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Offline darkrobeTopic starter

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Re: Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg426579#msg426579
« Reply #12 on: November 17, 2011, 06:58:19 am »
I say it should at least be untargetable. You're not accomplishing anything because they will just steal/deflag it first, then start on the rest of your stuff.
.....Youve accomplished them wasting PC on your protection.... people arent going to be carrying more than like 6 PC cards.

Although I could make it so that it deals damage when it itself is targeted. that not thematically unappropriate

And it's not OP for 2 reasons. A) It's useless against many decks. B) The cards its useful against are already OP themselves, IMO.
I didnt say it was OP, i said it could be very easily. currently i think i might be underpowered slightly, its a question of degree i suppose.

Offline darkrobeTopic starter

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Re: Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg427066#msg427066
« Reply #13 on: November 18, 2011, 04:57:40 am »
any more thoughts on this?

Offline Naesala

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Re: Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg427073#msg427073
« Reply #14 on: November 18, 2011, 05:16:34 am »
I'm for more radius, less poison. It takes to long to be useful, even in a medium permanent based deck. youve gotta be fairly heavy to get much use out of them.
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Offline darkrobeTopic starter

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Re: Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg427081#msg427081
« Reply #15 on: November 18, 2011, 05:35:02 am »
I put up a poll. so people could give there opinion.

Offline TheManuz

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Re: Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg427246#msg427246
« Reply #16 on: November 18, 2011, 02:41:52 pm »
I would like it to protect all the permanents, stackable, and make it trigger even if the Blast Spore is destroyed or stolen (self defense).
But the poison should be 2 | 4.

Also, the wording must be changed, because as it is now you can deflagrate your own permanent and give poison counters to enemy, and it feels unappropriate.

So, a possible text would be:
Code: [Select]
If a permanent you control is targeted, inflict X poison counters to the player controlling the source.but it's a little long and doesn't sound too good.
Another text could be:
Code: [Select]
Your permanents inflicts X poison counter when targeted.but this text also means that if a creature targets your permanents, the poison goes to the creature and not to the player. But this could be an interesting alternative.


Offline FlareGlutox

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Re: Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg427252#msg427252
« Reply #17 on: November 18, 2011, 03:06:47 pm »
I would like it to protect all the permanents, stackable, and make it trigger even if the Blast Spore is destroyed or stolen (self defense).
But the poison should be 2 | 4.

Also, the wording must be changed, because as it is now you can deflagrate your own permanent and give poison counters to enemy, and it feels unappropriate.

So, a possible text would be:
Code: [Select]
If a permanent you control is targeted, inflict X poison counters to the player controlling the source.but it's a little long and doesn't sound too good.
Another text could be:
Code: [Select]
Your permanents inflicts X poison counter when targeted.but this text also means that if a creature targets your permanents, the poison goes to the creature and not to the player. But this could be an interesting alternative.


Mhm, I like this idea. However, Imo it should allways hit the opponent, since you would allready need at least a three card combo from at least two different elements (this + permanet + deflag/steal) to make this versatile. For repeated use, i. e. via pulvy or BE, you would need three elements or a four card combo respectively, so I don't see any problem with it allways hitting th opponent.

Also I'd like to know, how igniting an unstable gas would effect this (thematically, it would disturb the mushrooms as well), or even a vanishing cloak, phase shield, wings, sundial or an animated weapon (or whatever else scenario, you could think of).
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Offline darkrobeTopic starter

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Re: Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg427259#msg427259
« Reply #18 on: November 18, 2011, 03:21:44 pm »
Right now, thematically speaking, I was thinking that permanents that are destroyed or removed by force. Aka, the explosion of an unstable gas = poison, while the disappearance of a sundial or phase shield does not.

That leaves animate weapon, with the radius argument, that isnt really a problem because for the most part, you would have to place quite a few permanents before it would protect your weapon. If i have blast spores protect all permanents, then technically animate weapon would be a source of poison, thematically speaking.


As for whether it should always hit the opponent or not, Its meant to be defensive not offensive, but im open to everyone's opinions.

Offline darkrobeTopic starter

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Re: Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg427603#msg427603
« Reply #19 on: November 19, 2011, 05:02:35 am »
Thanks for the input everyone. Changed the card a bit. I tried to take everyone's comments into account. Now blast Spore protects all your permanents and itself. but the damaged has been reduced to 2 (4 upped). Ive also made the effect stackable but to make sure it is not abused, I made it so that the effect only goes off when your opponent messes with your permanents. things you play will not trigger blast spores. (such as your unstable gas)

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Re: Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg427666#msg427666
« Reply #20 on: November 19, 2011, 07:44:29 am »
This new version is very cool. Balanced, interesting, original.

Offline darkrobeTopic starter

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Re: Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg427841#msg427841
« Reply #21 on: November 19, 2011, 04:39:22 pm »
This new version is very cool. Balanced, interesting, original.
Thanks.  ;D I try

Offline darkrobeTopic starter

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Re: Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg433065#msg433065
« Reply #22 on: December 01, 2011, 12:13:44 am »
now in crucible.

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Re: Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg433407#msg433407
« Reply #23 on: December 01, 2011, 06:38:54 pm »
This is quite a useful card, I think.  It gives Life an interesting way to deter PC.  Even if it's just destroyed before your other permanents, it still at least acts roughly like a poison/deadly poison for free.  I don't think it should stack, though, unless all other similar cards (sanc, feral bond, etc) are also made stackable.  (I mean stack all in one permanent slot; if you have six of them out, yes your opponent should get poison counters from each one)

Voted for nonstackable, all permanents, 2 // 4 poison.

 

anything
blarg: