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Offline Djhopper :)Topic starter

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Dj's Darkness https://elementscommunity.org/forum/index.php?topic=33559.msg423329#msg423329
« on: November 10, 2011, 06:15:55 pm »
Darkness is the most flexible element: As a mono, it has CC, PC, Denial, Healing and Rushing capabilities. This makes it the most powerful, undefeatable element.

This power will allow it to ally easily with element it choses, and back-stab when the time comes.
This power will give it to have the largest arsenal of decks of any element.

This power will crush the immortals, by stealing their petty shields, and sucking their life-force.
This power will ground the winged, slitting their wings with stilettos of shadow.
This power will overcome the death-worshipers, healing their wounds and removing their poisons from these lands.
This power will break the stone warriors, crushing them beneath its might.
This power will read a pattern in the randomness, undermining their nothing with genius.
This power will extinguish the fire with blankets of shadows.
This power will destroy the fatties, removing their pride with quick, accurate slices.
This power will end all life, darkening their once sunlit skies. Die photosynthesis!
This power will annihilate all traces of those who bask in the sun-light, absorbing them into the void.
This power will banish the time-worshippers, so they can reign forever in their glory.
This power will make the wet-lands dry, sucking up every last drop.
This power will WIN THE WOAR!


I have decided to make a duo deck for every element capable of kicking ASS. Once I have made them, I will test and tweak them against suitable opponents. They will be un-upped, war style decks.

Entropy
Randomly Killing Things

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Deck import code : [Select]
4vd 4vd 4vh 4vh 4vh 4vh 4vh 4vh 4vl 4vl 5um 5um 5um 5um 5um 5um 5uo 5uo 5up 5up 606 606 606 606 606 606 606 606 606 606 8pj


A domination style deck, that has a good chance to overcome almost any deck.
It can rush, suck and destroy anything the opponent can throw at you.

Death
The Shadow Death Casts

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52r 52r 52r 52r 52u 52u 52u 52u 52u 52u 5un 5un 5un 5un 5un 5un 5up 5up 5up 5uq 5uq 5uq 606 606 606 606 606 606 606 606 606 606 606 8pk

Once you have a wall up with some parasistes protecting it, nothing can stop you.

Half-blood Killing
16 Wins, 4 Loses
80% Win-rate
Tested by Puremisery
Updated with Puremisery's version. (+3 Steals)
Gravity
Accelerating Irritation

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55v 562 562 562 562 562 562 5uk 5uk 5uk 5uk 5uo 5uo 5up 5up 5v0 5v0 5v0 5v0 5v0 5v0 5v1 5v1 5v1 606 606 606 606 606 606 8pl

It annoys your opponent with steals, hax shields, black holes and night-mares whilst whitling away their health with acceleration/voo-doo.
Earth
Little Devils

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58u 58u 58u 58u 58u 58u 593 593 593 593 593 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5uv 5uv 5uv 5uv 5uv 5uv 8pm

This deck uses lots of little creatures to genarate enough quanta to get rolling, then gets rid of all enemy quanta.

AI3 Killing
Won 24, Lost 7
77.4% Win-rate
3 Elemental Masteries
10.3% EM-Rate
Tested by Alias
Life
Adrenavamps

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5c7 5c7 5c7 5c7 5c7 5c7 5um 5um 5um 5um 5um 5um 5ut 5ut 5ut 5ut 5ut 5ut 5v2 5v2 5v2 606 606 606 606 606 606 606 606 606 8pn

I love adrenavamps. This version brings you:
  • Evil quanta ninja's
  • Cloaks
  • And that authentic adrenavamps feel
Fire
Stall-bolter

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5f4 5f4 5f4 5f4 5f4 5f4 5us 5us 5us 5us 5us 5us 606 606 606 606 606 606 606 606 606 606 606 606 606 606 606 606 606 606 8po

Expecting a stall or something else slooooow? Use this.
Smashing through those shields like their not there is fun, but facing rushes with this isn't.

