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jacada

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg120002#msg120002
« Reply #60 on: July 21, 2010, 04:00:56 pm »
Just have to say that this is an excellent piece of work!

I noticed the current upgraded rainbow rushes had some defense, so thought maybe one without defense might fare better in ttw.  It seems to, but it still won't beat Destroyer V3 (too many times waiting for that 2nd entropy to get things going).

Frogtal, however, will always have the best name.

Offline Bluesky

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg120837#msg120837
« Reply #61 on: July 22, 2010, 11:37:37 am »
I do some stats for Essence's Water Card AI3 Grinder (http://elementscommunity.org/forum/index.php/topic,2361.0.html)
Code: [Select]
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i5 5i5 5i5 5i5 5i7 5i7 5i7 5i7 5i7 5i7 5i9 5i9 5id 5id 5id 5id 5id 5idttw : 10,95 (Rounded)
Losses : 2


xKelevra

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg121740#msg121740
« Reply #62 on: July 23, 2010, 05:24:17 am »
Ah. Sorry it took so long for me to post the results of estava's water deck. I lost the results so I had to re-do them.
Code: [Select]
7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gm 7gm 7gm 7gm 7gm 7gm 7go 7go 7go 7go 7go 7go 7gp 7gt 7gt 7gt 7gt
TTW:7.4
Losses: 0

Note: The first time I tested this deck, I had a much higher number for the ttw (8.X) due to the number of times the entropy AI3 pulled out an early discord+maxwell's demon.

hrmmm

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg123079#msg123079
« Reply #63 on: July 24, 2010, 06:52:13 pm »
another test for a speedy (but not that constant) deck:
a buffed deja-vu deck:
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 6qq 6qq 6qq 6qq 6qq 6u2 74a 74a 74a 7an 7an 7an 7an 7jv 7jv 7q1 7q1 7q1 7q1 7q1 7q1 80h 80h 80hstats:
avg. ttw: 6.65 (50 games)
losses: 3
em: 2

details:
ttw4: 4
ttw5: 11
ttw6: 11
ttw7: 8
ttw8: 5
ttw9: 2
ttw10: 2
ttw11: 1
ttw12: 2

its still pretty inconstant, if anyone have a idea around that deck... comments are welcome ;)

Offline jmdtTopic starter

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg123328#msg123328
« Reply #64 on: July 24, 2010, 10:03:43 pm »
I've came to the conclusion that this thread is singlehandedly responsable for an increase in upped fire rushes, and with noobs using mono death.  Everyone used to always say use earth and life to a noob.  Now noobs are getting advised to use death and linked to this thread.  I've made mono death popular :)

hrmmm

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg123353#msg123353
« Reply #65 on: July 24, 2010, 10:25:24 pm »
i compared my deja-vu deck with Syoxis Speed Rainbow - 4 turn kill possible (http://elementscommunity.org/forum/index.php/topic,6177.0.html)
Code: [Select]
58p 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 74a 74a 74a 7an 7an 7an 7an 7an 7an 7dh 7gl 7gl 7mt 7q1 7q1 7q1 7t7stats:
avg. ttw: 6.59
losses: 6
em: 0

details:
ttw 4: 3
ttw 5: 10
ttw 6: 12
ttw 7: 8
ttw 8: 5
ttw 9:  2
ttw 10: 2
ttw 11: 2

Offline kev

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg125682#msg125682
« Reply #66 on: July 27, 2010, 04:34:31 pm »
Tested my ImmoGavel deck.
Code: [Select]
6rl 6rl 6rl 6rl 6rl 6rl 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7jp 7jp 7jp 7jp 7jp 7jp 7n2 7n2 7n2 7n2 7n2stats:
avg. ttw: 6.18
losses: 1

details:
ttw 4: 7
ttw 5: 12
ttw 6: 13
ttw 7: 10
ttw 8: 3
ttw 9:  2
ttw 10: 2
ttw 11: 1

I feel like this deck could be modded to be made more consistent and I'm open to ideas.  Changing RoLs to Sparks isn't advisable, though, as the ability to generate light is sometimes important on turns 1-2.

Offline jmdtTopic starter

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg125698#msg125698
« Reply #67 on: July 27, 2010, 05:42:43 pm »
Tested my ImmoGavel deck.
Code: [Select]
6rl 6rl 6rl 6rl 6rl 6rl 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7jp 7jp 7jp 7jp 7jp 7jp 7n2 7n2 7n2 7n2 7n2stats:
avg. ttw: 6.18
losses: 1

details:
ttw 4: 7
ttw 5: 12
ttw 6: 13
ttw 7: 10
ttw 8: 3
ttw 9:  2
ttw 10: 2
ttw 11: 1

I feel like this deck could be modded to be made more consistent and I'm open to ideas.  Changing RoLs to Sparks isn't advisable, though, as the ability to generate light is sometimes important on turns 1-2.

From my experience there are a few ways to speed your deck up a bit.  1st I find find using 6 of a flying weapon in a deck lead to lots of bad draws and henceslows the deck.  I find 5 weapons and 4 animates to be a good happy medium of function and drawibility.  Second, if you can get 1 burning tower to go with a cremeation 1st turn, it gives you the quanta to play two destroyers 1st turn giving potential for more 4 turn wins and maybe some 3 turn wins if the cards come out right.
 
Here's what I would try.  I added 3 burning towers to get a decent chance of getting 1 first turn, I also added a second phoenix.  I like BoL better, and you seem to prefer RoL, so I split the difference.  In a normal immo deck i would definately go with BoL, but RoL have their merits here too (act as a pillar for gavel/animate).  Either way, both have positive, but different effects on the deck.
 
Code: [Select]
6rl 6rl 6rl 6rl 6rl 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7jp 7jp 7n2 7n2 7n2 7n2 809 809

Flame Fury

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg125885#msg125885
« Reply #68 on: July 27, 2010, 09:26:12 pm »
Nice. Good job.

Flame Fury

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg125910#msg125910
« Reply #69 on: July 27, 2010, 09:48:11 pm »
Neat.

Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg126010#msg126010
« Reply #70 on: July 27, 2010, 11:48:12 pm »
Mono Death is starting to get boring for me but it can get pretty interesting. I finally uppgraded the Mono Death deck.
Code: [Select]
710 710 710 710 710 710 710 710 710 710 710 711 711 713 713 713 713 713 713 718 718 718 718 718 718 71a 71d 71d 71d 71d

hrmmm

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Re: Turns to win study https://elementscommunity.org/forum/index.php?topic=8813.msg126459#msg126459
« Reply #71 on: July 28, 2010, 02:57:52 pm »
i was trying to make a speedy darkness rush, and came up with this:
Code: [Select]
710 710 710 710 713 713 713 713 713 713 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7ta 7ta 7ta 7tb 7tf 7tf 7tf 7tf 7tf 7tfstats:
avg. ttw: 6.81 (50 games)
losses: 2
em: 0

ttw 5: 3
ttw 6: 22
ttw 7: 12
ttw 8: 5
ttw 9: 4
ttw 10: 2

...
I feel like this deck could be modded to be made more consistent and I'm open to ideas.  Changing RoLs to Sparks isn't advisable, though, as the ability to generate light is sometimes important on turns 1-2.
immolaton/cremation decks and flying weapon decks are naturally inconsistent.
i suggest to add some novas to support your gavel bombo (they are also nice to get 2 destroyers out with only 1 cremation).
Code: [Select]
4vj 4vj 4vj 6rl 6rl 6rl 6rl 6rl 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7jp 7jp 7jp 7jp 7jp 7jp 7n2 7n2 7n2 7n2i also like BoL more then Rols in a speed deck (5/10dmg+ more can give you a turn faster), but in this deck you can choose what fits more in your playstile.

Mono Death is starting to get boring for me but it can get pretty interesting. I finally uppgraded the Mono Death deck.
would be nice if we had some stats for this deck -- im wondering if its faster as my tested deck without dragons ;)

I've came to the conclusion that this thread is singlehandedly responsable for an increase in upped fire rushes, and with noobs using mono death.  Everyone used to always say use earth and life to a noob.  Now noobs are getting advised to use death and linked to this thread.  I've made mono death popular :)
another impact of this thread:
 Hardest t50 deck to play against? (http://elementscommunity.org/forum/index.php/topic,10213.0.html:D

 

blarg: