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Offline BCTopic starter

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False God Proposal: Juggernaut https://elementscommunity.org/forum/index.php?topic=13837.msg174855#msg174855
« on: October 12, 2010, 03:03:03 am »
3x Mark, 2 copies of following cards. Slow starter (low tower is intentional), ridiculous later. Strong against shield/creature conrol dependent decks, weak against pillar/quantum control, especailly early in the game.
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Offline killsdazombies

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Re: False God Proposal: Juggernaut https://elementscommunity.org/forum/index.php?topic=13837.msg174856#msg174856
« Reply #1 on: October 12, 2010, 03:04:29 am »
When i saw juggernaut, i though stone skins and miracles. I am mistaken.

Offline BCTopic starter

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Re: False God Proposal: Juggernaut https://elementscommunity.org/forum/index.php?topic=13837.msg174862#msg174862
« Reply #2 on: October 12, 2010, 03:11:16 am »
When i saw juggernaut, i though stone skins and miracles. I am mistaken.
Heh, I guess stone skins would have fit in well with name like "Juggernaut". Not sure about miracle though.  ;)

Offline manaboy100

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Re: False God Proposal: Juggernaut https://elementscommunity.org/forum/index.php?topic=13837.msg174940#msg174940
« Reply #3 on: October 12, 2010, 08:44:10 am »
I thought Juggernaut is something that really hard to kill :P

Maybe yeah, change the name into something more related to Chimera, and BTW, did you forget Antimatter, when you made this deck?
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Re: False God Proposal: Juggernaut https://elementscommunity.org/forum/index.php?topic=13837.msg175220#msg175220
« Reply #4 on: October 12, 2010, 10:14:00 pm »
I thought Juggernaut is something that really hard to kill :P

Maybe yeah, change the name into something more related to Chimera, and BTW, did you forget Antimatter, when you made this deck?
I assume AI could be programmed to wait for quint before playing chimera. Did you miss 12 quints in the deck? Yeah, chimera is seen mostly as a joke card right now, but it could actually be a decent defensive option (especially since flying titan has ridiculous 50 health) if you could play cards like an FG. It's too bad that you can't test new FG decks in trainer, but this is actually much more powerful than it looks, drawing 2 cards per turn. It is harder to design a balanced FG than an overpowered FG after all.

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Re: False God Proposal: Juggernaut https://elementscommunity.org/forum/index.php?topic=13837.msg175784#msg175784
« Reply #5 on: October 13, 2010, 10:36:20 pm »
The AI doesn't wait for any combos. It plays whatever it can if it has quanta and a target. Even if it does have chimera and quint in its hand at the same time, it might just quint a charger and then cast chimera.

Also, with only two chimeras, the gravity force might not come early enough to soak damage, especially with only gravity shields for defense and no creature control.

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Re: False God Proposal: Juggernaut https://elementscommunity.org/forum/index.php?topic=13837.msg175819#msg175819
« Reply #6 on: October 13, 2010, 11:30:33 pm »
The AI doesn't wait for any combos. It plays whatever it can if it has quanta and a target. Even if it does have chimera and quint in its hand at the same time, it might just quint a charger and then cast chimera.

Also, with only two chimeras, the gravity force might not come early enough to soak damage, especially with only gravity shields for defense and no creature control.
Already aware of this, but couple of FGs already have some unique behaviors that can only be explained by preset special combos. Chimera (and gravity force it brings) is not even neccesary for the deck, as this FG is meant to be weak against rushes but strong against decks that take sweet time to set up. Those are intentional weaknesses, like hermes having a ridiculously large deck despite him not needing all those cards.

 

anything
blarg: