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Offline TimerClock14Topic starter

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Round 7 - Salvaging, Discarding, Penalties, and Converting https://elementscommunity.org/forum/index.php?topic=26914.msg342052#msg342052
« on: May 28, 2011, 02:40:18 pm »
Round 7 - Salvaging, Discarding, Penalties and Converting

Salvaging
10x Earth Pendulum
2x Deflagration
1x Fog Shield
4x Graboid
2x Eartquake
3x Nova
2x Discord
2x Anti-matter
2x Horned Frog

Discarding
3x Stone Pillar
3x Antlion
2x Stone Dragon
4x Graboid
5x Earthquake
4x Stoneskin
4x Basilisk Blood
27x Earth Pendulum
1x Purple Dragon
1x Lycanthrope
7x Nova
1x Discord
2x Antimatter
2x Arsenic
1x Momentum
1x Forest Spirit
4x Deflagration
2x Purify
1x Fog Shield
2x Flying Weapon
4x Owl's Eye
2x Shockwave
5x Wings
1x Vampiric Stiletto
1x Lightning

Penalties
None

Converting
2x Earth Pendulum
--> 2x Stone Pillar
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Offline TimerClock14Topic starter

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Re: Round 7 - Salvaging, Discarding, Penalties, and Converting https://elementscommunity.org/forum/index.php?topic=26914.msg342057#msg342057
« Reply #1 on: May 28, 2011, 02:45:14 pm »
Decks we will salvage 6 cards from:
Code: [Select]
4vi 4vi 52q 590 593 593 5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5fb 5fb 5gi 5gi 5gi 5i7 5og 5rk 5ur 61p 61p 61p 61p 61p 61p
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 55q 55q 590 590 590 590 590 5c1 5i4 5i6 5i7 5i7 5ia 5ic 5ic 5ic 5ic 5id 5jm 5jm 5jm 5jm 5jm 5og 5ur 8pm
Hover over cards for details, click for permalink
Deck import code : [Select]
4vl 4vl 4vm 4vn 4vn 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bu 5bu 5c0 5c0 5c0 5c7 5c7 5c8 5c8 5c8 5de 5de 5de 5de 5de 8pj

Decks we will discard 30 cards from:
Code: [Select]
594 594 594 594 594 594 595 595 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5oi 5oi 5ol 5ol 5ol 5ol 5on 5on 5oo 5oo 5oo 5oo 5oo 779 779 779
Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55q 55q 58o 58o 58o 590 590 590 590 590 590 593 593 593 593 593 5aa 5aa 5aa 5c1 5f6 5f6 5og 5og 5ur 61q 8pm
Code: [Select]
4vf 4vj 4vj 4vj 4vj 4vl 4vl 4vn 4vn 4vn 52q 58p 58p 58p 58r 58r 595 595 595 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5f6 5f6 5ia 5ia
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Offline Spielkind

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Re: Round 7 - Salvaging, Discarding, Penalties, and Converting https://elementscommunity.org/forum/index.php?topic=26914.msg342316#msg342316
« Reply #2 on: May 28, 2011, 09:07:21 pm »
i guess, we need to focus on what we must have, and let that kindish funny decks gone.

so we need from deck 1: 1 grabbo, 2 eq, 1 RT, and perhaps 2x immo for phönix?!

deck2:  5 grabbos and 1 nova

deck 3: 2 discord, 2 am and 2 adrenaline

dont know what discard, but perhaps
discard 1: all except: 4x ss and 2 bb
dis 2: all except 2 eq and 2 novas
dis 3:  all except 3 nova and 1 stone d and 1 purify
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Offline Terroking

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Re: Round 7 - Salvaging, Discarding, Penalties, and Converting https://elementscommunity.org/forum/index.php?topic=26914.msg342341#msg342341
« Reply #3 on: May 28, 2011, 09:59:01 pm »
Salvages:

Deck 1: If we had Immofodder we could use this and our Phoenixes to make an Immo deck, but we don't so I don't think :fire cards are a good choice here. I'd say take the Graboid, the 2 EQs, a Fog Shield, and then... Anything, I suppose. 2 spare cards to convert. (Or 2 Chaos Seeds for our Entropy deck)

Deck 2: 5 Novas and a Graboid maybe?

Deck 3: The 2 Discs and AMs for sure, after that 2x converting cards, I'd say Frogs because they have the best chance of actually being useful in a tight spot.

Discarding:

Deck 1: If we ditch the SS here then we'll only have 6 of them left, and we'll need to fuel The Immortal and an Wings/OE deck (If we don't take SS or Wings (4x Wings 2x OE), 3x Antlion 2x BB 1x Pillar/Pend may work). Unless we actually plan to use the Wings deck this round I'd take the Antlions and BBs.

Deck 2: Take 4 Graboids, that, combined with Salvages and the rest of the cards we save, will give our Nova/Graboid one more shot.

Decki 3: I'd say 1 Nova, 1 Purple Dragon, 2 AMs, 1 Disc, and then 1 BB or Dragon. If we don't save the BBs from either this deck or the Wings one, then we'll be left with 2, which I don't think we should do.

With these we should have these decks left:
Nova/Graboid
AM/Discord
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Offline Avenger

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Re: Round 7 - Salvaging, Discarding, Penalties, and Converting https://elementscommunity.org/forum/index.php?topic=26914.msg342576#msg342576
« Reply #4 on: May 29, 2011, 08:12:19 am »
I agree the wings don't have much use anymore, sadly we need the earth cards from the losing wings deck.
We need SS, as it is the only healing we still have. I wouldn't keep the anlions.

So, keep:
1. 4 ss, 2 bb
2. 2 nova 2 momentum - we need these to bypass shields (2 popped grabbies deal 18 unavoidable damage with them in a single round)
3. 2 purify, 2 deflag, 1 nova
-----
keep total: 4 ss, 2 bb, 2 purify, 2 deflag, 3 nova

Salvage:
1. 2 chaos seed (good cc), stiletto, arsenic, freeze, fog - these for a nova grabby
2. 3 graboids, 3 nova (depends on how many novas we need)
3. 2 frogs (good in a nova deck), 2 adrenaline, 2 anything





Offline Spielkind

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Re: Round 7 - Salvaging, Discarding, Penalties, and Converting https://elementscommunity.org/forum/index.php?topic=26914.msg342583#msg342583
« Reply #5 on: May 29, 2011, 08:52:47 am »
i disagree with these weapons, there are many good cards we need in that deck... we have less creatures so we need those more than crab for a bow... my 2 cent ^^
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Offline Avenger

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Re: Round 7 - Salvaging, Discarding, Penalties, and Converting https://elementscommunity.org/forum/index.php?topic=26914.msg342585#msg342585
« Reply #6 on: May 29, 2011, 09:05:35 am »
i disagree with these weapons, there are many good cards we need in that deck... we have less creatures so we need those more than crab for a bow... my 2 cent ^^
Arsenic is truly not needed, we still have one in stock, but we need a stiletto, any stiletto, it kept me alive (4 healing). And it is 8 relative damage equals a popped graboid.

Offline Avenger

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Re: Round 7 - Salvaging, Discarding, Penalties, and Converting https://elementscommunity.org/forum/index.php?topic=26914.msg342684#msg342684
« Reply #7 on: May 29, 2011, 04:46:29 pm »
Don't forget to add the 10 pends for the event. Am i right it must be added in this sdpc?

Offline Terroking

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Re: Round 7 - Salvaging, Discarding, Penalties, and Converting https://elementscommunity.org/forum/index.php?topic=26914.msg342688#msg342688
« Reply #8 on: May 29, 2011, 04:54:48 pm »
I agree the wings don't have much use anymore, sadly we need the earth cards from the losing wings deck.
We need SS, as it is the only healing we still have. I wouldn't keep the anlions.

So, keep:
1. 4 ss, 2 bb
2. 2 nova 2 momentum - we need these to bypass shields (2 popped grabbies deal 18 unavoidable damage with them in a single round)
3. 2 purify, 2 deflag, 1 nova
-----
keep total: 4 ss, 2 bb, 2 purify, 2 deflag, 3 nova

Salvage:
1. 2 chaos seed (good cc), stiletto, arsenic, freeze, fog - these for a nova grabby
2. 3 graboids, 3 nova (depends on how many novas we need)
3. 2 frogs (good in a nova deck), 2 adrenaline, 2 anything
If we don't take 6 Graboids in this salvage then we'll either have 12 of them to use in 3 decks or we'll have to ditch one of the RT decks.
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Offline Avenger

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Re: Round 7 - Salvaging, Discarding, Penalties, and Converting https://elementscommunity.org/forum/index.php?topic=26914.msg342752#msg342752
« Reply #9 on: May 29, 2011, 07:05:22 pm »
Well, i guess, we cannot keep two nova decks then.

Offline Acsabi44

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Re: Round 7 - Salvaging, Discarding, Penalties, and Converting https://elementscommunity.org/forum/index.php?topic=26914.msg342774#msg342774
« Reply #10 on: May 29, 2011, 07:46:59 pm »
discard from 1: everything besides 2x BB, 4x Pendulum
discard from 2: everything besides forest spirit, lightning, 1 pend, lychantrope
discard from 3: everything besides 2 nova and 2x purifies and a discord


Salvage from 1: Arsenic, Vamp Siletto, fog, 2x EQ, deflag
Salvage from 2: 2x momentum, 4x nova
Salvage from 3: 2x Discord, 2x Antimatter, Fallen Elf

Convert: not necessary, tho we might want to convert some cards into pillars to have a good amount for future rounds.

+bonus 10 Earth Pendulums (event cards)

Please update the vault with this.
(these are the S/D/P/C that we must follow if we wanna field the decks I made.)
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Offline Terroking

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Re: Round 7 - Salvaging, Discarding, Penalties, and Converting https://elementscommunity.org/forum/index.php?topic=26914.msg342786#msg342786
« Reply #11 on: May 29, 2011, 07:56:04 pm »
discard from 1: everything besides 2x BB, 4x Pendulum
discard from 2: everything besides forest spirit, lightning, 1 pend, lychantrope
discard from 3: everything besides 2 nova and 2x purifies and a discord


Salvage from 1: Arsenic, Vamp Siletto, fog, 2x EQ, deflag
Salvage from 2: 2x momentum, 4x nova
Salvage from 3: 2x Discord, 2x Antimatter, Fallen Elf

Convert: not necessary, tho we might want to convert some cards into pillars to have a good amount for future rounds.

+bonus 10 Earth Pendulums (event cards)

Please update the vault with this.
(these are the S/D/P/C that we must follow if we wanna field the decks I made.)
If we do this I just want it noted that we won't have enough graboids (Only 12) to use in the Nova deck we'll save here in addition to the 2 RT/Graboid decks we have. Essentially unless we Salvage some more later we'll have 12 useless cards (6x RT, 4x Time Pend, 2x Time Pillar aren't)
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anything
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