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Offline Avenger

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg472423#msg472423
« Reply #156 on: March 19, 2012, 10:19:54 pm »
They should just scrap the whole element idea and put everything in the same section. The best decks are rainbows anyways so it's not like anyone will notice the difference
Nonsense. A few minutes playing ETG should be enough to convince anyone that there are many great mono/duo decks. There was probably a point in history when rainbows ruled the roost but they suffered enormously when sundial got nerfed.  Fat rainbows are now rarely fast enough to succeed against the really fast decks that mostly dominate PvP & arena.  Speedbows are also in for a serious nerf pretty soon when Singularity makes it out of development.
I feel he was being sarcastic.
The scary part is if he wasn't...
You know what's scarier? I actually don't understand the sarcasm here. Which part were you guys saying was sarcastic?
scrapping the "element idea" in a game called 'elements the game'.

Offline ~Napalm

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg472608#msg472608
« Reply #157 on: March 20, 2012, 01:20:04 pm »
I do believe the term "satire" might be of some assistance here. Moving on.
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Offline Cunning_Wish

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg477549#msg477549
« Reply #158 on: April 03, 2012, 06:35:15 pm »
i think this shard is not very useful

cost all of you shard in hand to bring you a big creature,but than without hand card ,how to face forzen ,rewind, antimatter....and so on

howerer,if other cards fill your deck, the shard golem is not as strong as you think.
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Offline Nepycros

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg478469#msg478469
« Reply #159 on: April 09, 2012, 07:47:21 pm »
i think this shard is not very useful

cost all of you shard in hand to bring you a big creature,but than without hand card ,how to face forzen ,rewind, antimatter....and so on

howerer,if other cards fill your deck, the shard golem is not as strong as you think.

Shard Golem copies last Shard Golem played, so it automatically counters Rewind. Antimatter... it still has an effect. Frozen, it'll get out eventually.
All the shards in your hand (possibly 8), can give you a golem with 20+|20+ stats. That's not useless. This one card along with having 7 others in your hand can create a creature stronger than any other card.

If other cards fill your deck, you're being smart. Strategies shouldn't resolve around one creature. You're not saying anything new.
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Offline The_Tao

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg483567#msg483567
« Reply #160 on: April 19, 2012, 01:16:25 pm »
From my brief experimentation, I'd have to say that the `creature created is a little UP compared to the tempo loss due to having to draw more threats from your deck. Also, does anyone have any formula as to how the golems stats are calculated?

Offline SnoWeb

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg483570#msg483570
« Reply #161 on: April 19, 2012, 01:32:53 pm »
From http://xenocidius.allalla.com/shardgolem/

ShardATKHP
Integrity14
Serendipity22
Sacrifice22
Focus06
Gratitude22
Bravery30
Patience22
Divinity22
Freedom22
Readiness22
Void22
Justice22
ShardSkill (1+)Skill (2+)Skill (3+)Skill (4+)Skill (5+)Skill (6+)
Integrity1: burrow1: stone form1: guard2: petrify
Serendipity1: dead/alive2: mutation2: paradox2: improvescramble4: antimatter
Sacrifice1: infectionscavengervenom2: aflatoxindeadly venom
Focus3: devour4: black hole
Gratitude2: growth2: adrenaline4: mitosis
Bravery1: ablazefiery3: destroy2: rage
Patience2: steam3: freeze4: nymph
Divinity1: heal2: endow4: luciferin
Freedom2: queen2: sniper2: dive2: unstable gas
Readiness2: scarab4: deja vuneurotoxin2: precognition
Voidvampire2: liquid shadow3: steal
Justice2: lobotomize2: immortal
  • 1 or more Shard of Freedom will give airborne.
  • 1 Shard of Void will give devourer; 2 or more will give voodoo.
  • 2 or more Shard of Focus will give momentum.
  • 2 or more Shard of Gratitude will give adrenaline.
  • 2 or more Shard of Justice will give immaterial.

I also find that the investment does not worth it. I would increase the attractiveness of the different skills. For water for example I would see something like that:
Patience1: grow2: steam1: poison3: freeze4: nymph2: purify

Being able to access something you cannot have in another manner would increase greatly its interest. Repetitive steal in darkness, purify in water, TU or fractal in Aether - That would clearly worth it!

Also if you already have (a) golem(s) in play, it would be great to be able to add shards on it.
« Last Edit: April 19, 2012, 04:29:55 pm by SnoWeb »

Offline OldTrees

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg483667#msg483667
« Reply #162 on: April 19, 2012, 04:15:16 pm »
I also find that the investment does not worth it. I would increase the attractiveness of the different skills. For water for example I would see something like that:
Patience1: grow2: steam1: poison3: freeze4: nymph2: purify

Being able to access something you cannot have in another manner would increase greatly its interest. Repetitive steal in darkness, purify in water, TU or fractal in Aether - That would clearly worse it!

Also if you already have (a) golem(s) in play, it would be great to be able to add shards on it.
I think Shard of Integrity should have gaps in its skills because they cannot be played individually without taking all the shards with them. Gaps give SoI golems more consistency. However all other shards should have full skill sets since the extra shards can be played to achieve the desired level.

I too would like to see skills beyond the nymph level. However the current cost would not justify such power.

Adding shards to golems would be nice. Do you have a good way to implement it?
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Offline SnoWeb

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg483677#msg483677
« Reply #163 on: April 19, 2012, 04:26:48 pm »
Adding shards to golems would be nice. Do you have a good way to implement it?
If at least a golem is in play (in one side or the other) every shard could generate a targeting process instead of being played right away. If you target yourself you play the shard in it's normal way, if you target a  Golem with less than 7 shards than said shard adds to the existing golem... Quite simple I would say.

I too would like to see skills beyond the nymph level. However the current cost would not justify such power.
I think it justifies it. Remember, you need to pay 7 cards + quanta cost at once to reach a level a nymph (see steal in the table above).
« Last Edit: April 19, 2012, 04:29:14 pm by SnoWeb »

Offline OldTrees

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg483703#msg483703
« Reply #164 on: April 19, 2012, 05:29:47 pm »
Adding shards to golems would be nice. Do you have a good way to implement it?
If at least a golem is in play (in one side or the other) every shard could generate a targeting process instead of being played right away. If you target yourself you play the shard in it's normal way, if you target a  Golem with less than 7 shards than said shard adds to the existing golem... Quite simple I would say.

I too would like to see skills beyond the nymph level. However the current cost would not justify such power.
I think it justifies it. Remember, you need to pay 7 cards + quanta cost at once to reach a level a nymph (see steal in the table above).
Currently for 7 cards +5 :rainbow you get a nymph with 13|16 stats
Purple Nymph costs 1 card +9 :entropy and has 3|1 stats
The +10|+15 is worth ~+13 casting cost

Is 7 cards (6 of a kind) +5 :rainbow ~= 1 card + 22 :entropy?
For skills beyond nymph level 7 cards (6 of a kind) +5 :rainbow would have to be greater than 1 card + 22 :entropy.

Personally, I think it would be better if the stats were lowered to +1|+2, +2|+0, +0|+6.
« Last Edit: April 19, 2012, 05:31:38 pm by OldTrees »
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Offline AP579

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg484082#msg484082
« Reply #165 on: April 20, 2012, 05:05:02 am »
How would an arena deck with 2x Draw work with this? Are there any additional skills past 6? What about Fractal SoF? Any additional skills?

How does Mitosis work? Is it basically PUing itself? If it is, that's only 5 :earth for a 13 |17 Creature.
« Last Edit: April 20, 2012, 05:07:32 am by AP579 »
I only haz green.

I like nymphs.

Offline OldTrees

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg484083#msg484083
« Reply #166 on: April 20, 2012, 05:08:06 am »
How would an arena deck with 2x Draw work with this? Are there any additional skills past 6? What about Fractal SoF? Any additional skills?

How does Mitosis work? Is it basically PUing itself?
I have tested a full hand of 1 SoI + 7x Shard of X (or 8 SoI).
There are no additional skills past 6 of a kind.
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Offline Newbiecake

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg484085#msg484085
« Reply #167 on: April 20, 2012, 05:11:24 am »
I'm 4-0 now with this deck in the Arena. The AI plays SoI surprisingly well.
Tasted the world, seen more than enough.

 

anything
blarg: