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Offline Fireleaf

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg468394#msg468394
« Reply #84 on: March 07, 2012, 12:34:05 pm »
I actually think the "hardcoding" solution would be better, but it prevents the few cases where chaining SN will win the game for you regardless of the singularity. It just seems very desperate to create a punishment for use of a card, especially when this punishment will lose you the game unless you have CC in your hand.
There are 10 kinds of people- those who understand binary notation and those who don't.

Offline RRQJ

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg468417#msg468417
« Reply #85 on: March 07, 2012, 02:00:02 pm »
I actually think the "hardcoding" solution would be better, but it prevents the few cases where chaining SN will win the game for you regardless of the singularity. It just seems very desperate to create a punishment for use of a card, especially when this punishment will lose you the game unless you have CC in your hand.
Like I said, no one is forcing you to play the second SN; in fact, the card itself now says not to.  You don't have to take any "punishment" unless you wanted to take the risk.  The only difference hardcoding would make would be to prevent carelessness, and that's a poor reason for it being a "better" solution.

Offline Nepycros

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg468418#msg468418
« Reply #86 on: March 07, 2012, 02:02:13 pm »
Found some fun in using Fallen Druid, but that's about it. :|
Perception is the source of misunderstanding.

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Offline Avenger

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg468425#msg468425
« Reply #87 on: March 07, 2012, 02:56:31 pm »
Problems with singularity? Try nightmare. Seems to me like we finally have a viable alternative to GotP. Heck, if you have the darkness quanta, an unupped singularity on the opponents side could win it for you.
LOL, that's amazing OTK-ish move.

Offline Poker Alho

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg468436#msg468436
« Reply #88 on: March 07, 2012, 03:42:16 pm »
Problems with singularity? Try nightmare. Seems to me like we finally have a viable alternative to GotP. Heck, if you have the darkness quanta, an unupped singularity on the opponents side could win it for you.
LOL, that's amazing OTK-ish move.
but then you better find a way to get rid of yours before it kills you, and its not a real alternative to Gotp they can just discard it like anyother creature they cant or dont want to play :/

Offline Dandy

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg468463#msg468463
« Reply #89 on: March 07, 2012, 05:50:26 pm »
Yup...if you're playing an actual human, they certainly won't play it, but AI in it's present state will, if it can.
Erm...um...yeah...

Offline zhangvict

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg468466#msg468466
« Reply #90 on: March 07, 2012, 05:55:33 pm »
I like winning against Chaos Lord with a 30 card deck full of quantum pillars.

Offline AnnaMall

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg468471#msg468471
« Reply #91 on: March 07, 2012, 06:47:36 pm »
I love the way Zanz is thinking about this game.
Leave SN as is...noooo needs a nerf
Increase cost....nahhh its boring
hardcode for non-chain...no nothing to gain
He goes for something indirect that still leaves you the chain option with a heavy burden at the same time, but allowing for all kinds of other deck possibilities to evolve

Offline Dm

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg468472#msg468472
« Reply #92 on: March 07, 2012, 06:55:10 pm »
I love the way Zanz is thinking about this game.
Leave SN as is...noooo needs a nerf
Increase cost....nahhh its boring
hardcode for non-chain...no nothing to gain
He goes for something indirect that still leaves you the chain option with a heavy burden at the same time, but allowing for all kinds of other deck possibilities to evolve
And then you realize the meta grows and it's a much interesting option that allows for more interesting stuff in a game that isn't regularly updating, and you finally come to understand it's a good move to add something new than just mess in the coding and call it a day.

Offline TheManuz

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg468486#msg468486
« Reply #93 on: March 07, 2012, 07:33:55 pm »
And then you realize the meta grows and it's a much interesting option that allows for more interesting stuff in a game that isn't regularly updating, and you finally come to understand it's a good move to add something new than just mess in the coding and call it a day.
Totally agree!
People now are thinking about Singularity + Chimera, Singularity + Mutations, Singularity + Basilisk Blood, Singularity + Catapult (it's worth it?), Singularity + Gravity Pull, and all of sudden there is a whole new meta-universe to explore!

Offline petersenk

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg468547#msg468547
« Reply #94 on: March 07, 2012, 10:25:38 pm »
Just wanted to say that this is absolutely lovely. Some tweaks here or there... I don't care; the concept is awesome.
Great stuff Zanz!

Offline kurathedog

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Re: Singularity | Singularity https://elementscommunity.org/forum/index.php?topic=37225.msg468560#msg468560
« Reply #95 on: March 07, 2012, 11:18:23 pm »
Feels far to strong for me, after the SoSac+Singularity nerf.
Yes, it still has it's very small uses. But having it damage you via vamp/am means even stalling is nearly impossible (6 sundials doesn't seem like enough).

Complete remake idea: Enters immaterrial. Has -1/1 (-2/2 upped). Then gains -1/+1 (-2/+2) per attack.
Maybe start slightly higher.
Or just flat out immaterrial -10/10.
Signficantly slows down any rainbow deck that is willing to risk the 10 less damage for the earlier quanta boost, doesn't flat out spell your doom if you have no removal, and feels more... normal...

If anything, a singularity multiplying just feels wrong. Very very wrong. And with both infest and TU as options (maybe mitosis too, haven't checked)

On further thought, the smallest change that would make me happy enough would be removal of vampire. Then Singularity chimera stalls wouldn't have to be worried about killing themselves.

Fourth option would be a 0/1 quinted with nova/supernova as the ability. Every turn gives opponent 1/2 of every quanta. Still fits with the feel, still not detrimental.

 

anything
blarg: