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Offline danovan235Topic starter

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Cats and Vultures [Entropy/Death] [Unupped] https://elementscommunity.org/forum/index.php?topic=50593.msg1090262#msg1090262
« on: August 01, 2013, 08:52:34 pm »
I've been playing this deck against AI3, and it's been doing pretty well.

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4vc 4vc 4vc 4vo 4vo 4vq 4vq 4vq 4vq 4vq 52g 52g 52g 52g 52g 52h 52h 52k 52k 52k 52k 52k 52n 52n 52q 52r 52r 52r 52r 52v 52v 52v 542 542 8pj


The goal is to get the most out of your Bone Walls, Boneyards, and Vultures with Schrodinger's Cat.  The Arsenic is optional, I just personally like having it.  Once you have a few cats out, the Bone Wall becomes very difficult to destroy.  There were several other cards I considered using, but the deck's already getting pretty large.  The basic strategy of this deck is get out a Cat and a Soul Catcher or two, get out a Vulture/Boneyard next turn and use Cat's ability, use the quanta from the Soul Catchers to play another card, and then just repeat the process until you win.  It's biggest weakness is decks that swarm the field.  Suggestions appreciated.
« Last Edit: August 01, 2013, 08:56:46 pm by danovan235 »
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Offline Plastica

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Re: Cats and Vultures [Entropy/Death] [Unupped] https://elementscommunity.org/forum/index.php?topic=50593.msg1090271#msg1090271
« Reply #1 on: August 01, 2013, 09:41:19 pm »
You definitely need more :entropy pillars/pends. You have 3 now, along with 1 for the mark. Each cat takes 1 :entropy to summon, and 1 :entropy to activate each turn. (Which, considering this deck is completely based on dead/alive, I'm assuming it would be used each turn). So 1 cat takes up 1 pillar. Even if you had all of your cats and pillars out, you couldn't use all of the cat's skills in one turn unless you skipped a turn previously. Along with the two butterfly effects, your entropy supply is completely strained. :(

edit: Just saw the :death pends. However, I'd still say more :entropy less :death.

Offline omegareaper7

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Re: Cats and Vultures [Entropy/Death] [Unupped] https://elementscommunity.org/forum/index.php?topic=50593.msg1090332#msg1090332
« Reply #2 on: August 02, 2013, 04:09:48 am »
Needs more entropy, less death. Swap the mark to death, use a few entropy pendulums, entropy pillars, then let the rest of the death be powered by soul catchers.
Boneyard is generally a poor choice, low offense, and slow. Dragons > vultures. Start out stronger, doesn't worry about reverse time as much, and no fear of lobo. Butterfly effect probably will just hurt more then help, and 3 bonewalls is probably enough.
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Offline JBPuffin

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Re: Cats and Vultures [Entropy/Death] [Unupped] https://elementscommunity.org/forum/index.php?topic=50593.msg1141374#msg1141374
« Reply #3 on: June 21, 2014, 10:10:44 am »
Aw man, I'm loving this deck archetype right now; mines a little different, though, thanks to not having played all that much of it.

With that said, however, the one you're running has quite a few major problems. Here's mine, based off the old Wiki version with some tweaks/remnants from my original attempt(s):

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4t3 4vc 4vc 4vc 4vc 4vc 4vo 4vo 4vp 4vp 4vp 4vp 4vq 4vq 4vq 4vq 4vq 4vq 52g 52g 52g 52g 52g 52g 52g 52g 52h 52i 52i 52i 52i 52k 52k 52n 52n 52o 52o 52p 52p 52p 52r 52v 52v 8pj


I'm looking to double-check this, but my priority right now is to be absolutely sure this archetype works before I move on. It's a good deck, but I feel I need some things fixed that I'm not sure are broken. Thanks for any help, guys.

