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Offline jmdt

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Re: Round 2 - Strategy https://elementscommunity.org/forum/index.php?topic=14889.msg190728#msg190728
« Reply #12 on: November 02, 2010, 12:54:57 am »
:fire jmdt
 :water Miniwally
Code: [Select]
52o 52o 52o 52o 52o 52o 52q 52q 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 7dr 7dr 7dr
Using upped ragepots to counter ice dragons is something I hadn't thought of.
Mojafa and I came up with that idea in chat earlier.  I highly doubt they will pull a reflector or purifies in this duel so all the damage will be intact.  The upped rages will give extra CC that will take down any critter they can muster.

Offline jmdt

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Round 2 - Strategy https://elementscommunity.org/forum/index.php?topic=14889.msg190736#msg190736
« Reply #13 on: November 02, 2010, 01:21:47 am »
You guys may tell me I'm crazy, but how about this deck versus gravity (or another element).  We have water cards and i'd like to use them some how to throw other elements off.  The 6 hp on the ice dragons means that oty's will need 2 heavy armors to eat them the bolts give CC or damage potential.

Code: [Select]
5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f6 5f7 5f7 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5i7 5i7 5i7 5i9 5i9 5id 5id 5id 5id

Offline catalyzeme

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Re: Round 2 - Strategy https://elementscommunity.org/forum/index.php?topic=14889.msg190745#msg190745
« Reply #14 on: November 02, 2010, 01:29:09 am »
That seems like a solid deck, jmdt. Seems worth playing to me. Maybe even a little bit better than a few already in our vault. Would that cannibalize the freezes from Immophoenix?

I currently requested entropy duo -1 chaos seed in the deck thread (just to get things going, since we don't have that much time). 1 chaos seed could replace at least one freeze. I'm more than willing to change decks completely, too, which would open up all the chaos seeds if we choose not to use the entropy duo. I could use quinted spirits, if we don't expect flying titans again, from Air. Or another deck. I'm pretty flexible.

EDIT: I see that we can salvage more freezes, and that wouldn't be an issue.

Offline Acsabi44

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Re: Round 2 - Strategy https://elementscommunity.org/forum/index.php?topic=14889.msg191145#msg191145
« Reply #15 on: November 02, 2010, 09:25:18 am »
You guys may tell me I'm crazy, but how about this deck versus gravity (or another element).  We have water cards and i'd like to use them some how to throw other elements off.  The 6 hp on the ice dragons means that oty's will need 2 heavy armors to eat them the bolts give CC or damage potential.

Code: [Select]
5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f6 5f7 5f7 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5i7 5i7 5i7 5i9 5i9 5id 5id 5id 5id
This deck looks insane vs gravity. the only problem could be the grav shield, but I doubt they'll play it versus fire.

Is it possible for me go ImmoPhoenix -1freeze +1Chaos Seed, you play the extra freeze, and cat plays -1 CS +1 ragepot?
If not, we can still pull extra freezes and chaos seeds from our propaganda bonus.
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Re: Round 2 - Strategy https://elementscommunity.org/forum/index.php?topic=14889.msg191724#msg191724
« Reply #16 on: November 02, 2010, 11:47:00 pm »
Oh hey jmdt, my nova and grabby deck worked great against water.  RavingRabbid didnt except the grabbies.  He was expecting golems or other creatures with 1 health.  He excepted to icebolt all those 1 health creatures.  Also, the rage pots worked like a charm.

Offline catalyzeme

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Re: Round 2 - Strategy https://elementscommunity.org/forum/index.php?topic=14889.msg191764#msg191764
« Reply #17 on: November 03, 2010, 12:15:48 am »
I'm afraid I probably won't be around again until the deadline. I have a deck selected, but if it's in the best interests of the team, feel free to switch me. Quinted Spirits is still open, I see, so I could possibly play that if someone else needs the Entropy Duo. I'm sorry I can't help doublecheck the vault/deck legality with everyone, I have big tests thursday and friday to study for, so I'm holing up in the library all night. Good luck everyone!

Offline jmdt

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Re: Round 2 - Strategy https://elementscommunity.org/forum/index.php?topic=14889.msg195287#msg195287
« Reply #18 on: November 06, 2010, 09:35:12 pm »
just a rough deck, but I present...the fractixbow.  Let me know what you guys think.  I would like to do a fractix deck this round or soon.

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595 5f6 5f6 5f9 5f9 5f9 5f9 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5i7 5on 5rk 61p 61p 61p 61q 61q 61q 622 622 622 7ds 7ds 7ds

Offline Acsabi44

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Re: Round 2 - Strategy https://elementscommunity.org/forum/index.php?topic=14889.msg195320#msg195320
« Reply #19 on: November 06, 2010, 10:39:51 pm »
just a rough deck, but I present...the fractixbow.  Let me know what you guys think.  I would like to do a fractix deck this round or soon.

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595 5f6 5f6 5f9 5f9 5f9 5f9 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5i7 5on 5rk 61p 61p 61p 61q 61q 61q 622 622 622 7ds 7ds 7ds
that looks... a bit fragile. You have to draw 1-1(a fractal and a phoenix) out of 3-3  cards each in a 30 card deck in order to make it work.
That has the following probabilities:

Both in the opening hand: 36,7% (meaning, out of 3 games, once they will be in your opening hand).
Passes 50% treshold: after 3 turns (50,37%)
Around turn 4-5, when you accumulate enough aether quanta to cast the fractal: ~57-63 %
passes 2/3 treshold (meaning, if U play best-of-3 games vs your opponent, you will have both cards in hand in two matches after:) turn6 (68,59%)
passes 75% treshold: after 8 turns (78,43%)


With 3 Minor Phoenix and 4 Fractals, however, the probabilities are the following:

Both in the opening hand: 43,75%
Passes 50% treshold: after 2 turns (51,11%)
Around turn 4-5, when you accumulate enough aether quanta to cast the fractal: ~65-70%
passes 2/3 treshold (meaning, if U play best-of-3 games vs your opponent, you will have both cards in hand in two matches after:) turn5 (70,3%)
passes 75% treshold: after 6 turns (75,52%)


So I advice adding another Fractal as it makes the deck generally 1-2 turn faster.
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Offline kev

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Re: Round 2 - Strategy https://elementscommunity.org/forum/index.php?topic=14889.msg195588#msg195588
« Reply #20 on: November 07, 2010, 05:41:10 am »
Well the proof is in the pudding, and I'd be interested in seeing how well the fractixbow does in practice, but I'm skeptical atm.

The sparks are obviously not ideal cuz it's usually better to both immo and fractal MPs.  It's better to have an empty hand when you fractal and I'm afraid you'd sometimes have a bunch of control in your hand.  The biggest issue is prolly the 3 phoenixes.  I had huge problems testing fractix with only 5.  If it takes too long to find one, I lost against AI3.  I recognize all the CC is to help you stall till then, but...

Well I'll have to try it before I can really speak to its effectiveness.  I like that we continue to think about new decks.

Btw I tested the following with majofa earlier and it was quite effective.  If we get an opportunity to salvage heals this may be every bit as good as sudden killer or poisonbolt against many opponents:
Code: [Select]
5c2 5c2 5c2 5c2 5c2 5c2 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f8 5fb 5fb 5fb 5fb 5fb 5fb

 

anything
blarg: