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Offline WizyTopic starter

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Lightnings and Parallel Dragons [Fire-Aether stall] [PvP1] https://elementscommunity.org/forum/index.php?topic=37448.msg470572#msg470572
« on: March 14, 2012, 12:16:15 am »
First off, I made this deck myself, if there is a similar deck elsewhere, it is a coincidence.
Second, when you read aether and stall you probably think, um yeah dim shields. You are wrong.
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"Lightnings and Parallel Dragons"
(decent name pending)
by Wizy
Hover over cards for details, click for permalink
Deck import code : [Select]
5f0 5f0 5f0 5f0 5f2 5f2 5f6 5f6 5f6 5f6 5f7 5f7 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61q 61q 61q 61q 61q 61q 61r 61r 61r 61r 8pu


The reason behind each card:

-6x Lightning. It is usually enough to take care of most/all the nasty creatures you will encounter in the average pvp1 deck. The leftovers are used to finish off the opponent. It is rarely a dead card in your hand.

-4x Deflagration. A good amount to take care of the weapons the average pvp1 deck carries (usually 2), and shields if neccesary. In most games you will only need to take down one shield, if any. It is ok to use it on "lonely pillars" during the early game.

-2x Crimson Dragon. 12 atk for 10 :fire, they are only 2 and they are the only 2 creatures in the whole deck. They should NOT be played mindlessly just because you have 10 :fire, you should consider what kind of CC your opponent might have. Usually you only want to summon them when you can afford all the PU in your hand and you can finish your opponent in at most 2 attacks, plus lightings.

-4x Parallel Universe. 4 dragons.

-2x Fahrenheit. One early,if not destroyed, to suit the opponent's life for the swarm. One later, when you have  :fire saved, to add up.

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Stats:

Well, the deck is too young, I have not played enough games with it to claim a reliable winning %.
So far I have played about 30 games and only lost 8, so yeah, it should be pretty high  :D

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The good, the bad, and the ugly opponents:

This deck completely destroys the so popular graboid rainbows, life rushes, most immo ruhes, dive rushes and most mono aethers. (killing these overused and overrated decks was my objetive when I was designing it  :P)
This deck is screwed against bone walls, unless they lack CC.
This deck will have a hard time against devourer swams (lighting wastage), earthquakes, firestorms, :life/ :light dragons and some other rarely used high hp creatures.

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Feel free to criticize it and suggest changes. And suggest a decent name for it ::).
(Temporarily?) retired from the game.

Offline furballdn

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Re: Suddenly Dragons [Fire-Aether stall] [PvP1] https://elementscommunity.org/forum/index.php?topic=37448.msg470574#msg470574
« Reply #1 on: March 14, 2012, 12:20:07 am »
I actually made a deck with the same name (though different concept) earlier : here (http://elementscommunity.org/forum/index.php/topic,37212.0.html)

As to your extra deck, Your QI for :aether is 8. Way too high. You do not need 6 lightnings in a deck like this. 2-3 is fine for control, but having 6 just goes overboard. Same thing with 4 deflags. 2-3 should be sufficient. Fahrenheit doesn't need two copies as I doubt you'll have excess fire quanta. I'd also suggest sticking in more dragons so you can increase your chances of drawing them.

Offline WizyTopic starter

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Re: Suddenly Dragons [Fire-Aether stall] [PvP1] https://elementscommunity.org/forum/index.php?topic=37448.msg470596#msg470596
« Reply #2 on: March 14, 2012, 01:57:54 am »
The name, Big fail in my part. (now changed)

The  :aether QI at first was 5 or close to. But most of the time I ended up with excess of quanta and drawing more pendulums. The mark alone is enough to pay all the lightings and the PU are not used until late in the game.

6 lightings for 6 critters, how often do you face a deck with less than 6 creatures, personally I almost never. I understand your other points but not this. No shield, no heal, how would one possibly stall by letting the enemy creatures live and grow.
What happened in most of the games I lost or was very close to lose is that I had no lightings in hand, thus some creatures kept attacking.

deflags, probably could do better with less.

Fiery, the  :fire quanta early is not used for anything but deflags. The damage from this is necessary if the opponent has heavy CC, because 6 dragons attacking once each cannot deal 100 damage.

2 Dragons in a 30 card deck, I definitely do not want to draw a dragon until late, when i'm willing to play it.

In short, I will try with less deflags and increasing the  :aether a bit, but not too much. I rather lose against an earthquake than keep drawing pendulums that I don't need in the rest of the games.
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Offline burpcow

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Re: Lightnings and Parallel Dragons [Fire-Aether stall] [PvP1] https://elementscommunity.org/forum/index.php?topic=37448.msg470661#msg470661
« Reply #3 on: March 14, 2012, 04:38:34 am »
Even with 6 lightnings, your opponent might rush you pretty quick with a lot of creatures (Mono-Life, Mono-Darkness).  I would add in some more dragons and take out the fahrenheits. 

Offline WizyTopic starter

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Re: Lightnings and Parallel Dragons [Fire-Aether stall] [PvP1] https://elementscommunity.org/forum/index.php?topic=37448.msg470998#msg470998
« Reply #4 on: March 15, 2012, 04:12:44 am »
Im moding the deck to fit in Silences, they seem to work pretty well for this. Every Silence means a waranted extra attack from the dragons in play.
I have not decided yet what weapon to use among the 4 available. I do not want to "waste" the weapon slot :p

by the way, a quote from jmdt (http://elementscommunity.org/forum/index.php?action=profile;u=3818) in the QI thread:
[...] in cases of chaining cards or wanting to save cards instead of playing them immediately a much higher QI number can be effectively used.
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Offline kimham8a

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Re: Lightnings and Parallel Dragons [Fire-Aether stall] [PvP1] https://elementscommunity.org/forum/index.php?topic=37448.msg471001#msg471001
« Reply #5 on: March 15, 2012, 04:36:32 am »
great deck congratz but do you need the fire pillars? Seems to me the pendulums or a few more should do fine. The amount of fire quanta and aether seems to me to be about the same, unless you simply wanted the extra weapon damage. Id take out some of those for the silences you wanted.
Hey there

 

blarg: Wizy