There really aren't many high level strategies to building decks on Elements.
You have
a. immo/nova/shrieker rushes which are heavily creature based
b. quanta draining decks pests/black holes
c. heavy permanent use decks usually time that use hourglasses and sundials or SoG + Shield spam
d. misc gimmicky decks
1. like sundials till you get your dragons and parrallel uni at last turn
2. buffed wyrms/deja vus
3. voodo doll decks
You're missing half of the metagame, and you've generalized the other half, but whatever. I'm not going to explain the whole metagame just for one silly argument. And if you actually want to know what the metagame is like, there are threads for that.
What happens is that if you have an A deck competing against a C deck without PC the match will be predictable (ie. A will lose most of the time)
A is your attempt to name a rush, and C is your attempt to name a timebow stall. Are you forgetting that SoGs recieved a huge nerf in timebows? Definitely a bigger nerf than Deflag and Explosion. And even before 1.29, A definitely had the advantage. Stalls are made to beat Domins, not Rushes. CC Domins are designed to beat Rushes.
I'm surprised that wasn't more obvious.
You just don't understand the metagame, which causes you to think that there is a problem.
Go read up about the metagame. (
http://elementscommunity.org/forum/index.php/topic,30797.0.html)
The problem is you only need one eternity to dominate an immo/nova rush deck
1.) Eternity's main use is to counter Immo/Nova. Against anything else, it isn't even that good.
2.) Immo and Nova decks often even beat Eternity because of their speed. It takes 0 turns to play a Lava Golem or two, but it takes 2-3 for an Eternity and another 1 turn to use it once. And it will probably take another 3 to lock off their field, but without healing, you will still lose. Eternity definitely isn't OP.
There are certainly many more ways to lower Fire's strength. Many of which don't require nerfing an important PC card.
Deflag was one of the main cards that made Fire OP and it was also OP by itself. Nerfing overpowered cards allows for more strategies to thrive and makes the game more interesting.
Based on your posts it really seems like you're upset about your favorite decks being nerfed and you're forgetting that the game is improving in quality.