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Offline einherjar145Topic starter

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Healing Fire(PVP 1) https://elementscommunity.org/forum/index.php?topic=22516.msg285397#msg285397
« on: March 07, 2011, 02:21:27 pm »
Well, this is an unupped deck which i thought of from Mithcairion's firestall and Ascabi who assisted me(A lot ;D)

Hover over cards for details, click for permalink
Deck import code : [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f5 5f5 5f7 5f7 5f7 5fb 5fb 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5lc 5lc 5li 5li 5lj 5lj 5lj 5lm 5lm 5lm 8pq


? ? ? = Sanctuaries
U can also swap 1 pillar with a fire pendulum and then the flashs with 2 sanctuaries if you want to.

Strategy: Try to hold healing until it is absolute necessary.Ragepot the more dangerous creatures.If you suspect PC then wait a bit with the farenheit, like ex:> playing FS and sanctuary and see if the opponent uses  deflag on them,then play the farenheit. Before u win,play Miracle and luciferin for EM.

It's meant for PVP1 and it has 6/6 EM wins so far.

Any suggestions and comments are appreciated.

Offline Acsabi44

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Re: Healing Fire(PVP 1) https://elementscommunity.org/forum/index.php?topic=22516.msg285400#msg285400
« Reply #1 on: March 07, 2011, 02:27:34 pm »
yea cut the holy lights and add a sanc and a pend.
Keep the lucis for EM, the sancs should hold the fort until farenheit becomes serious.

Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f5 5f5 5f7 5f7 5f7 5fb 5fb 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5li 5li 5lj 5lj 5lj 5lm 5lm 5lm 5lm 5lm
If the opponent has fewer cards in their deck, then you can try and play for the deckout. In that case, heal with everything you got, even the lucis. And use ragepots more agressively.

Great deck, 6/6 EMs so far in the PVP1 room. Kudos to Mithcairion and einherjar145.
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Offline xdude

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Re: Healing Fire(PVP 1) https://elementscommunity.org/forum/index.php?topic=22516.msg285402#msg285402
« Reply #2 on: March 07, 2011, 02:29:42 pm »
Needs more quanta. And less Holy Lights.
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Offline einherjar145Topic starter

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Re: Healing Fire(PVP 1) https://elementscommunity.org/forum/index.php?topic=22516.msg285405#msg285405
« Reply #3 on: March 07, 2011, 02:32:19 pm »
Needs more quanta. And less Holy Lights.
Well,u can try the other variation and maybe minus a fire pillar for a pendulum again?

Offline Mithcairion

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Re: Healing Fire(PVP 1) https://elementscommunity.org/forum/index.php?topic=22516.msg285420#msg285420
« Reply #4 on: March 07, 2011, 02:58:54 pm »
I don't know why it took as long as it did, but last night the idea hit me, "Holy carp, why haven't I tried putting Sanctuaries in my Firestall yet?!"  I will be fiddling around with it and will post what I come up with here.

Edit:  As promised, my version (http://elementscommunity.org/forum/index.php/topic,19882.msg269086#msg269086).
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Offline einherjar145Topic starter

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Re: Healing Fire(PVP 1) https://elementscommunity.org/forum/index.php?topic=22516.msg286077#msg286077
« Reply #5 on: March 08, 2011, 10:13:20 am »
I don't know why it took as long as it did, but last night the idea hit me, "Holy carp, why haven't I tried putting Sanctuaries in my Firestall yet?!"  I will be fiddling around with it and will post what I come up with here.
:D thx btw  8)

Offline Kuroaitou

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Re: Healing Fire(PVP 1) https://elementscommunity.org/forum/index.php?topic=22516.msg286085#msg286085
« Reply #6 on: March 08, 2011, 10:32:34 am »
Personally I think that the Luciferin could (and should) be replaced with Holy Lights. Luciferin costs 2 :light, which might be more annoying to use compared to Holy Light (only 1  :light). You also don't have creatures, so the secondary ability of the Luciferin is wasted just for the sole healing.

That said, decent deck idea, and thank you for not spamming SoG's. :)

Offline einherjar145Topic starter

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Re: Healing Fire(PVP 1) https://elementscommunity.org/forum/index.php?topic=22516.msg286087#msg286087
« Reply #7 on: March 08, 2011, 10:35:50 am »
Personally I think that the Luciferin could (and should) be replaced with Holy Lights. Luciferin costs 2 :light, which might be more annoying to use compared to Holy Light (only 1  :light). You also don't have creatures, so the secondary ability of the Luciferin is wasted just for the sole healing.

That said, decent deck idea, and thank you for not spamming SoG's. :)
Noted,Thx

Offline Higurashi

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Re: Healing Fire(PVP 1) https://elementscommunity.org/forum/index.php?topic=22516.msg286094#msg286094
« Reply #8 on: March 08, 2011, 10:46:03 am »
That's what I thought of first as well, but ein was craftier than that. He uses Luci for EM, since they actually cost 2 random quanta, not :light, whereas Holy Light uses 1 :light. Thus, he can Miracle, then pay for Luci with :fire
That said, while another Sanc could be useful, they're pretty expensive. It's down to preference when it comes to changes with this one.
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Offline Acsabi44

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Re: Healing Fire(PVP 1) https://elementscommunity.org/forum/index.php?topic=22516.msg286128#msg286128
« Reply #9 on: March 08, 2011, 01:04:39 pm »
exactly. Luci can be used with  :fire quanta after the Miracle.
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Re: Healing Fire(PVP 1) https://elementscommunity.org/forum/index.php?topic=22516.msg286154#msg286154
« Reply #10 on: March 08, 2011, 02:03:49 pm »
Mmyeah. But this is a PvP deck, aka it should be optimized for winning, not EM'ing and in a deck like this 1 quanta can often make the difference.
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Re: Healing Fire(PVP 1) https://elementscommunity.org/forum/index.php?topic=22516.msg286162#msg286162
« Reply #11 on: March 08, 2011, 02:23:49 pm »
Not necessary. I PvP with Pepoker sometimes just because it's fun winning with EM. :>

Although that does contradict your previous comment on wanting less Holy Lights, which means the cost difference is moot. If anything, Holy Lights and Luci's should be replaced with more pends, Miracles or Sancs. However, the speedy healing is not to be underestimated. It can turn a game around. That's why changes are in the fine details at this point.
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