Water
Cold and Calculated

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5i7 5i7 5i7 5i7 5i7 5i7 5ib 5ib 5ib 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5uo 5uo 5up 5up 5us 5us 5us 606 606 606 606 606 606 8pp

Should function a lot like a fire-stall. This needs more work than most of these decks :(
Light
Vader Sader

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5l8 5l8 5ll 5ll 5ll 5ll 5ll 5ll 5mq 5mq 5um 5um 5um 5um 5um 5um 5uo 5uo 5ur 5ur 5ur 5ur 606 606 606 606 606 606 606 606 8pq

Pretty standard. It has vader-saders, devourers and dusk mantles. It is simple, yet effective.
Air
The Vampire Bat

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5oo 5oo 5oo 5oo 5oo 5oo 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5uq 5uq 5uq 5ut 5ut 5ut 5ut 5ut 5ut 606 606 606 606 606 606 8pr

Use wings to stop most of the enemies' damage>Heal anything that gets through>Win


Time
Hourglass One and Only is a Freakin' Nightmare!

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5rg 5rg 5rk 5rk 5rk 5rk 5rl 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5up 5up 5v1 5v1 5v1 5v1 5v1 5v1 606 606 606 606 606 606 606 8ps


Aether
DoubleHealz

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5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5uu 5uu 5uu 5uu 5uu 606 606 606 606 606 606 606 606 61r 61r 61r 61r 61r 61r 8pu

Offline Djhopper :)Topic starter

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Re: Dj's Darkness https://elementscommunity.org/forum/index.php?topic=33559.msg423771#msg423771
« Reply #1 on: November 11, 2011, 05:09:16 pm »
My check-list

 :entropy Deck Created
 :death Tested
 :gravity Deck Created
 :earth Tested
 :life Deck Created
 :fire Deck Created
 :water Deck Created
 :light Deck Created
 :air Deck Created
 :time Deck Created
 :aether Deck Created

All done. Testing in progress.

Offline Phaser

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Re: Dj's Darkness https://elementscommunity.org/forum/index.php?topic=33559.msg424014#msg424014
« Reply #2 on: November 12, 2011, 12:49:10 am »
Can you post the upgraded versions for this what ai it is supposed to go against?
Firestall FTW!

Offline Djhopper :)Topic starter

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Re: Dj's Darkness https://elementscommunity.org/forum/index.php?topic=33559.msg424361#msg424361
« Reply #3 on: November 12, 2011, 06:09:43 pm »
Can you post the upgraded versions for this?
I might do an upped version one day, but for now I feel that darkness should be wield-able by all.

what ai it is supposed to go against?
I plan to do this when I do detailed tests for the decks. I will figure out what it is best at beating, then test against that.
Most decks will be PvP, but some just won't cut it and will be demoted to AI3. Some many even be good enough for bronze/silver arena.

Offline Djhopper :)Topic starter

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Re: Dj's Darkness https://elementscommunity.org/forum/index.php?topic=33559.msg425313#msg425313
« Reply #4 on: November 14, 2011, 05:06:50 pm »
Bump!

Two to go!

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Re: Dj's Darkness https://elementscommunity.org/forum/index.php?topic=33559.msg425898#msg425898
« Reply #5 on: November 15, 2011, 08:55:11 pm »
time- Why don't you make a NoTP variant?
You could do one War-style.
6GoTP
4RT
5 time pillars
(15  :time)

6 NM
2 Steal
1 Siletto
6 Dark pendulums
(15  :darkness)
[17:04:00] Dragon6: ‹@Acsabi44› You are Rage Potion, Phase Dragon and Momentum all in one
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Offline Djhopper :)Topic starter

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Re: Dj's Darkness https://elementscommunity.org/forum/index.php?topic=33559.msg426233#msg426233
« Reply #6 on: November 16, 2011, 04:34:23 pm »
That looks pretty solid :)

I will use a NotP deck for time.

I am torn between Double Healz (http://elementscommunity.org/forum/index.php/topic,33373.0.html) and a pestal for aether though :(

I am thinking mabye I should do "Double Healz" because is majorly untested. What do you think?

Contrary

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Re: Dj's Darkness https://elementscommunity.org/forum/index.php?topic=33559.msg426239#msg426239
« Reply #7 on: November 16, 2011, 04:46:00 pm »
I like your PU Dragon deck and it's original.

These decks look pretty good though Fire and Water could use some work. Maybe for water like a Vampire/Freeze combo? Healing and CC is a legit synergy.

Offline Djhopper :)Topic starter

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Re: Dj's Darkness https://elementscommunity.org/forum/index.php?topic=33559.msg426240#msg426240
« Reply #8 on: November 16, 2011, 04:48:07 pm »
I like your PU Dragon deck and it's original.

These decks look pretty good though Fire and Water could use some work. Maybe for water like a Vampire/Freeze combo? Healing and CC is a legit synergy.
Fire is a pretty good stall breaker, so it does have a use; but the ice-stall isn't very good. I could do with some help on that one.

Ekki

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Re: Dj's Darkness https://elementscommunity.org/forum/index.php?topic=33559.msg426245#msg426245
« Reply #9 on: November 16, 2011, 04:59:11 pm »
That looks pretty solid :)

I will use a NotP deck for time.

I am torn between "Double Healz" and a pestal for aether though :(

I am thinking mabye I should do "Double Healz" because is majorly untested. What do you think?
I say Double Healz sounds better, mostly since it's more original than Pestal (a GREAT deck anyways)... I have the same thought about NoTP, I'd want to see something more creative, but IDK what to add there...

Now about the decks:
- I don't like how Vader Sader has no blessings... Y U NO BLESS THE VAMP CRUSADERS!? You could swap the devs for blessings and that's it...
- The Entropy deck could actually forget about Devs, mostly since the Discord would reduce their efectiveness (draining RANDOMLY USEFUL quanta is far less useful than draining just useful quanta :P ). You could add Drain Life's in there, so that you can kill more creatures, but it's up to you.
- Gravity one... Is Vodoo (the ability of vodoo dolls) a passive skill?? If it is, the synergy with Acceleration would be awesome! Anyways, that BH seems out of place... Draining any mono is very uneffective, mostly late-game, and rainbows can easily overcome just one BH, so I suggest keeping it simple and swapping the BH for another Nightmare (healing is good since it's a stall).
- Cold and calculated needs either some damage or healing, maybe even both. You can't just deckout your opponent without healing, and any deckout deck with 40> cards is too small.
- The bolt one is awesome  :P it's so like: Zanz: ohhh, now I put a cap to quanta // That deck: nvm, I have two pools and 12 bolts *trollface* I may copy this deck someday in the future... I would like to see if you can effectively reach enough quanta before the fight is over, and the fact that you can't have all 12 bolts in your hand doesn't help a lot, but the idea is too cool to let it go  ;D

BTW, I think you inspired me to do the same with Gravity ;D it's not as synergyc as Darkness, but I feel like I have to do it...

Offline Djhopper :)Topic starter

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Re: Dj's Darkness https://elementscommunity.org/forum/index.php?topic=33559.msg426249#msg426249
« Reply #10 on: November 16, 2011, 05:14:13 pm »
I am thinking mabye I should do "Double Healz" because is majorly untested. What do you think?
I say Double Healz sounds better, mostly since it's more original than Pestal (a GREAT deck anyways)... I have the same thought about NoTP, I'd want to see something more creative, but IDK what to add there...
I'll do Double Healz. I can't think of anything Time/Darkness other that NotP, but I'll try to make it as original as possible.

Now about the decks:
- I don't like how Vader Sader has no blessings... Y U NO BLESS THE VAMP CRUSADERS!? You could swap the devs for blessings and that's it...
It just doesn't synergise the same way unless you fly the daggers, then bless them. I think you underestimate the powers of ninja-devourers!

- The Entropy deck could actually forget about Devs, mostly since the Discord would reduce their efectiveness (draining RANDOMLY USEFUL quanta is far less useful than draining just useful quanta :P ). You could add Drain Life's in there, so that you can kill more creatures, but it's up to you.
With only two discords it's not worth it: You will often not draw a discord. When you do, devourers taking their useful quanta, then discord scrambling anything useful that your devourers don't eat if quite useful. Also, the devourers help balance the quanta.

- Gravity one... Is Voodoo (the ability of voodoo dolls) a passive skill?? If it is and the synergy with Acceleration is awesome! Anyways, that BH seems out of place... Draining any mono is very uneffective, mostly late-game, and rainbows can easily overcome just one BH, so I suggest keeping it simple and swapping the BH for another Nightmare (healing is good since it's a stall).
Corrected :P

Also, I kinda like the chance to draw the only card that will save you against many decks. 36 healing and the dissruption it causes against rainbows is a game-winner.

- Cold and calculated needs either some damage or healing, maybe even both. You can't just deckout your opponent without healing, and any deckout deck with 40> cards is too small.
I will have to add damage. (Also, I often use the drain-lifes on their health for healing)









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Re: Dj's Darkness https://elementscommunity.org/forum/index.php?topic=33559.msg426262#msg426262
« Reply #11 on: November 16, 2011, 05:41:53 pm »
I am thinking mabye I should do "Double Healz" because is majorly untested. What do you think?
I say Double Healz sounds better, mostly since it's more original than Pestal (a GREAT deck anyways)... I have the same thought about NoTP, I'd want to see something more creative, but IDK what to add there...
I'll do Double Healz. I can't think of anything Time/Darkness other that NotP, but I'll try to make it as original as possible.
Yeah, last time I checked, there wasn't much to do there... Maybe just keep NoTP, but try to give it an original twist

Now about the decks:
- I don't like how Vader Sader has no blessings... Y U NO BLESS THE VAMP CRUSADERS!? You could swap the devs for blessings and that's it...
It just doesn't synergise the same way unless you fly the daggers, then bless them. I think you underestimate the powers of ninja-devourers!
It synergises anyways, a blessed flying dagger is x3-4 more effective than a regular blessing, but a blessed vampire is x2 more effective than a regular blessing, anyways ;D it's still up to you (but I highly recommend that the upped version goes trio with the AW's)

- The Entropy deck could actually forget about Devs, mostly since the Discord would reduce their efectiveness (draining RANDOMLY USEFUL quanta is far less useful than draining just useful quanta :P ). You could add Drain Life's in there, so that you can kill more creatures, but it's up to you.
With only two discords it's not worth it: You will often not draw a discord. When you do, devourers taking their useful quanta, then discord scrambling anything useful that your devourers don't eat if quite useful. Also, the devourers help balance the quanta.
Yeah, I see that of the quanta balance :P but my main idea was keeping it simple. So, I thought of just making a high-CC deck, that will have those Discords in (just because they're too cool 8) ). Again, up to you ;D

Corrected :P
Yeah, my iz vad at engliss ::) also, too lazy to check :P

- Gravity one... Is Voodoo (the ability of voodoo dolls) a passive skill?? If it is and the synergy with Acceleration is awesome! Anyways, that BH seems out of place... Draining any mono is very uneffective, mostly late-game, and rainbows can easily overcome just one BH, so I suggest keeping it simple and swapping the BH for another Nightmare (healing is good since it's a stall).

Also, I kinda like the chance to draw the only card that will save you against many decks. 36 healing and the dissruption it causes against rainbows is a game-winner.
Yeah, that's the most common argument. But I can tell you, after half a year of randomly making decks thinking that way, that it's far less effective than what you notice. BH is a great card, and it's useful nearly all the time, but you'll notice that it's really effective only when packing 4-6 of them...

- Cold and calculated needs either some damage or healing, maybe even both. You can't just deckout your opponent without healing, and any deckout deck with 40> cards is too small.
I will have to add damage. (Also, I often use the drain-lifes on their health for healing)
Yeah, I didn't counted the drain lifes since they're far from being enough (or from healing more than 6 hp each)

Huh, that's a lot of writing :P

 

anything
blarg: