original idea here
http://elementscommunity.org/forum/index.php/topic,39830.0.html but since this is a different strategy...
anyway, here you go!
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fun deck: you throw out an armagio, mito it, grav pull the second, and keep throwing out the first armagio's clones at the enemy. a low-tech solution, but oh so farcical and insulting. that, and under the best circumstances, it means chucking out 48 dmg per turn, but 24 works well enough
works on AI3, too slow against AI4, and i have yet to test it unupped, although possibly replacing some pends for pillars might make up for it.
TTW ~9 against AI3.
pros: shields? what shields?
poison? all the better!
freeze? yes please!
lobo? no problemo
armagios are very resistant to CC, and they give you a nice health boost/ stall potential
cons: no CC or PC whatsoever
lose your trebuchets and suddenly the deck is way less effective
you need about 3-4 turns to set up, meaning most stompies will stomp you
no healing possibility, i didn't add a bond because it's unlikely for you to get more than 4 armagios on the field
i'd say this could be quite fun in pvp, especially against semi-rushes and stalls
comments and suggestions welcome