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Round 1: Decks, fights and salvages for Team Life.1-8Round 1 fights scheduled: - 5 significant fights
wizelsnarf - rastafla
nadrin - theonlyrealbeef
hrmmm - hyroen
daxx - unit748596
rachetspyro94 - phantomfox
yeliyayue - klaymore
gl1tch - dreggs
willng3 - nyma
killsdazombies - sir valimont
LOSS yeliyayue (life) 1-2 vs air (klaymore):LOSS: yeliyayue (life) deck:
5bs 5bs 5c1 5c1 5c1 5c1 5c1 5c1 5c2 5c2 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5i8 5i8 5i8 5i9 5i9 5ig 5ig 5ig 5ig
WIN: klaymore (air) deck:
5ok 5oo 5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61o 61o 61o 61o 61u 620 620 620 620 620 622 622 622 622 622
Tactic - growth forest spirits with adrenaline (from nymph tear) follow through
Discard 6:-6 pendulums
Reasoning: unless they ditch water entirely or give up on tears, that's all that's left, the forest spirits are too useful
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WIN nadrin (life) 2-0 vs darkness (theonlyrealbeef):WIN: nadrin (life) deck:
5c4 5c6 5c6 5c6 5c6 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5lk 5lk 5oj 5oj 5oj 5oj 5oj 5ol 5ol 5on 5on 5on 5on
LOSS: theonlyrealbeef (darkness) deck:
52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 5un 5un 5un 5un 5un 5un 5v0 5v0 606 606 606 606 606 606 606 606
Tactic - firefly swarm powering hope shield, shockwave and owl's eye for cc, empathic bonds for healing
Salvage 9:-6 poison, 3 arsenic
Reasoning: potentially mixes with forest scorpions, and powerable by a mark only, the rest doesn't mix that well with life
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LOSS killsdazombies (life master) 0-2 vs entropy (sir valimont):LOSS: killsdazombies (life master) deck:
5c5 5c5 5c5 5c5 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5up 5up 5up 5ur 5ur 5us 5us 5us 5us 7n2 7n2 7n2 7n2 7n2 7n2
LOSS: sir valimont (entropy) deck:
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vg 4vi 4vl 4vp 4vp 4vp 4vp 4vp 4vp 61q 61q 61q 61q 61q 61q
Tactic - firefly swarm powering hope shield, shockwave and owl's eye for cc, empathic bonds for healing
Discard 6:-4 drain life, 2 pendulums
Reasoning: flying druid staves are important to life as an option, no way they lose it yet
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LOSS ratchetspyro94 (life) 0-2 vs gravity (phantomfox):LOSS: ratchetspyro94 (life) deck:
5bu 5bu 5bu 5c0 5c0 5c0 5c5 5c6 5c6 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 61q 61q 622 622 622 622 622 622
LOSS: phantomfox (gravity) deck:
55k 55k 55k 55k 55k 55k 55k 55k 55k 55n 55n 55n 55n 55n 55n 55q 55q 55q 55r 55r 55r 55r 55s 55s 55t 55t 58t 58t 58t 58t
Tactic - failed attempt at frogtal/coctal with empathic bonds for healing
Discard 6:-needs to be 6 pendulums
Reasoning: they seem to use 6 fractals in their decks... everything is important to them here, pendulums are all they can ditch
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LOSS wizelsnarf (life) 1-2 vs light (rastafla):LOSS: wizelsnarf (life) deck:
4vg 4vj 4vj 4vj 4vl 4vl 4vm 4vm 4vm 4vm 4vn 4vn 5bt 5bt 5bu 5bu 5c8 5c8 5c8 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de
LOSS: rastafla (light) deck:
5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f5 5f7 5f8 5f8 5fb 5fb 5fb 5l8 5l8 5l8 5l8 5lh 5lh 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq
Tactic - failed attempt at antimattered forest scorps, with discords and fallen elf for support
Discard 6:-needs to be 6 pendulums
Reasoning: losing the entropy stuff will break that as an option (except possibly fallen elf, but gl1tch loves those), nothing is really expendable
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LOSS Gl1tch (life lieutenant) 0-2 vs earth (dreggs):LOSS: Gl1tch (life lieutenant) deck:
5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5bu 5bu 5c0 5c0 5c0 5c0 5c0 5c0 5c2 5c2 5c2 5c2 5c2 5de 5de 5de 5de 5de 5de 74g 74g 74g
WIN: dreggs (earth) deck:
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 591 591 591 591 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rk 5rk 5rk
Tactic - small creature life rush with upped chimera killshot, healing for dmg control
Discard 6:-6 pillars
-3 chimera, 3 pendulum
Reasoning: losing chimeras really hurts their ability to penetrate stall shields, but losing big here, and seeing it's expensive, they might give up on it. There aren't really any easy cards to get rid of other than pillars, and life has lost a lot of fights this round.
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LOSS daxx (life) 0-2 vs water (unit748596):LOSS: daxx (life) deck:
5bt 5bt 5bt 5bt 5bu 5bu 5c5 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 61t 61t 61t 61t 61t 61t 621 621 621
WIN: unit748596 (water) deck:
4vc 4vc 4vc 4vl 4vn 4vn 4vn 4vn 4vo 4vo 5i9 5i9 5ia 5ia 5ib 5ib 5id 5id 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm
Tactic - quinted adrenalined frogs, dragon backup, dim shield stall
Discard 6:-6 pendulums
-3 quint, 3 pendulums
Reasoning: they probably can't afford to lose their creatures, so that leaves quints or shields. Quints are important for rustlers, dragons against wing shields, and adrenalined stuff. That said, they've lost 6 fights this round so far, they might have to start making choices somewhere.
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LOSS willng3 (life) 0-2 vs entropy (nyma):LOSS: willng3 (life) deck:
4vl 4vl 4vl 4vn 4vn 4vn 4vn 5bu 5bu 5bu 5bu 5bu 5bu 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de
WIN: nyma (entropy) deck:
4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 593 593 5og 5oi 5oi 5oi
Tactic - adrenalined frogs and discord backed by antimatter
Discard 6:-4 antimatter, 2 pendulums
Reasoning: antimatter is expensive, and they don't seem to have a good deck to use it in, and they've lost way too many times to just ditch pendulums from everything
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LOSS hrmmm (life) 1-2 vs fire (hyroen):LOSS: hrmmm (life) deck:
5bt 5bt 5c2 5c2 5c2 5c2 5c2 5c2 5c4 5c4 5c8 5c8 5c8 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f6 5fb 5fb 5fb 5fb 5fb
WIN: hyroen (fire) deck:
4ve 4vf 4vf 4vi 4vi 4vi 4vi 4vl 4vl 4vn 4vn 5f5 5f5 5f6 5f6 5fb 5fb 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi
Tactic - forest scorp emerald dragon attack, heal, heavy cc from firebolt/rage, deflag for pc, emerald shield to remove firebolt option
Discard 6:-6 pendulums or,
-5 fire bolts, 1 life pendulum
-they appear to have a big fire option, maybe they ditch it here