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Offline OdinVanguard

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Re: Anointer | Anointer https://elementscommunity.org/forum/index.php?topic=47368.msg1048482#msg1048482
« Reply #12 on: March 05, 2013, 07:59:47 pm »
Considering its limited range of permanents that it can be applied to, I think it will be a bit UP... If it could affect shields somehow... maybe something like:
":death Anoint: Target permanent is "plagued" and inflicts 1 poison on owner when used (50% chance for shields)"

E.g. if it is applied to a shield, it would only have a % chance to trigger when the shield blocks... (50% is just for illustrative purpose, it would probably need to be a bit lower)
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline TheManuzTopic starter

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Re: Anointer | Anointer https://elementscommunity.org/forum/index.php?topic=47368.msg1049088#msg1049088
« Reply #13 on: March 07, 2013, 10:49:37 am »
Am I the only one who thinks Anointer doesn't sound like :death ?
Well, i explained the name in notes.
However i could still call it Plaguebearer or something like that, but i liked the idea.
I think that is more a cultural matter, since in Italian we recognize the medieval belief of the Anointers ("Untori" in italian), and it sounds really tied to the theme of plague spreading.

Considering its limited range of permanents that it can be applied to, I think it will be a bit UP... If it could affect shields somehow... maybe something like:
":death Anoint: Target permanent is "plagued" and inflicts 1 poison on owner when used (50% chance for shields)"

E.g. if it is applied to a shield, it would only have a % chance to trigger when the shield blocks... (50% is just for illustrative purpose, it would probably need to be a bit lower)
I understand your suggestion, but i'd like to keep only one behavior, not one for permanents with abilities and another for permanents without abilities.

Instead i was thinking of letting the ability be used multiple times per turn. But i'm not sure about this.

Offline TheManuzTopic starter

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Re: Anointer | Greater Anointer https://elementscommunity.org/forum/index.php?topic=47368.msg1055594#msg1055594
« Reply #14 on: March 30, 2013, 07:02:35 pm »
Updated art, and collecting new feedbacks!

EDIT: reworded and increased poison damage to 2.
« Last Edit: March 30, 2013, 07:31:34 pm by TheManuz »

Offline Daguerreo

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Re: Anointer | Greater Anointer https://elementscommunity.org/forum/index.php?topic=47368.msg1055819#msg1055819
« Reply #15 on: March 31, 2013, 05:28:04 pm »
Love this theme.

Offline ARTHANASIOS

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Re: Anointer | Greater Anointer https://elementscommunity.org/forum/index.php?topic=47368.msg1079090#msg1079090
« Reply #16 on: June 10, 2013, 05:35:29 pm »
Actually, I think you can use its ability to your own permanents, then to play SoSac when you have a lot of poison counters and to heal you instead of damaging you. Pretty risky, but it would worth a try. Overall, I really like this idea, especially since Death lack any form of PC, but I still think its cost should be reduced to 3 :death|3 :death because the player can just not activate the permanent, to just replace it or to use its ability at very crucial moments, so it should be worthy to play as a stand-alone creature too. If that makes it too cheap to play, then it should deal only 1 poison counter or its ability should cost :death :death.
Just my 2 :electrum and necro ftw!!! :P
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Offline TheManuzTopic starter

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Re: Anointer | Greater Anointer https://elementscommunity.org/forum/index.php?topic=47368.msg1103033#msg1103033
« Reply #17 on: October 13, 2013, 01:18:55 pm »
Yeah! Made it to the Forge!
But I have to wait until Forge Creatures Poll is reset.

 

blarg: