actually non-upgraded chyrsoaras(cant spell it) are better against firewall and procrastinaion shield, and one damage is not gamebreaking those are my personal opinions thoughI thought about it. Fortunately those 2 shields are very rare in top-50 today. Everyone is using Bone Walls and Phase Shields, and Chrysaoras are good for taking out that Bone Wall so that Arsenic can poison the opponent.
There's a few different poison decks to water/death I thought of:1.
1) Death/Aether: Spam Deadly Poison using Mark of Death to fuel, whilst stalling with Dimensional Shields and building up to using phase dragons in the event that they have Purify.
2) Water/Grav: Spam Pufferfish, put momentum on pufferfish, mark of gravity, probably go with water control methods (i.e. congeal) and keep deck size to 30, no grav pillars.
3) Water/Mark of Death: Main damage comes from Deadly Poison, with Arsenic as a weapon SOMETIMES providing a little more. Puffer Fish are preferred over Chrysaora, although a few Chrys won't hurt, with Ice bolt included to finish off the enemy. Again, limited to 30 cards so the death-fuelled cards will turn up early and do maximum damage.
That last is similar to this deck but...more aggressive, with less defence.
Of course, Poison is AWESOME because it is damage that cuts through shields and costs just 1 death, and so can be thrown into any mono deck by just adding mark of death.
I did some tinkering with a Poison deck of my own, and then remembered that you had this post here...so I guess I'll just post it here instead of making a duplicate thread. ;DI disagree with a couple of things.
Mark is WATER
(http://i28.tinypic.com/23j4c1x.jpg)
You'll notice that I run six Physalia in this one. I've tinkered with fewer, but I think that this kills faster. Also, the one Arsenic isn't a game winner, it's just there for early game damage and poison, and it doesn't matter if it's stolen or destroyed. I built this more for speed, so there is no defence other than Congeals (damn Otyughs...). The Flesh Recluses are there for quick damage, and they are priority targets for the AI over my tiny 2/2 Physalia.
I disagree with a couple of things.Yes, I know. It's built for speed.
First of all, yes six Physalias kills faster. The more damage dealers you take, the faster you do damage. Unfortunately you also DIE faster. :)
6 x Congeal is only defense you have and I don't think it's nearly enough. You will be owned by all speed decks out there because poison just isn't fast enough.I beat Mono-Fire and Mono-Dark more often than not. Yes, one of the games I lost was against Mono-Dark, but I won all the rest. Perhaps I just got lucky?
I used Bone Wall and Plague because I find it to be a very good combo. When you play Bone Wall just before opponent characters die, you will get a nice big Wall that will keep you alive until your opponent dies.I thought of that, but decided that it would only slow it down.
Arsenic is great for poison decks and I would never play with only one. It's very important to get Arsenic early on because you can get tons on poison on your opponent before he can do anything about it. If you play Arsenic later in the game, it will be destroyed/stolen as soon as you play it. I think 2-3 Arsenic in a deck of 30 is optimal.I made this deck based on the rares I have. I only have one Arsenic.
Those 2 Flesh Recluses seems a bit random and out of place but I haven't tried them so I don't know for sure.I said above that they are meant for quick damage and priority targets over my Physalia
And about quantum usage.. you have 12 cards that use water quantum and only have a mark of water. That might be a bit much because most of your opening hands will have cards that you cannot play for a while.With each spell costing only one Water quantum, I've never had a problem with playing stuff. Sure, only one Physalia per turn, but that's really all you need.
Has anyone here tried using dials in the pure poison deck? They have no cost and stall the game for 2 rounds, sound great for a poisoners. I'll try this one in the trainer.I tried this same deck with just 6 upgraded Sundials added earlier today. They helped when I fought Gods but against a human player they just slow things down. One option would be to take 2-3 of them and save them to the endgame. Then when you are just about to die, start chaining them and hope that the opponent dies (and doesn't destroy/steal your Sundials).
The problem with testing sundials in the trainer is that they are still broken. However, I've noticed that, in the trainer, Sundials work HOW THEY SHOULD for the AI players, which is very frustrating.Actually with this deck Sundials work perfectly. If you don't draw any extra cards, Sundials lasts 2 turns like in non-trainer version. And you probably won't be drawing any extra cards because you have no light quantum. :)
Though sometimes, even when I didn't Hasten, they still only lasted one turn for me. This happened randomly, and often it was gamebreaking, as I thought I was safe for an extra turn, and then suddenly, BAM!. Perhaps they last one turn less even if your OPPONENT draws, since this happens when I use an Hourglass, too.The problem with testing sundials in the trainer is that they are still broken. However, I've noticed that, in the trainer, Sundials work HOW THEY SHOULD for the AI players, which is very frustrating.Actually with this deck Sundials work perfectly. If you don't draw any extra cards, Sundials lasts 2 turns like in non-trainer version. And you probably won't be drawing any extra cards because you have no light quantum. :)
This deck is for fighting AI only I presume? Dials don't get stolen or deflaged by the computer, which would give it a lot more oomph fighting top50. I wouldn't use it against anything else though.Well, I've done some PvP and duels with it and haven't lost once. Although I won one duel with only 5 HP left.
Though sometimes, even when I didn't Hasten, they still only lasted one turn for me. This happened randomly, and often it was gamebreaking, as I thought I was safe for an extra turn, and then suddenly, BAM!. Perhaps they last one turn less even if your OPPONENT draws, since this happens when I use an Hourglass, too.I'm not sure if I understand that last part.. are you saying opponents Sundial lasts only one turn when YOU use Hourglass? Or something else?
Unupgraded this deck gets stomped by top 50 :'(Yes, it does. I designed this deck to be fully upgraded, because I'm currently trying to find a non-rainbow endgame deck that I will mainstream if I ever get into the t50.
I wouldn't say that. I've been using it unupped with Plagues in t50, and it still wins a lot of games. However, it's a lot more susceptible to a bad draw and isn't as fast. Upped is obviously better (as it is in almost all cases), but it's still decent for an unupped deck at taking on the t50.Unupgraded this deck gets stomped by top 50 :'(Yes, it does. I designed this deck to be fully upgraded, because I'm currently trying to find a non-rainbow endgame deck that I will mainstream if I ever get into the t50.
By stomped I mean wins less that half :DI wouldn't say that. I've been using it unupped with Plagues in t50, and it still wins a lot of games. However, it's a lot more susceptible to a bad draw and isn't as fast. Upped is obviously better (as it is in almost all cases), but it's still decent for an unupped deck at taking on the t50.Unupgraded this deck gets stomped by top 50 :'(Yes, it does. I designed this deck to be fully upgraded, because I'm currently trying to find a non-rainbow endgame deck that I will mainstream if I ever get into the t50.
By stomped I mean wins less that half :DI definitely had more than a 50% win rate. Probably ~70%, but I didn't keep a record.
How does this deck fare against False Gods? I have a half-upgraded deck that's working pretty well against T50.This is NOT a deck that can compete with the Fake Gods, so it stands little to no chance unless you get a VERY lucky hand and the Fake God doesn't draw anything but crap for most of the match. =/ But then again, most decks could beat the Fake Gods under those conditions.
The version with Bone Wall and Plague can beat some of the Gods but not very consistently.How does this deck fare against False Gods? I have a half-upgraded deck that's working pretty well against T50.This is NOT a deck that can compete with the Fake Gods, so it stands little to no chance unless you get a VERY lucky hand and the Fake God doesn't draw anything but crap for most of the match. =/ But then again, most decks could beat the Fake Gods under those conditions.
Is there anything that could replace the arsenics?It's been over a year, and I -know- it's bad to revive old threads, but this question has never been answered... ^^;
Is there anything that could replace the arsenics?Maybe there is, TheForbiddenOracle! That depends if you think they are worth it.
Usually I wouldn't disregard the big red flag saying this post is a million years old (and indeed the fact that the image of the deck is clearly from way-back-when), but I'm making an exception since I was linked to this discussing a pretty similar deck!reviving old threads huh? well here's what i think
The new deck (here (http://elementscommunity.org/forum/index.php/topic,36592.0.html)) is exactly the same -3 Bone Towers and +3 Shard of Patience. The idea was to explore the benefits of the new Shard.
(http://elementscommunity.org/images/Cards/ShardOfPatienceUpgraded.png)
They are as follows:
- Extra HP to give your Physalia more survivability.
- Extra damage [after a delay] from you Physalia (but they can still use their abilities before you play the shard).
Calindu pointed out that I have strained quanta in the deck by doing this. He is correct.Is there anything that could replace the arsenics?Maybe there is, TheForbiddenOracle! That depends if you think they are worth it.
So my opinion-seeking question is
Do you think the Shard of Patience adds something good to this deck; or are they just an unnecessary complication?
2) buffing physalias has nothing to do with poisonIncluding SoP would change the name of the game a little, because it's trying to make genuine attackers out of what have been described in different words (I beleive by Scaredgirl) as weenies whose best purpose is bringing down a bonewall so that Arsenic can resume its fun. In other words, trying to use SoP necessitates reducing the Poisonousness of the deck (contrary to its principle).
All valid points Poker. I'm particularly interested inthe real problem is the card itself, Sop was voted UP by most and largely unnused, except for some strange flood decks and as a Sosa counter2) buffing physalias has nothing to do with poisonIncluding SoP would change the name of the game a little, because it's trying to make genuine attackers out of what have been described in different words (I beleive by Scaredgirl) as weenies whose best purpose is bringing down a bonewall so that Arsenic can resume its fun. In other words, trying to use SoP necessitates reducing the Poisonousness of the deck (contrary to its principle).
I still wonder if it could work, but I think you are right that it is not good for this deck. What I like is that the Shards protect your Physalia. In that sense it may be thinkable to remove a Congeal (as one or two would probably go an Otyugh's way anyway), and maybe even a Poison (the theory being that the empowered Physalia would make up for it), but ultimately this is not the deck for SoP. Perhaps in a (relatively) slow poison deck - where the likes of Deadly Poison are replaced with Plagues and Bonewall - but I'm just speculating.
Anyway, thanks for your thoughts! =)
the real problem is the card itself, Sop was voted UP by most and largely unnused, except for some strange flood decks and as a Sosa counterLol I know :( That's what makes me so determined XD
I thought this was worth reviving since SoP is now a permanent and can be popped off for free once the shard is played. So swapping out 2 freezes and 1 tower (maybe two) and swapping in shards gives the critters a very powerful bump but won't get around sosac because of the poison...for that, throwing in a purify or two and two shards could easily help out the deck steamroll sosac decks.
a few pendulums could also be swapped out for a few towers to level things out a bit if really needed though there should be plenty of water even with purify and without pendulums.
with this much poison, shards of patience definitely can't hurt.