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Re: Cats and Vultures [Entropy/Death] [Unupped] https://elementscommunity.org/forum/index.php?topic=50593.msg1141388#msg1141388
« Reply #4 on: June 21, 2014, 02:06:21 pm »
This is the version I like the most:

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4vc 4vc 4vc 4vc 4vc 4vq 4vq 4vq 4vq 4vq 4vq 52h 52h 52h 52k 52k 52k 52k 52k 52k 52r 52r 52r 52r 52v 52v 52v 52v 52v 52v 8pj


30 cards is the basic rule to draw the cats you need, and the advantages of this build are said by Jocko in the link on top of the deck image.
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Offline Submachine

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Re: Cats and Vultures [Entropy/Death] [Unupped] https://elementscommunity.org/forum/index.php?topic=50593.msg1141405#msg1141405
« Reply #5 on: June 21, 2014, 02:59:58 pm »
What I don't like in Vultures that they are vulnerable to CC and they need 9 turns to reach the power of a dragon. This is my rush version:

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4vc 4vc 4vq 4vq 4vq 4vq 4vq 4vq 50u 50u 52h 52h 52h 52h 52h 52h 52q 52q 52r 52r 52r 52r 52v 52v 52v 52v 52v 52v 534 534 8pj
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Offline JBPuffin

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Re: Cats and Vultures [Entropy/Death] [Unupped] https://elementscommunity.org/forum/index.php?topic=50593.msg1141977#msg1141977
« Reply #6 on: June 24, 2014, 01:37:55 pm »
True, Submachine, but this strategy is already in serious creature control territory; fast enough Lobotomizes can kill this thing before it hits the ground, so for me the risk is worth it (also something to do with the extra Death quanta :) )

Offline Submachine

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Re: Cats and Vultures [Entropy/Death] [Unupped] https://elementscommunity.org/forum/index.php?topic=50593.msg1141990#msg1141990
« Reply #7 on: June 24, 2014, 04:37:36 pm »
Well it's exactly my deck which cares less about lobotomizers because dragons don't have skills, while vultures do. Furthermore, dragons are the things that consume your extra :death, as with vultures, you tend to have a lot of excess quanta. :)
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Re: Cats and Vultures [Entropy/Death] [Unupped] https://elementscommunity.org/forum/index.php?topic=50593.msg1142058#msg1142058
« Reply #8 on: June 24, 2014, 09:30:35 pm »
I think both versions are pretty weak to lobotomizers because they both rely on the cats' ability.

Offline omegareaper7

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Re: Cats and Vultures [Entropy/Death] [Unupped] https://elementscommunity.org/forum/index.php?topic=50593.msg1142232#msg1142232
« Reply #9 on: June 25, 2014, 03:47:21 pm »
I think both versions are pretty weak to lobotomizers because they both rely on the cats' ability.
This is why I like using death mark with entropy pendulums. Really eases that worry up a bit.
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Re: Cats and Vultures [Entropy/Death] [Unupped] https://elementscommunity.org/forum/index.php?topic=50593.msg1150197#msg1150197
« Reply #10 on: August 09, 2014, 08:28:04 pm »
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vq 4vq 4vq 4vq 50u 50u 50u 50u 50u 50u 52k 52k 52k 52k 52r 52r 52r 52v 52v 52v 52v 52v 52v 8pk


This version seems a little slow, also I only tried it once on Elder (3). I won the fight, but it was slower than expected, but it did get the job done. It uses bone walls for defense and the bone catchers generate a lot of death, so any worry about casting is out the window. With the pendulums, you'll be able to cast schrodinger's cat and use the quantum to use dead and alive, generating bone walls. The only thing that worries me at the time is what if the opponent draws too many cards for the bone wall to handle. Only way to win those fights is with attack, and the draws for vulture might be in the beginning of the game.

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Re: Cats and Vultures [Entropy/Death] [Unupped] https://elementscommunity.org/forum/index.php?topic=50593.msg1150198#msg1150198
« Reply #11 on: August 09, 2014, 08:30:16 pm »
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This version seems a little slow, also I only tried it once on Elder (3). I won the fight, but it was slower than expected, but it did get the job done. It uses bone walls for defense and the bone catchers generate a lot of death, so any worry about casting is out the window. With the pendulums, you'll be able to cast schrodinger's cat and use the quantum to use dead and alive, generating bone walls. The only thing that worries me at the time is what if the opponent draws too many cards for the bone wall to handle. Only way to win those fights is with attack, and the draws for vulture might be in the beginning of the game.

You don't need that many soul catchers. What are you saving up for?

 

blarg: