I agree with you and I'd like to have someone with authority come in and definitely say whether there will be something comparable to deflag/explosion for permanent control for use with nova decks for example.
Nova decks were already way too strong. A small nerf for them isn't a problem.
What I'm seeing is a gradual move from creature based deck building to permanent decks, especially now with this Shard of Void I've been seeing.
Um, and how is this a problem? Creatures are still used way more than non-pillar/pendulum permanents. Why not close the gap?
This divide in game play between permanent users and creature users is making matches too predictable.
I have no clue what you're even trying to say here. Most decks use both, and that doesn't even change predictability.
I think the idea is that creating a schism between these two modes of play will level statistical averages of wins/losses, which it does.
Schism between two modes of play? Seriously? Using permanents and creatures in the same deck is totally acceptable.
But at the same time, If I see a deck with 6 Eternities and 6 SoG, I don't care how many creatures/buffs you have, you're going to lose bad.
Now add to that shield spammers...
Eternity costs 6 quanta, Deflag costs 3. Who comes out on top? The deflag user.
And a pure damage deck can usually outdamage a stall.
And a 6 Eternity Deck wouldn't be very good and would lose to a lot of decks that aren't just immo or nova rush.
I'm disgusted at this change and the lack of foresight that was displayed when implementing this.
Fire has been the strongest Element for months. It still is. Nerfing Deflag and Explosion was a great change to bring Fire closer to the strength of the other Elements. If you don't want a balanced game, go somewhere else.