Holy necro batman!
Yeah I know this topic is old, however since I'm TTWing this deck at the moment, I thought I would present an update given the numerous nerfs and changes the game has undergone since the deck's initial release. The latest version:
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True, all I did was remove all Towers and replace them with Life Pendulums, however I messed with and tweaked this deck for hours before coming to the conclusion that this will offer the best results. The biggest thing is that this make is dead consistent. I haven't started actually recording stats yet, but the amount of 5 turn kills I've gotten with this deck exceeds its 1.26 form (which received 4 5TTW games out of 200 games...and I have already exceeded that number significantly) and I
suspect will also surpass its original form as well. I tried Life Pend/Emerald Tower splits, but the bottom line is that this usually will allow Fractal to be played by turns 3-4 and then resulting in faster wins thereafter. Biggest thing to note is that the new AI has significantly greater amounts of AoE spells to fry these guys with. You basically have to be well accustomed to the opponent in order to prevent yourself from playing too many Frogs and losing the duel as a consequence; practice makes perfect.
Modifications I tried my hand at:
1) -Pends, +Silences: A nice idea, as it allows you to stop the opponent from playing Rain of Fire, Pandemonium, Dimensional Shield etc. Unfortunately, too many of these will clog your hands while too few will not have an impact most of the time. Big downside is it interferes with quanta for Fractal, thus cutting the speed considerably.
2) -Pends, +Fractals: Theoretical this reduces the chances of you getting really crappy draws, but it also clogs your hand far too much which also reduces speed. 4 is the magic number.
3) -Pends, +Long Swords: Thought I would take a USEM approach here. It doesn't work. Half the time it seemed like the swords would just drain the quanta I needed which slowed down the deck by at least 1 turn. No weapons is the way to go.
4) Multiple Pend/Tower splits: It's clear that more Pendulums is the key to its speed. I never found myself needing the extra
that the Towers offered though, so I kept reducing the number until eventually I said to heck with it and just went with Pendulums completely. Great news is you rarely, if ever, have too much of either type of quanta when you need the other at that moment.
4 turn kills should not be possible with this make, but I don't believe it was possible before either. Amazingly 4 turn kills are possible, just incredibly unlikely.
Games: 200 | Avg. TTW: 6.337 | Avg. sec/game: 59.885 | Wins: 184 | Losses: 16 | Ems: 16 |
Frogs FTW.