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Stinnger

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Round 3 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15545.msg199087#msg199087
« on: November 12, 2010, 12:01:19 am »
Salvaging
2 RT
4 CS
4 poison
2 arsenic
6 devourers
4 steal
2 vamp stilletto
5 nova
2 deflagration
1 reflector shield
5 graboids
5 phoenix
2 eq
4 dim shield

Discarding
12 fire pillar
2 fire mark
2 reflective shield
2 fire bolts

Converting
2 EQs, 3 Otys, 2 dimshield, 2 CS, 2 steal, 1 vamp stiletto to 12 FIRE PILLARS.

Stinnger

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Re: Round 3 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15545.msg199100#msg199100
« Reply #1 on: November 12, 2010, 12:07:56 am »
So here are the decks we've won against:
    Code: [Select]
    4vl 4vl 4vl 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 5rk 5rk 5rk 5rk 5rk 5rk 5rt 5rt 5rt 5rt 5rt 6u2 6u2 6u2 6u2 6u2 6u2
    Code: [Select]
    52g 52g 52o 52o 52o 52o 52o 52q 52q 52u 52u 52u 52u 52u 52u 55k 55k 55k 55k 55m 55m 55q 55q 55q 55q 55q 576 576 576 576
    Code: [Select]
    55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55p 55p 55r 55r 55r 55r 576 576 576 5um 5um 5um 5um 5um 5um 5up 5up 5up
    Code: [Select]
    5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5uo 5up 5up 5ur 5ur 5us 5us 5us 5uu 5uu 606 606 606 606 606
    Code: [Select]
    4vi 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 590 5on 5uk 5uk 5uk 5un 5uo 5up 5up 5ur 5ur 5ur 5uv 5uv 606 606 606 61q
    Code: [Select]
    4vj 4vj 4vj 4vj 52g 52g 52g 52g 52p 52p 52p 52p 52q 52r 52r 52r 542 542 542 542 542 5f6 5f6 5ia 5lg 5oi 5oi 5ol 5ol 5ol 5on 5on 5on 5on
    Code: [Select]
    592 592 592 593 593 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61s 61s 61s 61t 61t 61t 61t 61v 61v 61v 620 63a 63a 63a 63a
    Code: [Select]
    5f6 5f6 5fc 5fc 5i7 5i7 5i7 5i7 5i7 5i8 5i8 5i8 5ii 5ii 5ii 5ii 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7ds 7ds 7dsWhat we lose

    Code: [Select]
    4so 4so 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5lg 5lg 7q9 7q9 7q9 7q9 7q9 7q9[/list]

    Offline jmdt

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    Re: Round 3 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15545.msg199367#msg199367
    « Reply #2 on: November 12, 2010, 08:09:56 am »
    Salvaging




    Zeru: 2 RT, 4 CS

    I can think of a few scenarious here depending on what we want to do.  My first instinct is 6 rt to help combat all the nova grabby decks darkness and entropy are running.  Then again we could pull 6 chaos seed to bolster the 4 discord we already have for a stronger entropy deck.  We could also pull 3 discord if we want another discord deck. The best option is prolly 2 RT, and 4 CS or 2 rt 3 CS and 1 discord.  The rt and CS are both good CC for our immo phoenix decks and having extra are prolly great ideas down the road.


    Napalm: 5 poison, 1 arsenic.

    Napalm has 2 key cards to salvage, poison and momentum.  There are 2 direction we can go here: we ether grab 5 poison and 1 arsenic or 5 momentum and 1 arsenic.  The poison set can be ran off the mark and could be effective as a splash in a dragon deck or some such; dare I aslo say a 3rd poison bolt deck, lol.  The momentum can also be a splash card we may need down the road.  Down the road when the vault becomes more depleated, a poison set will be a much more effective splash from the mark than momentum likely will be.


    cebra: 4 devourers, 2 steal

    This one is almost a no bainer.  The only gravity card we're interested in in this deck is the oty's.  We already have 3 so not really that big of a deal.  Since we beat darkness twice, taking the devourers here will allow us to salvage the guts of a decent darkness deck from those 2 decks.


    guy_fawkes/radiant6: 2 steal, 2 vamp stilletto, 2 devourers
    Well the obvious targets here are the stillettos and the steals.  Stillettos fit nicely in immo and nova decks and are a great card overall.  Steals would work beautifully as extra CC if we get low on deflags.  The other 2 cards should be 2 devourers to round out a set of 6.


    mastermind76: 4 nova, 1 deflagration, 1 arsenic

    Thanks to mastermind, we will have 2 sets of novas allowing all kinds of fun decks in the future.  Packing 4 novas gives 13 allowing for 1 extra still for suddenkiller of whatever other deck we need.  Arsenic will prove very powerful cards to have down the road.  I always like picking up :fire cards when we have the chance and the deflagration could be quite useful later on.


    plastiqe: 6 graboids

    Since we have 2 nova sets, picking up the graboids allows for 2 nova grabby decks.  Now depending on how deck building goes, we may prefer 5 graboids and 1 lightning, but we do also have 5 lightning atm.


    nilsieboy : 5 phoenix, 1 deflagration

    As temptimg as steam machines are, taking :fire cards is more important.  Phoenix is our bread and butter, so I suggest 5 phoenix and 1 deflag to round out.


    Tinkady: 2 eq, 4 dim shield

    Earthquake and dim shield are really the only useful cards in the deck for us, and great cards at that.  immortal and phase dragon are of 0 use to us.


    Discarding




    kevkev60614: 12 fire pillar, 2 fire mark, 2 reflective shield, and 2 farenheight.

    The pillars/marks, and reflectors are givens.  They can all be easily replaced.  For this deck to still work, we MUST keep the 6 sundials, so we have to choose to lose 2 of farenheight and firebolt.  We currently have 4 sets of bolts and 6 farenheight, so losing either really hurts.  I'm leaning toward 2 farenheight usless someone convinces me otherwise.  We have the poison to run several poison bolt decks so losing farenheights would prolly hurt much less.  2 farenheight would be reserved for dialbolt, and 2 more for ant other farenheight stall we wish to make.

    Offline catalyzeme

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    Re: Round 3 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15545.msg199395#msg199395
    « Reply #3 on: November 12, 2010, 10:35:49 am »
    It's unfortunate that in 6 victories we can only salvage 2 fire cards. I think once a few decks fall apart and we have to start pulling from the vault to fill out the last couple players, we are gonna have trouble making legal decks. I think we should definitely convert 12 cards, either from salvage or from our vault. As good as Otyughs are, I think those 3 might be better off as pendulums.

    Offline Hyroen

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    Re: Round 3 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15545.msg199432#msg199432
    « Reply #4 on: November 12, 2010, 01:29:34 pm »
    I'll be taking a more vault-focused approach to SDMs.



    Code: [Select]
    5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5uo 5up 5up 5ur 5ur 5us 5us 5us 5uu 5uu 606 606 606 606 606We currently have 2 Vampire Stilettos in Vault. I'd say let's salvage:
      2 Steal2 Vampire Stiletto2 Devourers
    Packing loads of Devourers won't help fuel any other cards in our vault aside from slightly aiding denial decks, though the extra :darkness won't go to any use.



    Code: [Select]
    4vl 4vl 4vl 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 5rk 5rk 5rk 5rk 5rk 5rk 5rt 5rt 5rt 5rt 5rt 6u2 6u2 6u2 6u2 6u2 6u2We currently have 4 Discords, 2 Chaos Seeds and 6 Reverse Times in Vault. Let's salvage:
      2 Discord, which will allow us to use 2 decks with 3 in each1 Reverse Time3 Chaos Seed



    Code: [Select]
    52g 52g 52o 52o 52o 52o 52o 52q 52q 52u 52u 52u 52u 52u 52u 55k 55k 55k 55k 55m 55m 55q 55q 55q 55q 55q 576 576 576 576We currently have 12 Poison, 6 Arsenic. Let's salvage:
      4 Poison, which will allow us to use 4 decks with 4 in each, or 5 with 5 in 2 decks and 6 in another2 Arsenic, always good in decks



    Code: [Select]
    55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55p 55p 55r 55r 55r 55r 576 576 576 5um 5um 5um 5um 5um 5um 5up 5up 5upLet's salvage:
      4 Devourer, nicely complementing the 2 from Guy_Fawkes2 Steal



    Code: [Select]
    4vi 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 590 5on 5uk 5uk 5uk 5un 5uo 5up 5up 5ur 5ur 5ur 5uv 5uv 606 606 606 61qWe have 9 Nova and 5 Graboid in Vault. Let's salvage:
      3 Nova, nicely complementing the 9 in Vault.3 Graboid, letting us use perhaps 6 in one deck and 2 in an immodeck



    Code: [Select]
    4vj 4vj 4vj 4vj 52g 52g 52g 52g 52p 52p 52p 52p 52q 52r 52r 52r 542 542 542 542 542 5f6 5f6 5ia 5lg 5oi 5oi 5ol 5ol 5ol 5on 5on 5on 5onWe have 6 Arsenic, 21 Deflagrations in Vault. Let's salvage:
      1 Arsenic, nicely complementing the 6 in Vault plus the ones from the 2 from Napalm Grenade.2 Deflagration to bring us up to when we couldn't pack anymore3 converted into Fire Pends/Burning Pillars ( ? )



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    Offline Acsabi44

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    Re: Round 3 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15545.msg199701#msg199701
    « Reply #5 on: November 12, 2010, 10:07:34 pm »
    Just some quick notes for now; I'll give it a more serious thinking later.

    Tomiu13:
    A few dimshields and PAs never hurt

    Mastermind79:
    Arsenic and delfags are a no-brainer, for the rest I'd salvage novas as they help splashing lots of cards and thus, makes all of our deck more versatile.

    nilsieboy:
    I say we salvage all the fire cards we can here.

    plastiqe:
    either salvage for a second novagrabby deck or go for the silettos and steals. Both are a good idea IMO.

    Zeru:
    CSs and discords come to mind. Discords are always good to splash, as are  CSs, and they might help to keep the  :entropy :fire deck alive if we have to discard later on.

    Cebra:
    If we don't salvage Steals from other deck this round, then I say go for them. Otherwise, devourers could be a good idea.

    Napalm Grenade:
    Poisons are easily splashable too (even in a dragon or golem rush), but if we don't salvage momentums elsewhere then I'd rather do it here.

    radiant6:
    LS, dusk and Steals might help our future stalldecks.

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    Offline jmdt

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    Re: Round 3 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15545.msg199947#msg199947
    « Reply #6 on: November 13, 2010, 02:45:15 am »
    I updated my earlier post with a final analysis of salvaging/discarding now that our duels are complete.

    Offline catalyzeme

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    Re: Round 3 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15545.msg199956#msg199956
    « Reply #7 on: November 13, 2010, 02:55:38 am »
    I personally am leaning toward kevkev discarding bolts rather than fahrenheits, although it might be more clear during deck-building. If we aren't going to use 4 bolt decks next round, then I don't think 22 is any worse off than 24. Either way, though, I think both are important but we could stand to lose them. We will still be able to field 9 strong decks next round, so hopefully we can have another great showing as other teams start putting together messier decks.

    Ideally, we get weaker decks from people. You know you're gonna face a good deck playing fire (everyone will know we lost hardly anything), hopefully other teams won't consider it worth it to give us their best and take a higher risk of losing their better decks. We should, of course, plan our deckbuilding assuming the worst, but hopefully our momentum can carry.

    Offline kev

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    Re: Round 3 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15545.msg202456#msg202456
    « Reply #8 on: November 16, 2010, 08:00:17 pm »
    Thanks for the analysis, jmdt. 

    I agree with almost all of it.  The only changes:
      Discard 2 bolts instead of 2 FHs.From plastiqe: 1 less grabby, 1 more novaFrom Napalm: 1 less poison, 1 more arsenic
    Convert: 2 EQs, 3 Otys, 2 dimshield, 2 CS, 2 steal, 1 vamp stiletto to FIRE PILLARS.

    This took awhile to think through.  If someone decides to use the deck with 2 OEs, we'll take them from Mastermind instead of a deflag and arsenic.

    If jmdt decides to use bonewalls in his matchup, we'll basically have to start from scratch.

    It's decision time, you guys.

    Offline jmdt

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    Re: Round 3 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15545.msg202842#msg202842
    « Reply #9 on: November 17, 2010, 08:06:04 am »
    since we are picking up 2 arsenic from napalm, we should get a reflector from mastermind in place of the 1 arsenic.  we currently will have only 1 in the vault and are using it this round.  We definately do not want to have 0 reflectors at the end.

    Offline kev

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    Re: Round 3 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15545.msg202957#msg202957
    « Reply #10 on: November 17, 2010, 03:51:16 pm »
    since we are picking up 2 arsenic from napalm, we should get a reflector from mastermind in place of the 1 arsenic.  we currently will have only 1 in the vault and are using it this round.  We definately do not want to have 0 reflectors at the end.
    I made the change as I know stinnger won't have time before the deadline.

    Offline Hyroen

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    Re: Round 3 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15545.msg203000#msg203000
    « Reply #11 on: November 17, 2010, 05:08:09 pm »
    Vault changed to reflect SDC.
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    anything
    blarg: