arrrgh, i was toying around with exactly the guard + epi combo >.<
anyway, i really like that combo since it's easy to pull and pretty strong.
here's what i made so far, though it still needs some balancing.
Hover over cards for details, click for permalink
6s2 6s2 747 747 747 747 747 747 75m 75m 75m 75m 75m 75m 75m 7an 7an 7an 7an 7bu 7bu 7bu 7bu 7bu 7bu 80b 80b 80b 80b 80b 8pu
With TU I don't need to wait for another guard + epi on my hand. One is enough and then I can just copy it.
To your deck:
it looks to me as if you're tight on
. Since the mercenary only costs 2
I'd take one out and make the
towers to pends. The Mitosis will give you more guards anyway. As for the bonds... since it's a rush deck maybe SoG is better? Still heals up to 15 which I think takes more time if you use Feral Bonds.
The nice thing imo about this two elements is, that they have lots of variations. As you can see I used SoFo for PC, while I also could have used Unstoppable or GF.
Also Black Holes or an Otyugh can surely be put in a modified variation. Of course all of this would probably need a new quanta balance. Just giving some inputs you might want to try out ^^
Here's a quickly built example of what I mean:
Spoiler for Hidden:
Hover over cards for details, click for permalink
6s2 6s2 744 744 744 744 744 744 744 745 745 745 747 747 747 747 74b 74b 75m 75m 75m 75m 75m 75m 75m 7an 7an 7an 7an 7an 8pn
You can chose how many of each creature you want making it a quite new deck. Since this version is pretty fast I don't really see the need of Otyugh. GF might be better here.