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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg229472#msg229472
« Reply #48 on: December 20, 2010, 08:38:19 pm »
reserved for upgraded Mono-Earth Shrieker Rush (http://elementscommunity.org/forum/index.php/topic,482.0.html)

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg229479#msg229479
« Reply #49 on: December 20, 2010, 08:44:56 pm »
Will someone test unupped decks so that people will stop complaining about how you need an upped deck to have a good chance against the new ai3?
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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg229481#msg229481
« Reply #50 on: December 20, 2010, 08:46:02 pm »
Reserved for unupped shrieker rush and unupped mono life. Yes, BP i'm working on it.
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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg229498#msg229498
« Reply #51 on: December 20, 2010, 08:59:00 pm »
Sorry jmdt, I said I'd do Light rush... but I just don't have the patience to play more than 100 games with the same deck.
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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg229503#msg229503
« Reply #52 on: December 20, 2010, 09:01:44 pm »
100 is good. Someone else can do 100 later and add 'em up. :>
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Offline jmdtTopic starter

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg229508#msg229508
« Reply #53 on: December 20, 2010, 09:04:36 pm »
100 is good. Someone else can do 100 later and add 'em up. :>
You start it, you finish it :)

200 games takes ~ 4 hours.  Watch TV or something and it goes pretty fast.

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg229770#msg229770
« Reply #54 on: December 21, 2010, 02:06:20 am »
Reserving Lava Rush V2, My Balls Can Go BOOM!, and Colours Ablaze for a full 200 games.  Expect to see stats for all 3 within 24 hours.

Done.
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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg229775#msg229775
« Reply #55 on: December 21, 2010, 02:09:27 am »
Reserving Lava Rush V2, My Balls Can Go BOOM!, and Colours Ablaze for a full 200 games.  Expect to see stats for all 3 within 24 hours.
I believe that Girls already posted a 200 game set of stats for My Balls Can Go BOOM! in the thread.

http://elementscommunity.org/forum/index.php/topic,17903.msg244207#msg244207
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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg229778#msg229778
« Reply #56 on: December 21, 2010, 02:15:22 am »
Reserving Lava Rush V2, My Balls Can Go BOOM!, and Colours Ablaze for a full 200 games.  Expect to see stats for all 3 within 24 hours.
I believe that Girls already posted a 200 game set of stats for My Balls Can Go BOOM! in the thread.

http://elementscommunity.org/forum/index.php/topic,17903.msg244207#msg244207
I noticed, however there is a notable amount of information missing that needs to be included for that deck's post (clicks/game, score/electrum/min, etc).  Considering this deck was the second fastest tested at the time, we cannot exclude this vital information.
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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg229837#msg229837
« Reply #57 on: December 21, 2010, 03:59:16 am »
Reserving Lava Rush V2, My Balls Can Go BOOM!, and Colours Ablaze for a full 200 games.  Expect to see stats for all 3 within 24 hours.
I believe that Girls already posted a 200 game set of stats for My Balls Can Go BOOM! in the thread.

http://elementscommunity.org/forum/index.php/topic,17903.msg244207#msg244207
I noticed, however there is a notable amount of information missing that needs to be included for that deck's post (clicks/game, score/electrum/min, etc).  Considering this deck was the second fastest tested at the time, we cannot exclude this vital information.
Really? Well crap. I already got in ~60 games without those >_>' Time to refresh the stat-taking then (yay, 21-turn win won't drag it down now X3)

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg229877#msg229877
« Reply #58 on: December 21, 2010, 05:06:03 am »
Vader Sader (http://elementscommunity.org/forum/index.php/topic,18038.0.html):
Games: 50, Avg. ttw: 7.54 ttw, Avg. Time:  72.48sec/game, Losses: 2, EM: 41
- posted by GirlsGeneration -

8 Light Tower, 2 Light Pendulum, 4 Improved Blessing, 6 Crusader, 5 Animate Weapon, 5 Vampire Dagger
Mark of Darkness
Code: [Select]
7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jv 7jv 7jv 7jv 7k5 7k5 7k5 7k5 7k5 7k5 7la 7la 7n2 7n2 7n2 7n2 7n2 7tb 7tb 7tb 7tb 7tbttw 3: 0
ttw 4: 0
ttw 5: 0
ttw 6: 9
ttw 7: 18
ttw 8: 15
ttw 9: 4
ttw 10: 3
ttw 11: 1
ttw 12:
ttw 13:
ttw 14:
ttw 15:
ttw 16:
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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg230091#msg230091
« Reply #59 on: December 21, 2010, 01:43:16 pm »
Headache For The Elders (unupped ver) (http://elementscommunity.org/forum/index.php/topic,16764.msg228812#msg228812):
Games: 100, Avg. ttw: 6,350 ttw, Avg. Time:  ***sec/game, Losses: 1, EM: 3 - posted by  - lukce
List of cards: 1 Lycanthrope, 5 Nova, 1 Arsenic, 3 Graboid, 1 Horned Frog, 1 Forest Spirit, 1 Deflagration, 5 Immolation, 6 Lava Golem, 4 Photon, 1 Pegasus, 1 Fog shield. Mark of  :earth
Code: [Select]
4vh 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 5bu 5c1 5f6 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5l9 5l9 5l9 5l9 5lb 5ogttw 3: 0
ttw 4: 1
ttw 5: 18
ttw 6: 45
ttw 7: 21
ttw 8: 9
ttw 9: 3
ttw 10: 0
ttw 11: 0
ttw 12: 1
ttw 13: 1
ttw 14: 0
ttw 15: 0
ttw 16: 0

The 4 ttw was just luck...nothing more :D

 

blarg: