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Offline lava golemTopic starter

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Round 10-Strategy https://elementscommunity.org/forum/index.php?topic=18320.msg233191#msg233191
« on: December 26, 2010, 02:41:50 am »
Same matchup as last round:

kevkev60614 vs. amilir

Should we go with same deck?
lava golems are the best creatures in the game cause I said so

Offline Acsabi44

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Re: Round 10-Strategy https://elementscommunity.org/forum/index.php?topic=18320.msg233389#msg233389
« Reply #1 on: December 26, 2010, 10:15:56 am »
Code: [Select]
4vj 4vj 4vj 4vj 4vl 4vl 5f2 5f2 5f2 5f2 5f2 5f2 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 6u7 7n7 7n7 7q4 7q4 7q4
how 'bout this one? rough numbers, but you get the idea. May beat anything but pandebonium. Discord resistent, packs his own discords to kill a mono/duo. Unpredicted.
3RTs might be too much.
Salvage: 2 discord, 2 shockwave, 1AM
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Offline kev

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Re: Round 10-Strategy https://elementscommunity.org/forum/index.php?topic=18320.msg233787#msg233787
« Reply #2 on: December 26, 2010, 10:22:53 pm »
how 'bout this one?
Not a bad draft but it'd need some quanta tweaking.  Actually I'm not sure if you'd be able to tweak in enough quanta with six dragons sitting in a quasi-rainbow deck.  Without specific reasons to the contrary, I think I like this deck a bit better:

Code: [Select]
4ve 4ve 4ve 4ve 4vi 4vj 4vj 4vj 4vj 5f0 5f0 5f2 5f2 5f6 5f6 5fc 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 6u5 6u5 7q4 7q4 7q4 7q4Aboms are immune to Max and a little more resistant to chaos seeds.  They're also half as expensive which is useful if we rewind them to null AMs, etc.  I've tested it a bit and it's fairly well balanced.

The first big question to answer is whether they'll play pandaboneium.  If they do, the deck above is an obvious loser.  I thought about adding maybe 2 purifies and 2 more fire cards which would give us a 34-card deck.  I might be okay against pandaboneium but I'd have to get lucky in finding purifies and deflags.  It might also fair ok against disshield stall (my rewinds make it effectively 38-cards), which a person or two has mentioned in passing.

I'm going to continue to recommend the 30-card version without purifies though.  I don't think pandaboneium is the most likely deck we'll face.  I see it as Entropy's solution to immo, which they know we no longer have.  After showing a pandaboneium counter last round, my best guess is they'll find a deck that targets all the cards they know/expect us to have, last round's deck included.  I like using a deck that relies mostly on salvaging they haven't seen (3 novas, 2 discords, 4 aboms proposed).  I don't think disstall is the most likely deck we'll face either because they know we have two deflags and six RTs at our disposal.  I've looked through Entropy's decks used in great detail but it might be a fool's errand because again I think they're likely to build a deck specifically customized to the vault they know we have.

Thoughts on all of this?  I'd love to get some back and forth about how far my head is up my ass.  If anyone has a different deck idea built from our vault and Round 9 salvage, I'd love to see it. :)

Offline jmdt

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Re: Round 10-Strategy https://elementscommunity.org/forum/index.php?topic=18320.msg233803#msg233803
« Reply #3 on: December 26, 2010, 10:59:22 pm »
how 'bout this one?
Not a bad draft but it'd need some quanta tweaking.  Actually I'm not sure if you'd be able to tweak in enough quanta with six dragons sitting in a quasi-rainbow deck.  Without specific reasons to the contrary, I think I like this deck a bit better:

Code: [Select]
4ve 4ve 4ve 4ve 4vi 4vj 4vj 4vj 4vj 5f0 5f0 5f2 5f2 5f6 5f6 5fc 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 6u5 6u5 7q4 7q4 7q4 7q4Aboms are immune to Max and a little more resistant to chaos seeds.  They're also half as expensive which is useful if we rewind them to null AMs, etc.  I've tested it a bit and it's fairly well balanced.

The first big question to answer is whether they'll play pandaboneium.  If they do, the deck above is an obvious loser.  I thought about adding maybe 2 purifies and 2 more fire cards which would give us a 34-card deck.  I might be okay against pandaboneium but I'd have to get lucky in finding purifies and deflags.  It might also fair ok against disshield stall (my rewinds make it effectively 38-cards), which a person or two has mentioned in passing.

I'm going to continue to recommend the 30-card version without purifies though.  I don't think pandaboneium is the most likely deck we'll face.  I see it as Entropy's solution to immo, which they know we no longer have.  After showing a pandaboneium counter last round, my best guess is they'll find a deck that targets all the cards they know/expect us to have, last round's deck included.  I like using a deck that relies mostly on salvaging they haven't seen (3 novas, 2 discords, 4 aboms proposed).  I don't think disstall is the most likely deck we'll face either because they know we have two deflags and six RTs at our disposal.  I've looked through Entropy's decks used in great detail but it might be a fool's errand because again I think they're likely to build a deck specifically customized to the vault they know we have.

Thoughts on all of this?  I'd love to get some back and forth about how far my head is up my ass.  If anyone has a different deck idea built from our vault and Round 9 salvage, I'd love to see it. :)
This is a great idea.  Entropy so far is building counters based on what we have shown.  With the purify and perma it will make them much less likely to run their bonewall deck.  Honestly if they used upped arsenic (we're facing amilir) we may be hosed against pandaboneium regardless.  Using aboms, we may survive longer versus panda, but we'll have a rough time regardless.

Lets hope they see our deck from last round and send dragons and single CC.

Offline Acsabi44

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Re: Round 10-Strategy https://elementscommunity.org/forum/index.php?topic=18320.msg233831#msg233831
« Reply #4 on: December 27, 2010, 12:08:28 am »
I like using a deck that relies mostly on salvaging they haven't seen
This.


Yeah mine was a rough draft but the idea was to build around cards they won't predict. Also, I forgot about converting. More pillars and less pends would benefit that deck for sure.

My general idea for this round is to put pressure on them for a change, while packing the minimal CC required to keep a rushdeck in check. (I built mine with their novagrabby in mind)

If we run novas, then I'd play a few shockwaves over some RTs, but as I can see, your deck  does not allow it salvage-wise. Still, IMO 4 RTs based solely on 4 novas is a bit far-stretched. But if you testd it and it works, then hey, I have nothing to complain about.

I'd tweak in some shockwaves, but if :entropy plays a stall then it's twice the risk; not only you draw dead cards but also you lose your momentum if you take aboms aout. So yeah Idk. Also, RT is more flexible and if they stall you'll prolly have time to draw your 4 novas.

EDIT: If I take my "Oracle and prediction" skillz, my "what I'd do if I were them" skillz, phsychology and reverse-psychology, and put them in a blender, the result is that IMO they'll use the pandebonium. Don't ask me why, I came to this conclusion in deep hypnosys  ;D
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Offline catalyzeme

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Re: Round 10-Strategy https://elementscommunity.org/forum/index.php?topic=18320.msg233862#msg233862
« Reply #5 on: December 27, 2010, 02:15:49 am »
If I were Entropy, I'd take the pandemonium deck. They basically built it for us. They have nothing to lose to play it against us, since they probably won't ever use it elsewhere. If I were them, I would just throw it at us, and if it loses, deal with putting together another deck the next round. I vote purifies be included, even though we did just show them.

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Re: Round 10-Strategy https://elementscommunity.org/forum/index.php?topic=18320.msg234347#msg234347
« Reply #6 on: December 27, 2010, 09:34:17 pm »
Sorry, didn't realize the deckbuilding phase was almost over already. Here's the deck I was working on.

Code: [Select]
4ve 4ve 4ve 4vi 4vj 4vj 4vj 4vj 4vl 5f0 5f0 5f0 5f2 5f2 5f2 5f6 5f6 5fc 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 6u5 6u7 7gq 7gq 7q4 7q4
Here's a slimmer version:
Code: [Select]
4ve 4ve 4ve 4vi 4vj 4vj 4vj 4vj 4vl 5f0 5f0 5f0 5f2 5f2 5f2 5f6 5f6 5fc 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 6u5 6u7 7gq 7gq 7q4 7q4

 

blarg: