of Divinity, and healing. But that's about the only OP situation I can think of.

Would anyone care to test this?
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Offline Glitch

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Re: Damnation | Damnation https://elementscommunity.org/forum/index.php?topic=7037.msg76990#msg76990
« Reply #3 on: May 29, 2010, 04:48:10 am »
I like it.

It's really hard to save up that much death quanta, and it makes a mono-death poison deck far more viable.

Great card!

Offline BluePriest

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Re: Damnation | Damnation https://elementscommunity.org/forum/index.php?topic=7037.msg77039#msg77039
« Reply #4 on: May 29, 2010, 06:33:07 am »
I Definitly like the idea, only playtesting would say if it was OP or not, but the concept is great!
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Arondight

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Re: Damnation | Damnation https://elementscommunity.org/forum/index.php?topic=7037.msg77126#msg77126
« Reply #5 on: May 29, 2010, 09:30:38 am »
I don't think it's too powerful. I actually think it's more of a slow acting card at best. You can activate Deadly Poisons each turn and get more damage overall. Not everyone even bothers to carry Purify, so it's pretty much unblockable either way.

Scaredgirl

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Re: Damnation | Damnation https://elementscommunity.org/forum/index.php?topic=7037.msg77152#msg77152
« Reply #6 on: May 29, 2010, 10:04:40 am »
I don't like this concept of "super poison".

Belthazar666

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Re: Damnation | Damnation https://elementscommunity.org/forum/index.php?topic=7037.msg77161#msg77161
« Reply #7 on: May 29, 2010, 10:17:28 am »
Fully upped;

Mark death
Damnation x6
6x upped sindials
6xbone wall
14x bone towers

32 cards, but should work pretty good :P

Doubtful it's overpowered, though. I do agree that "super poison" is kind of lame, and doesn't add anything to death. (Miracle heals you to nearly all health, fractal fills your hand with creatures.)

Offline BloodshadowTopic starter

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Re: Damnation | Damnation https://elementscommunity.org/forum/index.php?topic=7037.msg77535#msg77535
« Reply #8 on: May 29, 2010, 08:22:16 pm »
Well, I couldn't think of anything else for a Death uberspell, since poison is Death's specialty.
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Offline coinich

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Re: Damnation | Damnation https://elementscommunity.org/forum/index.php?topic=7037.msg77682#msg77682
« Reply #9 on: May 29, 2010, 11:03:51 pm »
I'm with Scaredgirl; I think you should make the poison normal.  Add more counters so its a better cost to poison ratio to make it worth the cost; Poison is 1 :death for 2 and Deadly Poison 2 :death for 3.

Offline BloodshadowTopic starter

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Re: Damnation | Damnation https://elementscommunity.org/forum/index.php?topic=7037.msg77696#msg77696
« Reply #10 on: May 29, 2010, 11:14:56 pm »
All poison is completely dead with one Purify, and I don't want that. The idea behind this spell is that it's not really poison - it's "damnation", or something like a curse.
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Offline coinich

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Re: Damnation | Damnation https://elementscommunity.org/forum/index.php?topic=7037.msg77700#msg77700
« Reply #11 on: May 29, 2010, 11:23:19 pm »
Hmm, a bit of a change, but howsabout a permanent that checks the opponent's Poison count, and if it is under 10 (or any number really) it adds any number of poison counters to bring it up to 10 (or so).

 

anything
blarg: