Hi there,
I have been playing Elements for about a year now. It is time I posted a deck in the forum, isn't it? (...well, don't anwer actually... ^^')
At the moment I am quite fan of the synergies between Entropy and Time. There are several 2-card combos that are quite interesting, even though they are mostly old news:
- Dune Scorpion and Chaos Power
- Fate Egg and Shard of Readiness
- Supernova and the some of the creatures that hatched in the Fate Eggs
- Butterfly Effect and either Dune Scorpion or Fate Egg (that in turn combo with SoR to destroy 2 or 3 permanents in the same turn) or a disappointing hatched creature
I tried to include all these elements into one deck. Here is the result:
Hover over cards for details, click for permalink
4vc 4vc 500 5rt 5rt 5rt 6u2 6u2 6u2 6u3 6u3 6u8 6uq 7q2 7q2 7q2 7q2 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pj
(the blank card is a Shard of Serendipity)
With 8 different types of cards (except pillars/pendulums) it doesn't exactly look like the most stable deck out there. But I like the versatility that make each game slightly different. I don't hit the nymph or the BE in each game (obviously, being unique) or even make a DS/CP or a FE/SoR combo. But I will virtually always have either, and adapt.
The strategy is simple: try to CP the scorpions as soon as possible in order to get the neurotoxin poison going. Or use a SoR on an egg to immediately hatch two identical creatures. (Usually, by turn 2, you'll have played either combo). If they have an ability, decide whether it is better to wait for a Supernova to appear or it the ability is worth a SoR. Usually you have enough quanta not to use a shard on the nymph or the BEed creature, but with the BE it can be worth it though, if used on a Time creature, because it gives 2 free destroys in the turn it is played (so basically that's 3 destroys in one turn: the first one costs 3 entropy, then you play the shard for 2 free destroys). SoS is there because the deck toys with the randomness aspect, and often at least one of the 3 cards it gives will be useful (a creature control, a pillar, an interesting Entropy card...)
I just won 2 special special spins in a row testing this deck in the Silver League. In the middle of writing this post I thought it would be a good idea to test it quickly in Gold too, and I got a special spin there too (but I suspect I have been very lucky because then the first eitherbow I chanced upon totally destroyed me). Well, the deck is still fun... (even though I'm aware that with 24/30 upgraded cards I should be tackling Diamond instead of Silver... ^^') By the way, if some cards are left unupped, it is not because I think it is better this way, but because I don't have the upped version...
Some changes could be made, of course; I'm thinking maybe a Discord or a Dissipation Shield (or even better: a second nymph, but I don't have one) instead of the SoS? Any other comment anyway welcomed