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5f2 5f2 6rk 6rk 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7ds 7ds 8pm
I designed this to grind AI3.The main idea was to create a list that consistantly wins within a very low timeframe to increase the profit in cash/score gain.
Even with a bad start hand (no pillar) the deck is still fast enough to win turn 7 tops.
And this is the major opportunity over other versions of a Fire Rush.
The average game usually lasts only 5-6 turns (as you can see in the statistic).
Playstyle is very simple.Depending on your hand you cremate (usually a Phoenix) to gain a massive speed advantage and play very Quanta efficient Creatures before the AI could handle it (even if a shield hits the board its usually too late).
Healing / Destroying / Rewinding one or 2 of your Creatures usually only delays the killing turn by 1 if at all (unlike SG´s pure Dragon list that really suffers from rewind).
I´ve also tested a version with 0 quanta cost to increase the killspeed but found out pretty quickly that this leads to inconsistancy ( you don´t ever wanna draw into RoL etc or it will cost you at least 1 turn ... and that happens way to frequently).Sure you can possibly kill earlier, but on the average your game lasts longer cause you are a lot more vulnurable to bad draws -> less spins -> less cash within the same timeframe.
Just make sure you make the best use out of your quanta. The math is really a nobrainer.(Long Sword costs 1 quanta,Phoenix cost 2, Golem costs 5, Dragon costs 10). Just play whats giving you the highest damage output for the curret turn and don´t save up the quanta for the next turn.If that means you have to sacrifice a Golem to play a Golem and a Dragon then do it.You don´t want a long game and if you stick to this rule you don´t have to think at all.
Worst card in the Deck are the 2 Dragons, you never want to see it but there is no cost efficient alternative yet.The upgraded one sits in your hand forever - even with a cremate most of the time you won´t be able to cast them (and thus waste potential damage).The unupgraded one provides 12 damage for 10 Quanta while beeing as fragile as a phoenix - it dies to everything. Rewinding a Dragon is a serious speedbump especially when the deck is designed to "cheat" them into play via cremate (and most likly won´t be able to re-play it soon).
The alternative "pump" creature costs 2 mana for 0 (Unupgraded) or 3 mana for 2 damage. Both not efficient quanta use for this specific design.
Brimstone eater would provide 2 damage for 1 Quanta (or 0 Quanta, but you can´t spend the Quanta the turn it comes into play) and could be viable - but i feel 4 damage is the absolute minimum a card should do. If i could play 8 phoenix i would do it xD
I also prefer the Long Sword over Gravel. 6 damage for 1 quanta is just pure efficiency. Gravel costs 100% more for a single damage more... and with this deck i´ve never seen it happen that the AI survives the turn with 1-3 life.
Statistic:Testsample:80 Games
average winning turn :5.6
average HP left: 82.68
average cash won/game: 18.8 (without "bonus" from spinning)
average EMrate: 0,05 (5%)
Winning turn 4:12
Winning turn 5:28
Winning turn 6:20
Winning turn 7:20
Note: Haven´t lost within the Testrow although i´ve lost 2 games earlier with it against a Entropy Deck. Randomly happens like once a day when you grind for several hours.
Note: Feel free to trade the 2 Dragons with 2 Shards of Gratitude if you wanna trade speed for a slightly higher EM-rate.
Upped vs Unupped:The unupped alternative wouldn´t work out. This Deck relies on the upgraded Phoenix during the early turns (for 2 quanta instead of 7) to be uses for Cremate. You´ll need at least the Phoenix upgraded for the deck to work at all. The upgraded pillars give you at least a single turn faster speed.The Longsword upgrade is very noticable. The Golems and Cremate aren´t that important upgrades but still provide an edge.
For an unupped version i would suggest to cut both Dragons for additional Pillars and try to get your Phoenix upped asap.
Otherwise just stick to a cheap basic Shrieker rush for grinding (6 Graboid, 6Shrieker, 2 Longsword,16 Pillars // Time Mark).