Wow, couldn't log in for 2-3 days and this thread gets revived? Awesome, I always thought RoL/Hope deserved a place in the
semi-unupped FG decks board, that's why I initially started this thread.
1. RoL's
2. SoG's (lets you play a lot more FG's)
3. Pillars/Pendulums (splitting from the start is never a bad idea)
4. Dragons (the extra damage does help)
5. Lobotomizer (very economical upgrade, but not overly essential once you have quanta sources upped)
6. Fractal
7. Hope
I must say that Lobotomizers are the first/second thing you should upgrade after RoL's, along with SoG's. My rating would be like this: (gonna add it to the OP, and it's open to discussion)
1- RoL's -duh-
2- Lobotomizer/SoG's. You can make the deck without the SoG's, but it's better with 3 of them, and Lobo is a must against some gods, so 1/2 of the effect's cost is awesome (the jump from
to
is a lot)
3- Fractals/Pillars-Pends. Yeah, split the pillars in pillars/pendulums, and the -1 cost of Fractal is pretty much the same as the +1 quantum generation...
4- Dragons. They're end-game hitters, and they're nearly the same against most gods, since playing them means you already have the match controlled, and their upped cost isn't that attractive anyways.
5- Hope Just don't upgrade it. +1 defence is meh when you have ~14 RoL's up, and the +1 cost can hurt you since mostly you reach exactly 7
when you play it, and you could die because of that. Even though that, you can upgrade it, it's up to you.
Hope this helps -pun-