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Offline Basman-1453Topic starter

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Three Treasures https://elementscommunity.org/forum/index.php?topic=62965.msg1244185#msg1244185
« on: September 07, 2016, 04:29:18 pm »
There exists a nation, far in the East, which coronation ceremony involves three legendary artefacts: a divine sword, a heavenly mirror, and a mystical jewel. The three artefacts, respectively, symbolises three powerful virtues: valor, wisdom, and benevolence.

Risking eternal condemnation, a foreign necromancer tries to hijack the three coronation artefacts to his own benefit....

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7ba 7ba 7ba 7ba 7ba 7ba 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k0 7k0 7k0 7k1 7k1 7k1 7k2 7k2 7k2 7k6 7k6 7k6 7k6 7k6 7k6 7n2 7n2 7n2 8pn

Disclaimer: In case you didn't read between the lore text's lines, this FG is inspired from Japan's Three Regalia.
Three Treasure's idea of wrecking the player?
Much less "wrecking the player six ways to Sunday with absurd DPT" than "sustain all damage and deck the player out", really, although they do have some offense just in case you're trying to out-stall them. To this end, they stacked tons of healing-per-turn and some Miracles to let them take a licking and keep on ticking before they eventually win by virtue of having their opponent unable to draw anything at all.

(Unlike, say, Sukune or Hiryuu {whose names hijacked Takenouchi no Sukune or KanColle's Hiryuu, respectively}, I'm not inclined to assign a binary gender to this one. Sorry :-X)


Spoiler for How does some FG farmers fare?:
  • Limitless: Very easy, except for one variant.
    Generally, OTKs are going to fare very well against Three Treasures since they have no way to dance around that 200 damage in a turn. This matchup is very lopsided in your favour (unless you're running that one variant, in which case your winning condition drastically changes from "set yourself to deal 200 damage at a moment's notice" to "set yourself to deck them out").
    About the only ways to lose this involves either extreme early-game misfortune (and you can usually sustain a turn or two of broken Dim chain mid-game, especially if you've got Sanctuaries and or Shards of Gratitude running) or extreme mismanagement. The last one will (almost) always result from the player's failure to manage their quanta and/or Hourglass draw and thus should be avoidable. The one variant where dealing 200 damage would be impossible is Firecell (since their Morning Glories cannot be targeted). Unless you're running a very thick (like, probably, 50+) Firecell brew, you're better off ragequitting Three Treasures.

  • RoL/Hope: Moderately in their favour, except for one variant.
    Avoiding incoming damage can't get much easier: just get eight Rays of Light running and then your only losing condition would be decking out. Actually damaging them is another matter entirely, unless you're running that one variant (which, like typical Limitless, will need every single card stacked in their favour to even dream to turn the tables). Archangel-RoL or Dragon-RoL builds will have to be careful not to field too much RoL without hampering the player's ability to burst them. SoPa-RoL builds, though, are a different kind of beast. Between Fractal and SoPa, chances are you're going to finish them before deckout haunts even if you're not running Phase Salvagers in it.

  • VDB: Slow, but usually in your favour.
    Sanctuaries have a large tendency to interfere with Shards of Bravery, but their offense is almost nonexistent, especially if you manage to feed your doll a BB. Unless you're particularly unlucky, a single Morning Glory flown when you're at, like, 11-9 cards down will let you to spam Twin Universes before you deck out.

  • Swallow: Nigh impossible.
    First off, no hostile edibles for Otyughs, not even flown Glories. Second, if you manage to get exactly two Glories flying, sooner or later a third flies as well without a way to get rid of it, ripping the Shard of Focus you're casting Gravity Force on even with Shard of Patience's assistance. Oh, did I mention that anything in the weapon slot bypasses Gravity Force altogether?

  • PDial/Sacrifice: Impossible. Just impossible.
    Nappa: Vegeta, what does the scouter say about their healing level?
    Vegeta: *crushing his scouter* IT'S OVER 9000~!
    Nappa: What, 9000? There's no way that could be right!! Can it!??
    (Nope, 90+ HPS is perfectly possible {remember that they're going to have 12 Shards of Gratitude and 12 Sanctuaries in it, and their Shard of Gratitude will heal for five HP each rather than the usual three}. And yup, you're better off ragequitting Three Treasures if you're on PDial.)
« Last Edit: September 25, 2016, 02:13:50 pm by Basman-1453 »
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Offline Higurashi

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Re: Three Treasures https://elementscommunity.org/forum/index.php?topic=62965.msg1244190#msg1244190
« Reply #1 on: September 07, 2016, 07:08:46 pm »
With x3 :life mark, this can easily pack 2 Jade Shields instead of 3 Mirrors (6 copies of an indestructible shield will hamper draws). Though it will never draw all 12 SoG's in 8 turns, that's how quickly it affords all of them, so it could use a quanta sink (consider Mitosis+target as well). Meanwhile the jump from 1 to 2 DR is huge.

With no quanta sink, 16 Towers is pretty heavy overkill. 13-14 is just fine for a 40 card stall, which frees up even more room for additional MG's or Miracles. 14 is safer in terms of early draws.
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Offline Basman-1453Topic starter

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Re: Three Treasures https://elementscommunity.org/forum/index.php?topic=62965.msg1244227#msg1244227
« Reply #2 on: September 08, 2016, 08:38:26 am »
With x3 :life mark, this can easily pack 2 Jade Shields instead of 3 Mirrors (6 copies of an indestructible shield will hamper draws). Though it will never draw all 12 SoG's in 8 turns, that's how quickly it affords all of them, so it could use a quanta sink (consider Mitosis+target as well). Meanwhile the jump from 1 to 2 DR is huge.

With no quanta sink, 16 Towers is pretty heavy overkill. 13-14 is just fine for a 40 card stall, which frees up even more room for additional MG's or Miracles. 14 is safer in terms of early draws.

TBH, I chose Mirror Shields rather than Jade Shields for thematic reasons (that is, to represent Yata no Kagami). I tried to slip two Mitosis and two Light Dragons in a previous, unpublished version of the deck (which, on an FG's hand, would be a 90-decker), but I found the MitoGon happen too scarcely for me. Perhaps I'll swap a Light Tower for a single Jade Dragon (for similar reasons that made Seism slipped a Silurian Dragon into his deck) or something?
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